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Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
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Turntimber Symbiosis
    ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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Twinblade Geist
  ( 2)
Creature — Spirit Warrior
(1/1)
Double strike Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Twins of Discord
 ( 7)
Creature — Eldrazi
(8/6)
Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. (Zero is even.) Each other colorless creature you control has bloodthirst 2. (If an opponent was dealt damage this turn, that creature enters with two additional +1/+1 counters on it.)
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Twist Allegiance
  ( 7)
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
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Twist Reality
   ( 3)
Instant
Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Twisted Abomination
  ( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Twisted Embrace
   ( 4)
Enchantment — Aura
Enchant artifact or creature you control When this Aura enters, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
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Twisted Fealty
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Twisted Image
 ( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Twisted Justice
   ( 6)
Sorcery
Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.
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Twisted Reflection
  ( 2)
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Twisted Riddlekeeper
 ( 8)
Creature — Eldrazi Sphinx
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flying
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Twisted Sewer-Witch
   ( 5)
Creature — Human Warlock
(3/4)
When this creature enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Twists and Turns
 ( 1)
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores. When this enchantment enters, target creature you control explores. When a land you control enters, if you control seven or more lands, transform this enchantment.
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Tyrant of Discord
    ( 7)
Creature — Elemental
(7/7)
When this creature enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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Uchbenbak, the Great Mistake
   ( 5)
Legendary Creature — Skeleton Horror
(6/4)
Vigilance, menace Descend 8 —   : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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Umbris, Fear Manifest
   ( 5)
Legendary Creature — Nightmare Horror
(1/1)
Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
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Unbound Flourishing
  ( 3)
Enchantment
Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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Uncle Istvan
    ( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to this creature by creatures.
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Undead Alchemist
  ( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undercity Necrolisk
  ( 4)
Creature — Zombie Lizard
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on this creature. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Undercity Uprising
   ( 4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Undiscovered Paradise
( 0)
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
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Unending Whisper
 ( 1)
Sorcery
Draw a card. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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Unexplained Disappearance
  ( 2)
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Unexplained Vision
  ( 5)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
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Unfinished Business
   ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
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Uninvited Geist
  ( 3)
Creature — Spirit
(2/2)
Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, transform it.
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Unlicensed Disintegration
   ( 3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Unnatural Moonrise
  ( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unruly Krasis
   ( 3)
Creature — Shark Octopus Lizard
(4/4)
Trample Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power.   : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Unseal the Necropolis
  ( 3)
Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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Upriser Renegade
  ( 2)
Creature — Human Samurai
(1/3)
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Urbis Protector
   ( 6)
Creature — Human Cleric
(1/1)
When this creature enters, create a 4/4 white Angel creature token with flying.
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Urborg Uprising
  ( 5)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Draw a card.
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Uril, the Miststalker
    ( 5)
Legendary Creature — Beast
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril gets +2/+2 for each Aura attached to it.
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Vaevictis Asmadi, the Dire
    ( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
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Vampire Aristocrat
  ( 3)
Creature — Vampire Rogue Noble
(2/2)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
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Vampire Opportunist
  ( 2)
Creature — Vampire
(2/1)
 : Each opponent loses 2 life and you gain 2 life.
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Vampire's Kiss
  ( 2)
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with " , , Discard a card, Sacrifice this token: Draw a card.")
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Vampirism
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
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Vanish from Sight
  ( 4)
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Vanish into Eternity
  ( 3)
Instant
This spell costs more to cast if it targets a creature. Exile target nonland permanent.
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Vanish into Memory
   ( 4)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Vanishing
 ( 1)
Enchantment — Aura
Enchant creature  : Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Vanishment
  ( 5)
Instant
Put target nonland permanent on top of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Vanquish
  ( 3)
Instant
Destroy target blocking creature.
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Vanquish the Foul
  ( 6)
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Vanquish the Horde
   ( 8)
Sorcery
This spell costs less to cast for each creature on the battlefield. Destroy all creatures.
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Vanquisher's Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vanquisher's Banner
 ( 5)
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
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Varis, Silverymoon Ranger
   ( 3)
Legendary Creature — Human Elf Ranger
(3/3)
Reach, ward  Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
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Vastwood Animist
  ( 3)
Creature — Elf Shaman Ally
(1/1)
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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Vault 112: Sadistic Simulation
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get  (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
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Vault 12: The Necropolis
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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Vectis Dominator
   ( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vectis Gloves
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip 
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Vectis Silencers
  ( 3)
Artifact Creature — Human Rogue
(1/2)
 : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Vedalken Dismisser
  ( 6)
Creature — Vedalken Wizard
(2/2)
When this creature enters, put target creature on top of its owner's library.
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Vedalken Mesmerist
  ( 2)
Creature — Vedalken Wizard
(2/1)
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
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Venom Connoisseur
  ( 2)
Creature — Human Druid
(2/2)
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
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Veronica, Dissident Scribe
  ( 3)
Legendary Creature — Human Artificer Rogue
(3/3)
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Veteran Motorist
  ( 2)
Creature — Dwarf Pilot
(3/1)
When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Vial of Poison
 ( 1)
Artifact
, Sacrifice this artifact: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Vicious Conquistador
 ( 1)
Creature — Vampire Soldier
(1/2)
Whenever this creature attacks, each opponent loses 1 life.
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Vigor Mortis
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vilis, Broker of Blood
    ( 8)
Legendary Creature — Demon
(8/8)
Flying , Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
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Vine Trellis
  ( 2)
Creature — Plant Wall
(0/4)
Defender (This creature can't attack.) : Add .
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Viper's Kiss
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
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Viridescent Wisps
 ( 1)
Instant
Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
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Viridian Emissary
  ( 2)
Creature — Phyrexian Elf Scout
(2/1)
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Virtue of Knowledge
  ( 5)
Enchantment
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Virtue of Persistence
   ( 7)
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Visara the Dreadful
    ( 6)
Legendary Creature — Gorgon
(5/5)
Flying : Destroy target creature. It can't be regenerated.
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Viscera Seer
 ( 1)
Creature — Vampire Wizard
(1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Viscerid Armor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.  : Return this Aura to its owner's hand.
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Viscerid Deepwalker
  ( 5)
Creature — Homarid Warrior
(2/3)
: This creature gets +1/+0 until end of turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Viscerid Drone
  ( 2)
Creature — Homarid Drone
(1/2)
, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
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Viscid Lemures
  ( 5)
Creature — Spirit
(4/3)
: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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