+motion (6)
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach this Aura to target tapped creature.
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay .
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
Enchant player
As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand.
When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.
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