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Arlinn Kord
   ( 4)
Legendary Planeswalker — Arlinn
(3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
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Be'lakor, the Dark Master
    ( 6)
Legendary Creature — Demon Noble
(6/5)
Flying Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
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Children of Korlis
 ( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Eladamri, Korvecdal
   ( 3)
Legendary Creature — Elf Warrior
(3/3)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. , , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
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Elas il-Kor, Sadistic Pilgrim
  ( 2)
Legendary Creature — Phyrexian Kor Cleric
(2/2)
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
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Henchfiend of Ukor
  ( 4)
Creature — Ogre
(3/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Hickory Woodlot
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add  . If there are no depletion counters on this land, sacrifice it.
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Hokori, Dust Drinker
   ( 4)
Legendary Creature — Spirit
(2/2)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Invasion of Ikoria
   ( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
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Kor Aeronaut
  ( 2)
Creature — Kor Soldier
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
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Kor Blademaster
  ( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Bladewhirl
  ( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Castigator
  ( 2)
Creature — Kor Wizard Ally
(3/1)
This creature can't be blocked by Eldrazi Scions.
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Kor Celebrant
  ( 3)
Creature — Kor Cleric
(1/4)
Whenever this creature or another creature you control enters, you gain 1 life.
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Kor Chant
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Dirge
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Duelist
 ( 1)
Creature — Kor Soldier
(1/1)
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
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Kor Entanglers
  ( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
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Kor Firewalker
  ( 2)
Creature — Kor Soldier
(2/2)
Protection from red Whenever a player casts a red spell, you may gain 1 life.
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Kor Halberd
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Kor Hookmaster
  ( 3)
Creature — Kor Soldier
(2/2)
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Line-Slinger
  ( 2)
Creature — Kor Scout
(0/1)
: Tap target creature with power 3 or less.
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Kor Outfitter
  ( 2)
Creature — Kor Soldier
(2/2)
When this creature enters, you may attach target Equipment you control to target creature you control.
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Kor Sanctifiers
  ( 3)
Creature — Kor Cleric
(2/3)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
This creature has first strike as long as it's attacking.
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Kor Sky Climber
  ( 3)
Creature — Kor Soldier Ally
(3/2)
 : This creature gains flying until end of turn.
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When this creature enters, return a permanent you control to its owner's hand.
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Kor Spiritdancer
  ( 2)
Creature — Kor Wizard
(0/2)
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Korlessa, Scale Singer
  ( 2)
Legendary Creature — Dragon Bard
(1/4)
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
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Kormus Bell
 ( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Korozda Gorgon
   ( 5)
Creature — Gorgon
(2/5)
Deathtouch , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
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Korvold and the Noble Thief
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Korvold, Fae-Cursed King
    ( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Korvold, Gleeful Glutton
    ( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Lancers en-Kor
   ( 5)
Creature — Kor Soldier
(3/3)
Trample : The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Loch Korrigan
  ( 4)
Creature — Spirit
(1/1)
: This creature gets +1/+1 until end of turn.
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Looter il-Kor
  ( 2)
Creature — Kor Rogue
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
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Martyrs of Korlis
   ( 5)
Creature — Human
(1/6)
As long as this creature is untapped, all damage that would be dealt to you by artifacts is dealt to this creature instead.
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Nomads en-Kor
 ( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Outrider en-Kor
  ( 3)
Creature — Kor Rebel Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Shaman en-Kor
  ( 2)
Creature — Kor Cleric Shaman
(1/2)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
 : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
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Skorpekh Destroyer
   ( 4)
Artifact Creature — Necron
(4/2)
Deathtouch Hyperphase Threshers — Whenever an artifact you control enters, this creature gains first strike until end of turn.
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Skorpekh Lord
  ( 3)
Artifact Creature — Necron Noble
(3/2)
Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Spirit en-Kor
  ( 4)
Creature — Kor Spirit
(2/2)
Flying : The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Survivor of Korlis
 ( 1)
Creature — Human Soldier
(1/1)
First strike  , Exile this card from your graveyard: Scry 2.
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Warrior en-Kor
  ( 2)
Creature — Kor Warrior Knight
(2/2)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Wasitora, Nekoru Queen
    ( 5)
Legendary Creature — Cat Dragon
(5/4)
Flying, trample Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
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Yukora, the Prisoner
   ( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
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Zilortha, Apex of Ikoria
( 0)
Legendary Creature — Dinosaur
(8/8)
Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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