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Spite of Mogis
 ( 1)
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Spoils of Adventure
   ( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Spoils of Blood
 ( 1)
Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
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Spoils of Evil
  ( 3)
Instant
For each artifact or creature card in target opponent's graveyard, add and you gain 1 life.
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Spoils of the Hunt
  ( 3)
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
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Spoils of the Vault
 ( 1)
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Spoils of Victory
  ( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Spoils of War
  ( 1)
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.
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Stack of Paperwork (playtest)
 ( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
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Staff of Compleation
 ( 3)
Artifact
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
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Staff of Eden, Vault's Key
 ( 6)
Legendary Artifact
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. : Draw a card for each permanent you control but don't own.
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Staff of Nin
 ( 6)
Artifact
At the beginning of your upkeep, draw a card. : This artifact deals 1 damage to any target.
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Staff of the Ages
 ( 3)
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
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Staff of the Letter Magus
 ( 3)
Artifact
As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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Staff of the Mind Magus
 ( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staff of the Storyteller
  ( 2)
Artifact
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. , , Remove a story counter from this artifact: Draw a card.
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Staff of the Sun Magus
 ( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Staff of the Wild Magus
 ( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
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Staff of Titania
 ( 2)
Artifact — Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip 
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Staff of Zegon
 ( 4)
Artifact
, : Target creature gets -2/-0 until end of turn.
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Stallion of Ashmouth
  ( 4)
Creature — Nightmare Horse
(3/3)
Delirium —  : This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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Stalwarts of Osgiliath
  ( 5)
Creature — Human Soldier
(4/3)
When this creature enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
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Stamp of Approval
 ( 3)
Artifact
As this artifact enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
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Star of Extinction
   ( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Starfield of Nyx
  ( 5)
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Starke of Rath
   ( 3)
Legendary Creature — Human Rogue
(2/2)
: Destroy target artifact or creature. That permanent's controller gains control of Starke. <I>(This effect lasts indefinitely.)</I>
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Statute of Denial
   ( 4)
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
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Stave Off
 ( 1)
Instant
Target creature gains protection from the color of your choice until end of turn.
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Stealer of Secrets
  ( 3)
Creature — Human Rogue
(2/2)
Whenever this creature deals combat damage to a player, draw a card.
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Steamflogger of the Month
   ( 5)
Creature — Goblin Rigger
(3/3)
When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Steel of the Godhead
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Stench of Decay
   ( 3)
Instant
Nonartifact creatures get -1/-1 until end of turn.
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Stench of Evil
   ( 4)
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
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Stet, Draconic Proofreader
   ( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Steward of Solidarity
  ( 2)
Creature — Human Warrior
(2/2)
, Exert this creature: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
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Steward of the Harvest
  ( 4)
Creature — Human Druid
(3/3)
When this creature enters, exile up to three target land cards from your graveyard. Creatures you control have all activated abilities of all land cards exiled with this creature.
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Stone of Erech
 ( 1)
Legendary Artifact
If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
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Stonehoof Chieftain
  ( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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Storm of Forms
  ( 4)
Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. Return target nonland permanent to its owner's hand.
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Storm of Saruman
   ( 6)
Enchantment
Ward  Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Storm of Souls
   ( 6)
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
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Stormcaller of Keranos
  ( 3)
Creature — Human Shaman
(2/2)
Haste  : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Strands of Undeath
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, target player discards two cards. : Regenerate enchanted creature.
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Stream of Consciousness
  ( 2)
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
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Stream of Thought
 ( 1)
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate   (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Stream of Unconsciousness
 ( 1)
Kindred Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Strength of Arms
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
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Strength of Cedars
  ( 5)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
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Strength of Isolation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strength of Lunacy
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strength of Night
  ( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
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Strength of Solidarity
 ( 1)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Strength of the Harvest
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
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Strength of the Tajuru
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
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Strength of Unity
  ( 4)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
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Strider, Ranger of the North
   ( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
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String of Disappearances
 ( 1)
Instant
Return target creature to its owner's hand. Then that creature's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
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Stroke of Luck
  ( 2)
Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
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Stroke of Midnight
  ( 3)
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
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Student of Ojutai
  ( 4)
Creature — Human Monk
(2/4)
Whenever you cast a noncreature spell, you gain 2 life.
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Student of Warfare
 ( 1)
Creature — Human Knight
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
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Summons of Saruman
   ( 2)
Sorcery
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—  , Exile X cards from your graveyard.
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Sun Quan, Lord of Wu
   ( 6)
Legendary Creature — Human Soldier
(4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
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Sundial of the Infinite
 ( 2)
Artifact
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Surge of Brilliance
  ( 2)
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Surge of Righteousness
  ( 2)
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
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Surge of Salvation
 ( 1)
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
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Surge of Strength
  ( 2)
Instant
As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
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Surge of Thoughtweft
  ( 2)
Kindred Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
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Surge of Zeal
 ( 1)
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
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Survival of the Fittest
  ( 2)
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Survivor of Korlis
 ( 1)
Creature — Human Soldier
(1/1)
First strike  , Exile this card from your graveyard: Scry 2.
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Survivor of the Unseen
  ( 3)
Creature — Human Wizard
(2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Draw two cards, then put a card from your hand on top of your library.
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Sustainer of the Realm
   ( 4)
Creature — Angel
(2/3)
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
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Sutina, Speaker of the Tajuru
  ( 3)
Legendary Creature — Elf Scout
(2/2)
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
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Svyelun of Sea and Sky
   ( 3)
Legendary Creature — Merfolk God
(3/4)
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Swans of Bryn Argoll
   ( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Swarm of Bloodflies
  ( 5)
Creature — Insect
(0/0)
Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.
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Swarm of Locus (playtest)
  ( 2)
Creature — — Insect Locus
(1/1)
Flying Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each Locus you control.
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Swarm of Rats
  ( 2)
Creature — Rat
(*/1)
Swarm of Rats's power is equal to the number of Rats you control.
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Swarming of Moria
  ( 3)
Sorcery
Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Sway of Illusion
  ( 2)
Instant
Any number of target creatures become the color of your choice until end of turn. Draw a card.
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Sway of the Stars
   ( 10)
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
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Swell of Growth
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
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Sword of Body and Mind
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip 
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