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Safehold Duo
  ( 4)
Creature — Elf Warrior Shaman
(2/4)
Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
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Safehold Elite
  ( 2)
Creature — Elf Scout
(2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Secrets of the Golden City
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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Sensei Golden-Tail
  ( 2)
Legendary Creature — Fox Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
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Sheoldred
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/5)
Menace When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.  : Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
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Sheoldred, the Apocalypse
   ( 4)
Legendary Creature — Phyrexian Praetor
(4/5)
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
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Sheoldred, Whispering One
   ( 7)
Legendary Creature — Phyrexian Praetor
(6/6)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
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Sheoldred's Edict
  ( 2)
Instant
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
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Sheoldred's Headcleaver
  ( 4)
Creature — Phyrexian Warrior
(2/4)
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
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Sheoldred's Restoration
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
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Shu Soldier-Farmers
  ( 5)
Creature — Human Soldier
(2/4)
When this creature enters, you gain 4 life.
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Slime Molding
  ( 1)
Sorcery
Create an X/X green Ooze creature token.
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Smolder Initiate
 ( 1)
Creature — Elemental Shaman
(1/1)
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
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Smoldering Butcher
  ( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smoldering Crater
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Smoldering Efreet
  ( 2)
Creature — Efreet Monk
(2/2)
When this creature dies, it deals 2 damage to you.
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Smoldering Egg
  ( 2)
Creature — Dragon Egg
(0/4)
Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
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Smoldering Marsh
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped unless you control two or more basic lands.
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Smoldering Spires
( 0)
Land
This land enters tapped. When this land enters, target creature can't block this turn. : Add .
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Smoldering Stagecoach
  ( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Smoldering Tar
   ( 4)
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
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Smoldering Werewolf
   ( 4)
Creature — Werewolf Horror
(3/2)
When this creature enters, it deals 1 damage to each of up to two target creatures.   : Transform this creature.
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Snake of the Golden Grove
  ( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you gain 4 life.
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Soldevi Adnate
  ( 2)
Creature — Human Cleric
(1/2)
, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.
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Soldevi Digger
 ( 2)
Artifact
: Put the top card of your graveyard on the bottom of your library.
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Soldevi Golem
 ( 4)
Artifact Creature — Golem
(5/3)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
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Soldevi Heretic
  ( 3)
Creature — Human Cleric
(2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
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Soldevi Sage
  ( 2)
Creature — Human Wizard
(1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
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Soldevi Sentry
 ( 1)
Artifact Creature — Soldier
(1/1)
: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
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Soldevi Simulacrum
 ( 4)
Artifact Creature — Soldier
(2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : This creature gets +1/+0 until end of turn.
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Soldevi Steam Beast
 ( 5)
Artifact Creature — Beast
(4/2)
Whenever this creature becomes tapped, target opponent gains 2 life. : Regenerate this creature.
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Soldier of Fortune
 ( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
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Soldier of the Grey Host
  ( 4)
Creature — Spirit Soldier
(2/2)
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
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Soldier of the Pantheon
 ( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
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Soldier Replica
 ( 3)
Artifact Creature — Soldier
(1/3)
 , Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
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Soldiers of the Watch
  ( 2)
Creature — — Human Soldier
(2/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Soltari Foot Soldier
 ( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Spike Soldier
   ( 4)
Creature — Spike Soldier
(0/0)
This creature enters with three +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
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Stern Scolding
 ( 1)
Instant
Counter target creature spell with power or toughness 2 or less.
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Stone-Cold Basilisk
  ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stop Cold
  ( 4)
Enchantment — Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Stranglehold
  ( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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Stronghold Arena
  ( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Stronghold Assassin
   ( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
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Stronghold Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
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Stronghold Gambit
  ( 2)
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
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Stronghold Overseer
    ( 6)
Creature — Demon
(5/5)
Flying Shadow (This creature can block or be blocked by only creatures with shadow.)  : Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
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Stronghold Rats
  ( 3)
Creature — Rat
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
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Stronghold Zeppelin
   ( 4)
Creature — Human
(3/3)
Flying This creature can block only creatures with flying.
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Succumb to the Cold
  ( 3)
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Sungold Barrage
  ( 3)
Instant
Destroy target creature with toughness 4 or greater.
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Sungold Sentinel
  ( 2)
Creature — Human Soldier
(3/2)
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven —  : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
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Syr Carah, the Bold
   ( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
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Taunting Kobold
 ( 1)
Creature — Kobold
(0/1)
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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The Foretold Soldier
   ( 4)
Creature — Alien Zombie Soldier
(6/6)
This creature must be blocked if able. This creature can't be blocked by more than one creature. Whenever this creature deals damage, exile it face down. It becomes foretold. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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The Golden Throne
 ( 4)
Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colors.
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The Golden-Gear Colossus
( 0)
Legendary Artifact Creature — Gnome
(6/6)
Vigilance, trample Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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Threefold Signal
 ( 3)
Artifact
When this artifact enters, scry 3. Each spell you cast that's exactly three colors has replicate . (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
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Threefold Thunderhulk
 ( 7)
Artifact Creature — Gnome
(0/0)
This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on this creature.
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Underdark Beholder (playtest)
   ( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
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Velomachus Lorehold
   ( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Venarian Gold
   ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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Veteran Soldier
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
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Vihaan, Goldwaker
   ( 3)
Legendary Creature — Dwarf Warlock
(3/3)
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
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Voldaren Ambusher
  ( 3)
Creature — Vampire Archer
(2/2)
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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Voldaren Bloodcaster
  ( 2)
Creature — Vampire Wizard
(2/1)
Flying Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
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Voldaren Duelist
  ( 4)
Creature — Vampire Warrior
(3/2)
Haste When this creature enters, target creature can't block this turn.
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Voldaren Epicure
 ( 1)
Creature — Vampire
(1/1)
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Voldaren Pariah
   ( 5)
Creature — Vampire Horror
(3/3)
Flying Sacrifice three other creatures: Transform this creature. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Voldaren Stinger
 ( 1)
Creature — Vampire Warrior
(1/1)
This creature has first strike as long as it's attacking.  : This creature gets +2/+0 until end of turn.
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Voldaren Thrillseeker
  ( 3)
Creature — Vampire Warrior
(1/1)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: It deals damage equal to its power to any target.
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Moldering Gym // Weight Room (Weight Room)
  ( 6)
Enchantment — Room
When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Welcome to the Fold
   ( 4)
Sorcery
Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
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Westfold Rider
  ( 2)
Creature — Human Knight
(3/1)
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
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Wingfold Pteron
  ( 6)
Creature — Dinosaur
(3/6)
This creature enters with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Xira, the Golden Sting
    ( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
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Yarus, Roar of the Old Gods
   ( 4)
Legendary Creature — Centaur Druid
(4/4)
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
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Zeriam, Golden Wind
  ( 4)
Legendary Creature — Griffin
(3/4)
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
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