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Scion of Shiv
   ( 4)
Creature — — Dragon
(3/3)
Flying  : Scion of Shiv perpetually gets +1/+0.
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Scion of Stygia
  ( 3)
Creature — Tiefling Shaman
(2/1)
Flash Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
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Scion of the Swarm
   ( 5)
Creature — Vampire Cleric
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on this creature.
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Scion of the Ur-Dragon
     ( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scion of the Wild
   ( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scion of Vitu-Ghazi
   ( 5)
Creature — Elemental
(4/4)
When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scourge of Fleets
   ( 7)
Creature — Kraken
(6/6)
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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Scourge of Geier Reach
   ( 5)
Creature — Elemental
(3/3)
This creature gets +1/+1 for each creature your opponents control.
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Scourge of Kher Ridges
   ( 8)
Creature — Dragon
(6/6)
Flying  : This creature deals 2 damage to each creature without flying.
 : This creature deals 6 damage to each other creature with flying.
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Scourge of Nel Toth
   ( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast this creature from your graveyard by paying  and sacrificing two creatures rather than paying its mana cost.
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Scourge of Numai
  ( 4)
Creature — Demon Spirit
(4/4)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
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Scourge of Skola Vale
  ( 3)
Creature — Hydra
(0/0)
Trample This creature enters with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
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Scourge of the Nobilis
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has " : This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Scourge of the Skyclaves
  ( 2)
Creature — Demon
(*/*)
Kicker   When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
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Scourge of the Throne
   ( 6)
Creature — Dragon
(5/5)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Scourge of the Undercity
  ( 2)
Creature — Gorgon Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn.
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Scourge of Valkas
    ( 5)
Creature — Dragon
(4/4)
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. : This creature gets +1/+0 until end of turn.
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Scribe of the Mindful
  ( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
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Scroll of Avacyn
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
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Scroll of Fate
 ( 3)
Artifact
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Scroll of Griselbrand
 ( 1)
Artifact
, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
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Scroll of Isildur
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls.
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Scroll of Origins
 ( 2)
Artifact
, : Draw a card if you have seven or more cards in hand.
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Scroll of the Masters
 ( 2)
Artifact
Whenever you cast a noncreature spell, put a lore counter on this artifact. , : Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.
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Scrounger of Souls
  ( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Scurry of Squirrels
  ( 3)
Creature — Squirrel Scout
(2/2)
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
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Scythe of the Wretched
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip 
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Sea of Clouds
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Seal of Cleansing
  ( 2)
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
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Seal of Doom
  ( 3)
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
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Seal of Fire
 ( 1)
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
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Seal of Primordium
  ( 2)
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
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Seal of Removal
 ( 1)
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
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Seal of Strength
 ( 1)
Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
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Seal of the Guildpact
 ( 5)
Artifact
As this artifact enters, choose two colors. Each spell you cast costs less to cast for each of the chosen colors it is.
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Season of Growth
  ( 2)
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
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Season of Renewal
  ( 3)
Instant
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
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Season of the Witch
   ( 3)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
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Secrets of the Dead
  ( 3)
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
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Secrets of the Golden City
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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Secrets of the Key
 ( 1)
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Flashback  
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Seed of Hope
 ( 1)
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
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Seeds of Innocence
   ( 3)
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
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Seeds of Renewal
  ( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
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Seeds of Strength
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.
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Seeker of Insight
  ( 2)
Creature — Human Wizard
(1/3)
: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
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Seeker of Slaanesh
  ( 4)
Creature — Demon
(3/3)
Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
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Seeker of Sunlight
 ( 1)
Creature — Merfolk Scout
(1/1)
 : This creature explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Seeker of the Way
  ( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
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Seer of Stolen Sight
  ( 3)
Creature — Phyrexian Warlock
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Sefris of the Hidden Ways
   ( 3)
Legendary Creature — Human Wizard
(2/3)
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Seizan, Perverter of Truth
   ( 5)
Legendary Creature — Demon Spirit
(6/5)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
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Selhoff Entomber
  ( 2)
Creature — Zombie
(1/3)
, Discard a creature card: Draw a card.
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Selhoff Occultist
  ( 3)
Creature — Human Rogue
(2/3)
Whenever this creature or another creature dies, target player mills a card.
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Seller of Songbirds
  ( 3)
Creature — Human
(1/2)
When this creature enters, create a 1/1 white Bird creature token with flying.
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Selvala, Heart of the Wilds
   ( 3)
Legendary Creature — Elf Scout
(2/3)
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
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Sentinel of Lost Lore
   ( 3)
Creature — Elf Knight
(3/4)
When this creature enters, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard.
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Sentinel of the Eternal Watch
  ( 6)
Creature — Giant Soldier
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Sentinel of the Nameless City
  ( 3)
Creature — Merfolk Warrior Scout
(3/4)
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Sentinel of the Pearl Trident
  ( 5)
Creature — Merfolk Soldier
(3/3)
Flash When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
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Seraph of New Phyrexia
( 0)
Creature — Phyrexian Angel
(3/3)
Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn.
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Seraph of the Masses
   ( 7)
Creature — Angel
(*/*)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
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Seraph of the Scales
   ( 4)
Creature — Angel
(4/3)
Flying : This creature gains vigilance until end of turn.
: This creature gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Seraph of the Suns
   ( 7)
Creature — Angel
(4/4)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Seraph of the Sword
  ( 4)
Creature — Angel
(3/3)
Flying Prevent all combat damage that would be dealt to this creature.
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Serene Offering
  ( 2)
Instant
Destroy target enchantment. You gain life equal to its mana value.
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Serpent of the Endless Sea
  ( 5)
Creature — Serpent
(*/*)
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.
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Serpent of Yawning Depths
   ( 6)
Enchantment Creature — Serpent
(6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
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Servant of Nefarox
  ( 3)
Creature — Human Cleric
(3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Servant of the Scale
 ( 1)
Creature — Human Soldier
(0/0)
This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
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Servant of the Stinger
  ( 2)
Creature — Human Warlock
(1/3)
Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Servant of Tymaret
  ( 3)
Creature — Zombie
(1/3)
Inspired — Whenever this creature becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.  : Regenerate this creature.
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Servant of Volrath
  ( 3)
Creature — Minion
(3/3)
When this creature leaves the battlefield, sacrifice a creature.
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Sewers of Estark
   ( 4)
Instant
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
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Shackles of Treachery
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
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Shade of Trokair
  ( 4)
Creature — Shade
(1/2)
: This creature gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Shadow of Doubt
  ( 2)
Instant
( can be paid with either or .) Players can't search libraries this turn. Draw a card.
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Shadow of Mortality
   ( 15)
Creature — Avatar
(7/7)
If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.
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Shadow of the Enemy
    ( 6)
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
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Shadow of the Grave
  ( 2)
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
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Shadow of the Second Sun
   ( 6)
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
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Shadowfax, Lord of Horses
   ( 5)
Legendary Creature — Horse
(4/4)
Horses you control have haste. (They can attack and as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
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Shadows of the Past
  ( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)  : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
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