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Luxurious Locomotive
 ( 5)
Artifact — Vehicle
(6/5)
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with " , Sacrifice this token: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Luxury Suite
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Maestros Confluence
    ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Return target monocolored instant or sorcery card from your graveyard to your hand. • Target creature gets -3/-3 until end of turn. • Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Magnetic Flux
  ( 3)
Instant
Artifact creatures you control gain flying until end of turn.
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Make Your Own Luck
   ( 5)
Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Malcolm, Alluring Scoundrel
  ( 2)
Legendary Creature — Siren Pirate
(2/1)
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Marchesa, Resolute Monarch
( 0)
Legendary Creature — Human Noble
(3/6)
Menace, deathtouch Whenever Marchesa attacks, remove all counters from up to one target permanent. At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
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Marit Lage's Slumber
  ( 2)
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Mark of Asylum
  ( 2)
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
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Marsh Lurker
  ( 4)
Creature — Beast
(3/2)
Sacrifice a Swamp: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Mastermind Plum
  ( 3)
Legendary Creature — Human Wizard
(2/2)
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Maulfist Revolutionary
   ( 3)
Creature — Human Warrior
(3/3)
Trample When this creature enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Memory Deluge
   ( 4)
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Memory Plunder
    ( 4)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Memory Sluice
 ( 1)
Sorcery
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Metallurgeon
  ( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
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Metallurgic Summonings
   ( 5)
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.   , Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
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Mikaeus, the Lunarch
  ( 1)
Legendary Creature — Human Cleric
(0/0)
Mikaeus enters with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mind Sludge
  ( 5)
Sorcery
Target player discards a card for each Swamp you control.
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Minn, Wily Illusionist
   ( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice this creature: It deals damage equal to its power to target creature.
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Minthara of the Absolute
   ( 4)
Legendary Creature — — Elf Cleric
(2/4)
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.
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Mirelurk Queen
  ( 5)
Creature — Crab Mutant
(4/4)
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Mnemonic Deluge
    ( 9)
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
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Mogg Flunkies
  ( 2)
Creature — Goblin
(3/3)
This creature can't attack or block alone.
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Molder Slug
   ( 5)
Creature — Slug Beast
(4/6)
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
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Molten Influence
  ( 2)
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
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Moonbow Illusionist
  ( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
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Morbid Plunder
   ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Most Valuable Slayer
  ( 4)
Creature — Human Warrior
(2/4)
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
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Mount Velus Manticore
   ( 4)
Enchantment Creature — Manticore
(3/4)
At the beginning of combat on your turn, you may discard a card. When you do, this creature deals X damage to any target, where X is the number of card types the discarded card has.
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Mystic Confluence
   ( 5)
Instant
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.
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Night Clubber
   ( 3)
Creature — Human Warrior
(2/2)
When this creature enters, creatures your opponents control get -1/-1 until end of turn. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Nightbird's Clutches
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Nightclub Bouncer
   ( 4)
Creature — — Human Rogue
(2/3)
Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
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Obscura Confluence
    ( 4)
Instant
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
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Oculus
  ( 2)
Creature — Phyrexian Homunculus
(1/1)
When this creature dies, you may draw a card.
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Oculus Whelp
  ( 4)
Creature — Phyrexian Dragon
(3/2)
Flying As long as you control a transformed permanent, this creature has "When this creature dies, draw a card."
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Oddric, Lunar Marquis (playtest)
  ( 3)
Legendary Creature — — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ."
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Odric, Lunarch Marshal
  ( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Ogre Recluse
  ( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap this creature.
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Ogre Slumlord
   ( 5)
Creature — Ogre Rogue
(3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
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Olag, Ludevic's Hubris
( 0)
Legendary Creature — Zombie
(4/4)
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
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Ooze Flux
  ( 4)
Enchantment
 , Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
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Oran-Rief Recluse
  ( 3)
Creature — Spider
(1/3)
Kicker  (You may pay an additional  as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
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Pale Recluse
   ( 6)
Creature — Spider
(4/5)
Reach (This creature can block creatures with flying.) Forestcycling , plainscycling ( , Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
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Paradise Plume
 ( 4)
Artifact
As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. : Add one mana of the chosen color.
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Paranoid Delusions
  ( 2)
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Pendrell Flux
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
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Pendulum of Patterns
 ( 2)
Artifact
When this artifact enters, you gain 3 life. , , Sacrifice this artifact: Draw a card.
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Pia's Revolution
  ( 3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has this enchantment deal 3 damage to them.
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Pitiless Plunderer
  ( 4)
Creature — Human Pirate
(1/4)
Whenever another creature you control dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Pixie Illusionist
 ( 1)
Creature — Faerie Wizard
(1/1)
Kicker  (You may pay an additional  as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. : Target land you control becomes the basic land type of your choice until end of turn.
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Playable Delusionary Hydra
( 0)
Stickers
2 — : Draw a card, then discard a card. 4 — Whenever this creature attacks, you gain 3 life and draw a card. 2 — 1/5 3 — 4/4
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Plumb the Forbidden
  ( 2)
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
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Plumecreed Escort
  ( 2)
Creature — Bird Scout
(2/1)
Flash Flying When this creature enters, target creature you control gains hexproof until end of turn.
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Plumecreed Mentor
   ( 3)
Creature — Bird Scout
(2/3)
Flying Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
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Plumes of Peace
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast —  , Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
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Plummet
  ( 2)
Instant
Destroy target creature with flying.
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Plundering Barbarian
  ( 3)
Creature — Dwarf Barbarian
(2/2)
When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Plundering Pirate
  ( 3)
Creature — Orc Pirate
(3/2)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Plundering Predator
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, you may discard a card. If you do, draw a card.
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Plunge into Darkness
  ( 2)
Instant
Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine (Choose both if you pay the entwine cost.)
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Pol Jamaar, Illusionist
   ( 6)
Legendary Creature — Human Illusion Wizard
(4/5)
Flying When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.
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Pollen Lullaby
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Polluted Bonds
   ( 5)
Enchantment
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
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Polluted Cistern // Dim Oubliette (Polluted Cistern)
  ( 2)
Enchantment — Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Polluted Dead
  ( 5)
Creature — Zombie
(3/3)
When this creature dies, destroy target land.
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Polluted Delta
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Polluted Mire
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Polukranos, Engine of Ruin
( 0)
Legendary Creature — Phyrexian Hydra
(6/6)
Reach, lifelink Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.
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Polukranos, World Eater
   ( 4)
Legendary Creature — Hydra
(5/5)
  : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
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Postmortem Lunge
  ( 1)
Sorcery
( can be paid with either or 2 life.) Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
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Predatory Sludge
  ( 3)
Creature — — Ooze
(3/3)
Menace As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
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Pulsating Illusion
  ( 5)
Creature — Illusion
(0/1)
Flying Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
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Push Your Luck (Push Your Luck (a))
( 0)
Artifact — Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction. Lights — 2, 3, 6
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Push Your Luck (Push Your Luck (b))
( 0)
Artifact — Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction. Lights — 4, 5, 6
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Ragged Recluse
  ( 2)
Creature — Human Peasant
(2/1)
At the beginning of your end step, if you discarded a card this turn, transform this creature.
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Razor Pendulum
 ( 4)
Artifact
At the beginning of each player's end step, if that player has 5 or less life, this artifact deals 2 damage to that player.
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Reclusive Artificer
   ( 4)
Creature — Human Artificer
(2/3)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, you may have it deal damage to target creature equal to the number of artifacts you control.
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Reclusive Taxidermist
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
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