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Goldmeadow Stalwart
 ( 1)
Creature — Kithkin Soldier
(2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
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Goldmire Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Goldnight Castigator
   ( 4)
Creature — Angel
(4/9)
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to this creature, it deals double that damage to this creature instead.
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Goldnight Commander
  ( 4)
Creature — Human Cleric Soldier
(2/2)
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
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Goldnight Redeemer
   ( 6)
Creature — Angel
(4/4)
Flying When this creature enters, you gain 2 life for each other creature you control.
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Goldspan Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have " , Sacrifice this artifact: Add two mana of any one color."
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Goldvein Hydra
  ( 1)
Creature — Hydra
(0/0)
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
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Goldvein Pick
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Goldwardens' Gambit
   ( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Goldwarden's Helm
  ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Grismold, the Dreadsower
   ( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold.
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Harold and Bob, First Numens
  ( 3)
Legendary Creature — Treefolk Mutant
(3/3)
Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘ : Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
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Hero of Bladehold
   ( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Hexgold Halberd
  ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip  
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Hexgold Hoverwings
  ( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip  
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Hexgold Slash
 ( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hexgold Slith
  ( 2)
Creature — Slith
(2/1)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Hold at Bay
  ( 2)
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
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Hold for Questioning
  ( 4)
Enchantment — Aura
Enchant creature or planeswalker When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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Hold for Ransom
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has " : Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
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Hold the Gates
  ( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
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Hold the Line
   ( 3)
Instant
Blocking creatures get +7/+7 until end of turn.
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Ignoble Soldier
  ( 3)
Creature — Human Soldier
(3/1)
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Infested Roothold
  ( 5)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
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Involuntary Cooldown
  ( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Jazal Goldmane
   ( 4)
Legendary Creature — Cat Warrior
(4/4)
First strike (This creature deals combat damage before creatures without first strike.)   : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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Jor Kadeen, First Goldwarden
  ( 2)
Legendary Creature — Human Rebel
(2/2)
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
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King Macar, the Gold-Cursed
   ( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
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Knight of Old Benalia
   ( 5)
Creature — Human Knight
(3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When this creature enters, other creatures you control get +1/+1 until end of turn.
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Kobold Drill Sergeant
  ( 2)
Creature — Kobold Soldier
(1/2)
Other Kobold creatures you control get +0/+1 and have trample.
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Kobold Overlord
  ( 2)
Creature — Kobold
(1/2)
First strike Other Kobold creatures you control have first strike.
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Kobold Taskmaster
  ( 2)
Creature — Kobold
(1/2)
Other Kobold creatures you control get +1/+0.
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Kobold Warcaller
 ( 1)
Creature — — Kobold
(1/1)
: Choose a creature card in your hand. It perpetually gains haste.
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Korvold and the Noble Thief
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Korvold, Fae-Cursed King
    ( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
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Korvold, Gleeful Glutton
    ( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Leovold, Emissary of Trest
   ( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Leovold's Operative
  ( 3)
Creature — Elf Rogue
(3/2)
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Lorehold Apprentice
  ( 2)
Creature — Human Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " : This creature deals 1 damage to each opponent."
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Lorehold Command
   ( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
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Lorehold Excavation
  ( 2)
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Lorehold Pledgemage
   ( 3)
Creature — Kor Shaman
(2/2)
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
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Lovisa Coldeyes
   ( 5)
Legendary Creature — Human
(3/3)
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
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Lyzolda, the Blood Witch
   ( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Manifold Insights
  ( 3)
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Manifold Mouse
  ( 2)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
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Metathran Soldier
  ( 2)
Creature — Metathran Soldier
(1/1)
This creature can't be blocked.
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Might of Old Krosa
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
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Might of the Old Ways
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
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Mold Adder
 ( 1)
Creature — Fungus Snake
(1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
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Mold Demon
   ( 7)
Creature — Fungus Demon
(6/6)
When this creature enters, sacrifice it unless you sacrifice two Swamps.
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Mold Folk
  ( 2)
Creature — Fungus Warrior
(1/1)
Lifelink Mold Harvest — , Sacrifice another creature or an artifact: Put a +1/+1 counter on this creature.
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Molder
  ( 1)
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
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Molder Beast
  ( 5)
Creature — Beast
(5/3)
Trample Whenever an artifact is put into a graveyard from the battlefield, this creature gets +2/+0 until end of turn.
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Molder Slug
   ( 5)
Creature — Slug Beast
(4/6)
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
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Molderhulk
   ( 9)
Creature — Fungus Zombie
(6/6)
Undergrowth — This spell costs less to cast for each creature card in your graveyard. When this creature enters, return target land card from your graveyard to the battlefield.
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Moldering Gym // Weight Room (Moldering Gym)
  ( 3)
Enchantment — Room
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Moldervine Cloak
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Moldgraf Millipede
  ( 5)
Creature — Insect Horror
(2/2)
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
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Moldgraf Monstrosity
    ( 7)
Creature — Insect
(8/8)
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Moldgraf Scavenger
  ( 2)
Creature — Fungus
(0/4)
Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Negan, the Cold-Blooded
    ( 5)
Legendary Creature — Human Rogue
(4/3)
When Negan enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token.
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Nikya of the Old Ways
   ( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
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Old Flitterfang
  ( 5)
Legendary Creature — Rat Faerie
(3/4)
Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")  , Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
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Old Gnawbone
   ( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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Old Guard
  ( 2)
Artifact Creature — Cyborg Soldier
(2/1)
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
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Old Man of the Sea
   ( 3)
Creature — Djinn
(2/3)
You may choose not to untap this creature during your untap step. : Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
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Old Man Willow
   ( 4)
Legendary Creature — Treefolk
(*/*)
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Old One Eye
  ( 6)
Legendary Creature — Tyranid
(6/6)
Trample Other creatures you control have trample. When Old One Eye enters, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
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Old Rutstein
   ( 3)
Legendary Creature — Human Peasant
(1/4)
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
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Old Stickfingers
   ( 2)
Legendary Creature — Horror
(*/*)
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
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Old-Fashioned Vampire
   ( 5)
Creature — Vampyre
(3/3)
Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
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Old-Growth Dryads
 ( 1)
Creature — Dryad
(3/3)
When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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On Wings of Gold
  ( 4)
Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
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Order of the Golden Cricket
  ( 2)
Creature — Kithkin Knight
(2/2)
Whenever this creature attacks, you may pay . If you do, it gains flying until end of turn.
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Out Cold
  ( 4)
Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Oversold Cemetery
  ( 2)
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Raksha Golden Cub
   ( 7)
Legendary Creature — Cat Soldier
(3/4)
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
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Reaper of Sheoldred
  ( 5)
Creature — Phyrexian Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to this creature, that source's controller gets a poison counter.
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Rhuk, Hexgold Nabber
  ( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Ria Ivor, Bane of Bladehold
   ( 4)
Legendary Creature — Phyrexian Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
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Rona, Sheoldred's Faithful
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
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