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Groffskithur
  ( 6)
Creature — Beast
(3/3)
Whenever this creature becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
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Guardian of Faith
   ( 3)
Creature — Spirit Knight
(3/2)
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
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Gumdrop Poisoner
  ( 3)
Creature — Human Warlock
(3/2)
Lifelink When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Hanweir, the Writhing Township
( 0)
Legendary Creature — Eldrazi Ooze
(7/4)
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
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Harried Dronesmith
  ( 4)
Creature — Human Artificer
(2/3)
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
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Herald of Faith
   ( 5)
Creature — Angel
(4/3)
Flying Whenever this creature attacks, you gain 2 life.
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Hexgold Slith
  ( 2)
Creature — Slith
(2/1)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Hithlain Rope
 ( 2)
Artifact
This artifact can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
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Hyperion Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Illithid Harvester
  ( 5)
Creature — Horror
(4/4)
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
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Infuse with the Elements
  ( 4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
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Infuse with Vitality
  ( 2)
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
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Ingenious Smith
  ( 2)
Creature — Human Artificer
(1/1)
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Inventive Wingsmith
  ( 3)
Creature — Dwarf Artificer
(2/4)
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.
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Ith, High Arcanist
   ( 7)
Legendary Creature — Human Wizard
(3/5)
Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4— 
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Iymrith, Desert Doom
   ( 5)
Legendary Creature — Dragon
(5/5)
Flying Iymrith has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
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Jade Monolith
 ( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Judith, Carnage Connoisseur
   ( 5)
Legendary Creature — Human Shaman
(3/4)
Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
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Judith, the Scourge Diva
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
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Kaalia, Zenith Seeker
   ( 3)
Legendary Creature — Human Cleric
(3/3)
Flying, vigilance When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Kenrith's Transformation
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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Kithkin Armor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
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Kithkin Daggerdare
  ( 2)
Creature — Kithkin Soldier
(1/1)
, : Target attacking creature gets +2/+2 until end of turn.
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Kithkin Greatheart
  ( 2)
Creature — Kithkin Soldier
(2/1)
As long as you control a Giant, this creature gets +1/+1 and has first strike.
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Kithkin Harbinger
  ( 3)
Creature — Kithkin Wizard
(1/3)
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
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Kithkin Healer
  ( 3)
Creature — Kithkin Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Kithkin Mourncaller
  ( 3)
Creature — Kithkin Scout
(2/2)
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
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Kithkin Rabble
  ( 4)
Creature — Kithkin
(*/*)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
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Kithkin Shielddare
  ( 2)
Creature — Kithkin Soldier
(1/1)
, : Target blocking creature gets +2/+2 until end of turn.
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Kithkin Spellduster
  ( 5)
Creature — Kithkin Wizard
(2/3)
Flying  , Sacrifice this creature: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kithkin Zealot
  ( 2)
Creature — Kithkin Cleric
(1/3)
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
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Kithkin Zephyrnaut
  ( 3)
Creature — Kithkin Soldier
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
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Koma's Faithful
  ( 3)
Creature — Elf Cleric
(3/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, each player mills three cards. (They each put the top three cards of their library into their graveyard.)
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Laccolith Grunt
  ( 3)
Creature — Beast
(2/2)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Laccolith Rig
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
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Laccolith Titan
   ( 7)
Creature — Beast
(6/6)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Laccolith Warrior
   ( 4)
Creature — Beast Warrior
(3/3)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Laccolith Whelp
 ( 1)
Creature — Beast
(1/1)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Lace with Moonglove
  ( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
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Lae'zel, Vlaakith's Champion
  ( 3)
Legendary Creature — Gith Warrior
(3/3)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
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Lashwrithe
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip  ( can be paid with either or 2 life.)
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Leap of Faith
  ( 3)
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
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Lifesmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
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Light from Within
   ( 4)
Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
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Lithatog
   ( 3)
Creature — Atog
(1/2)
Sacrifice an artifact: This creature gets +1/+1 until end of turn. Sacrifice a land: This creature gets +1/+1 until end of turn.
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Lithoform Blight
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has " : Add " and " , Pay 1 life: Add one mana of any color."
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Lithomancer's Focus
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
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Lithomantic Barrage
 ( 1)
Sorcery
This spell can't be countered. Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
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Lithophage
   ( 5)
Creature — Insect
(7/7)
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a Mountain.
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Lumithread Field
  ( 2)
Enchantment
Creatures you control get +0/+1. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mana Tithe
 ( 1)
Instant
Counter target spell unless its controller pays .
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Manalith
 ( 3)
Artifact
: Add one mana of any color.
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Maze of Ith
( 0)
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Merfolk Coralsmith
  ( 3)
Creature — Merfolk
(2/3)
: This creature gets +1/-1 until end of turn.
When this creature dies, scry 2.
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Minas Tirith Garrison
  ( 4)
Creature — Human Soldier
(*/5)
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
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Mithril Coat
 ( 3)
Legendary Artifact — Equipment
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip 
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Mutalith Vortex Beast
   ( 6)
Creature — Mutant Beast
(6/6)
Trample Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
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Myr Kinsmith
 ( 4)
Artifact Creature — Myr
(3/1)
When this creature enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
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Myrsmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
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Nahiri, the Lithomancer
   ( 5)
Legendary Planeswalker — Nahiri
(3)
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.
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Nahiri's Lithoforming
   ( 2)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
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Nazahn, Revered Bladesmith
   ( 6)
Legendary Creature — Cat Artificer
(5/4)
When Nazahn enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
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Necron Monolith
 ( 7)
Artifact — Vehicle
(7/7)
Flying, indestructible Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Niambi, Faithful Healer
   ( 3)
Legendary Creature — Human Cleric
(2/2)
When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Nihilith
   ( 6)
Creature — Horror
(4/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7— (Rather than cast this card from your hand, you may pay  and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
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Odylic Wraith
  ( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever this creature deals damage to a player, that player discards a card.
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Once More with Feeling
    ( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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One with Nature
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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One with the Kami
  ( 4)
Enchantment — Aura
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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One with the Machine
  ( 4)
Sorcery
Draw cards equal to the greatest mana value among artifacts you control.
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One with the Multiverse
   ( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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One with the Stars
  ( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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One With the Wind
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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Opal Acrolith
  ( 3)
Enchantment
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature. : This permanent becomes an enchantment.
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Ornitharch
   ( 5)
Creature — Archon
(3/3)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
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Painsmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Pardic Swordsmith
  ( 3)
Creature — Dwarf
(1/1)
, Discard a card at random: This creature gets +2/+0 until end of turn.
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Pith Driller
  ( 5)
Artifact Creature — Phyrexian Horror
(2/4)
( can be paid with either or 2 life.) When this creature enters, put a -1/-1 counter on target creature.
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Pithing Needle
 ( 1)
Artifact
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Pithing Spyglass (playtest)
 ( 2)
Artifact
As CARDNAME enters the battlefield, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
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Illithid Harvester (Plant Tadpoles)
   ( 2)
Sorcery — Adventure
Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
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Play with Fire
 ( 1)
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Quicksmith Genius
  ( 3)
Creature — Human Artificer
(3/2)
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
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Quicksmith Rebel
  ( 4)
Creature — Human Artificer
(3/2)
When this creature enters, target artifact you control gains " : This artifact deals 2 damage to any target" for as long as you control this creature.
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Quicksmith Spy
  ( 4)
Creature — Human Artificer
(2/3)
When this creature enters, target artifact you control gains " : Draw a card" for as long as you control this creature.
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