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Mimeofacture
  ( 4)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Minion of Leshrac
    ( 7)
Creature — Demon Minion
(5/5)
Protection from black At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it. : Destroy target creature or land.
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Minion of the Mighty
 ( 1)
Creature — Kobold
(0/1)
Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
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Minion of the Wastes
    ( 6)
Creature — Minion
(*/*)
Trample As this creature enters, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
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Minister of Pain
  ( 3)
Creature — Human Shaman
(2/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, creatures your opponents control get -1/-1 until end of turn.
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Ministrant of Obligation
  ( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Minthara of the Absolute
   ( 4)
Legendary Creature — — Elf Cleric
(2/4)
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.
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Mirror of Fate
 ( 5)
Artifact
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
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Mirror of Life Trapping
 ( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
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Mirror of the Forebears
 ( 2)
Artifact
As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Mist of Stagnation
   ( 5)
Enchantment
Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
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Misthoof Kirin
  ( 3)
Creature — Kirin
(2/1)
Flying, vigilance Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Mists of Littjara
  ( 2)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.
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Mists of Lórien
  ( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
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Mizzix of the Izmagnus
   ( 4)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.
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Moan of the Unhallowed
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mockery of Nature
 ( 9)
Creature — Eldrazi Beast
(6/5)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.
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Model of Unity
 ( 3)
Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.
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Mogis, God of Slaughter
   ( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
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Moment of Craving
  ( 2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
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Moment of Defiance
  ( 3)
Instant
Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
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Moment of Heroism
  ( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Moment of Triumph
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
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Moment of Truth
  ( 2)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
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Moment of Valor
  ( 3)
Instant
Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.
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Monk of the Open Hand
 ( 1)
Creature — Elf Monk
(1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
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Monstrosity of the Lake
  ( 5)
Legendary Creature — Kraken
(4/6)
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Moraug, Fury of Akoum
   ( 6)
Legendary Creature — Minotaur Warrior
(6/6)
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
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Moritte of the Frost
    ( 5)
Legendary Snow Creature — Shapeshifter
(0/0)
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
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Mother of Goons
  ( 3)
Creature — Human Cleric
(3/2)
Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.
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Mother of Runes
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Murder of Crows
   ( 5)
Creature — Bird
(4/4)
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
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Myojin of Blooming Dawn
    ( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
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Myojin of Cleansing Fire
    ( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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Myojin of Cryptic Dreams
    ( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Myojin of Grim Betrayal
    ( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
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Myojin of Infinite Rage
    ( 10)
Legendary Creature — Spirit
(7/4)
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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Myojin of Life's Web
    ( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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Myojin of Night's Reach
    ( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
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Myojin of Roaring Blades
    ( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
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Myojin of Seeing Winds
    ( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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Myojin of Towering Might
    ( 8)
Legendary Creature — Spirit
(8/8)
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
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Myrel, Shield of Argive
  ( 4)
Legendary Creature — Human Soldier
(3/4)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
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Myrkul, Lord of Bones
    ( 7)
Legendary Creature — God
(7/5)
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
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Mysteries of the Deep
  ( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
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Mystic of the Hidden Way
  ( 5)
Creature — Human Monk
(3/2)
This creature can't be blocked. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mythos of Brokkos
   ( 4)
Sorcery
If  was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.
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Mythos of Nethroi
  ( 3)
Instant
Destroy target nonland permanent if it's a creature or if  was spent to cast this spell.
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Naban, Dean of Iteration
  ( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Nadier, Agent of the Duskenel
  ( 6)
Legendary Creature — Elf Warrior
(3/3)
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
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Nahiri, Heir of the Ancients
   ( 4)
Legendary Planeswalker — Nahiri
(4)
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
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Nahiri, Storm of Stone
   ( 4)
Legendary Planeswalker — Nahiri
(6)
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri deals X damage to target tapped creature.
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Nahiri's Lithoforming
   ( 2)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
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Naiad of Hidden Coves
  ( 3)
Enchantment Creature — Nymph
(2/3)
During turns other than yours, spells you cast cost less to cast.
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Naomi, Pillar of Order
   ( 5)
Legendary Creature — Human Advisor
(4/4)
Whenever Naomi enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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Narset of the Ancient Way
    ( 4)
Legendary Planeswalker — Narset
(4)
+1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker. −6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
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Narset, Parter of Veils
   ( 3)
Legendary Planeswalker — Narset
(5)
Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Nassari, Dean of Expression
   ( 5)
Legendary Creature — Efreet Shaman
(4/4)
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari.
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Nath of the Gilt-Leaf
   ( 5)
Legendary Creature — Elf Warrior
(4/4)
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
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Nefarox, Overlord of Grixis
   ( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
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Nemesis of Reason
   ( 5)
Creature — Leviathan Horror
(3/7)
Whenever this creature attacks, defending player mills ten cards.
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Neoform
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
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Neriv, Heart of the Storm
    ( 4)
Legendary Creature — Spirit Dragon
(4/5)
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
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Nest of Scarabs
  ( 3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
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New Master of Arms (playtest)
  ( 3)
Creature — — Human Soldier
(2/2)
First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped.  : Tap target creature blocking New Master of Arms.
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Next of Kin
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return this card to the battlefield attached to that creature at the beginning of the next end step.
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Nexus of Becoming
 ( 6)
Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
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Nexus of Fate
   ( 7)
Instant
Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
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Niblis of Dusk
  ( 3)
Creature — Spirit
(2/1)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Niblis of Frost
   ( 4)
Creature — Spirit
(3/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Niblis of the Mist
  ( 3)
Creature — Spirit
(2/1)
Flying When this creature enters, you may tap target creature.
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Niblis of the Urn
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever this creature attacks, you may tap target creature.
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Night of the Flying Merfolk (playtest)
  ( 3)
Enchantment — — Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.
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Night Shift of the Living Dead
  ( 4)
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
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Niko, Light of Hope
   ( 4)
Legendary Creature — Human Wizard
(3/4)
When Niko enters, create two Shard tokens. (They're enchantments with " , Sacrifice this token: Scry 1, then draw a card.") , : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Nikya of the Old Ways
   ( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
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Nimbus of the Isles
  ( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Nissa of Shadowed Boughs
   ( 4)
Legendary Planeswalker — Nissa
(4)
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
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Nissa, Steward of Elements
   ( 2)
Legendary Planeswalker — Nissa
(X)
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Nissa, Voice of Zendikar
   ( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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