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Diamond Kaleidoscope
 ( 4)
Artifact
, : Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
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Diamond Knight
 ( 3)
Artifact Creature — Knight
(1/1)
Vigilance (Attacking doesn't cause this creature to tap.) As this creature enters, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
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Diamond Lion
 ( 2)
Artifact Creature — Cat
(2/2)
, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
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Diamond Mare
 ( 2)
Artifact Creature — Horse
(1/3)
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Diamond Pick-Axe
 ( 1)
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equip 
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Diamond Valley
( 0)
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Diffusion Sliver
  ( 2)
Creature — Sliver
(1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Digsite Conservator
 ( 2)
Artifact Creature — Gnome
(2/1)
Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When this creature dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Dimensional Breach
   ( 7)
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
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Dimensional Infiltrator
  ( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying  : Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand. ( represents colorless mana.)
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Dinosaurs on a Spaceship
   ( 6)
Creature — Dinosaur
(7/7)
Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—   Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
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Dinotomaton
  ( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature you control gains menace until end of turn.
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Dionus, Elvish Archdruid
  ( 4)
Legendary Creature — Elf Druid
(3/3)
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
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Dire Fleet Poisoner
  ( 2)
Creature — Human Pirate
(2/2)
Flash Deathtouch When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
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Dire Fleet Warmonger
   ( 3)
Creature — Orc Pirate
(3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Dirgur Island Dragon
  ( 6)
Creature — Dragon
(4/4)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Disciple of Perdition
  ( 2)
Creature — Human Warlock
(1/3)
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
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Disharmony
  ( 3)
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
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Disinformation Campaign
   ( 3)
Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
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Disruption Aura
  ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
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Disruption Protocol
  ( 2)
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay . Counter target spell.
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Dissection Tools
 ( 5)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
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Dissipation Field
   ( 4)
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
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Emerald Dragon (Dissonant Wave)
  ( 3)
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
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Distinguished Conjurer
  ( 2)
Creature — Human Wizard
(1/2)
Whenever another creature you control enters, you gain 1 life.  , : Exile another target creature you control, then return it to the battlefield under its owner's control.
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Distortion Strike
 ( 1)
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Disturbing Conversion
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
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Divergent Transformations
  ( 7)
Instant
Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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Diversion Specialist
  ( 4)
Creature — Human Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
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Diversion Unit
  ( 2)
Artifact Creature — Robot
(2/1)
Flying , Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
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Divine Deflection
  ( 1)
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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Divine Intervention
   ( 8)
Enchantment
This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.
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Divine Reckoning
   ( 4)
Sorcery
Each player chooses a creature they control. Destroy the rest. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Divine Retribution
  ( 2)
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
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Divine Visitation
   ( 5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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Division Table
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player loses 2 life.
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Djeru's Renunciation
  ( 2)
Instant
Tap up to two target creatures. Cycling ( , Discard this card: Draw a card.)
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Docent of Perfection
   ( 5)
Creature — Insect Horror
(5/4)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
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Dockside Extortionist
  ( 2)
Creature — Goblin Pirate
(1/2)
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with " , Sacrifice this token: Add one mana of any color.")
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Domestication
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
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Dominator Drone
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.
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Don Andres, the Renegade
    ( 4)
Legendary Creature — Vampire Pirate
(4/3)
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
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Donal, Herald of Wings
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
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Donate
  ( 3)
Sorcery
Target player gains control of target permanent you control.
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Said // Done (Done)
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Done for the Day
  ( 3)
Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
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Dong Zhou, the Tyrant
  ( 5)
Legendary Creature — Human Soldier
(3/3)
When Dong Zhou enters, target creature an opponent controls deals damage equal to its power to that player.
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Donna Noble
  ( 4)
Legendary Creature — Human
(2/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Don't Blink
  ( 2)
Instant
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling ( , Discard this card: Draw a card.)
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Don't Make a Sound
  ( 2)
Instant
Counter target spell unless its controller pays . If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Don't Move
   ( 5)
Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
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Don't Try This at Home
  ( 2)
Enchantment
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)  , Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
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Don't Worry About It (playtest)
   ( 3)
Enchantment — — Aura
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs less to cast. When you cast enchanted card, copy it.
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Doom Cannon
 ( 6)
Artifact
As this artifact enters, choose a creature type. , , Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
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Doomsday Confluence
   ( 1)
Sorcery
Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature of their choice. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.
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Dorothea's Retribution
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
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Double Vision
   ( 5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Doubling Season
  ( 5)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Doubtless One
  ( 4)
Creature — Cleric Avatar
(*/*)
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever this creature deals damage, you gain that much life.
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Dovin, Hand of Control
  ( 3)
Legendary Planeswalker — Dovin
(5)
Artifact, instant, and sorcery spells your opponents cast cost more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
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Dovin's Automaton
 ( 4)
Artifact Creature — Homunculus
(3/3)
As long as you control a Dovin planeswalker, this creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Draconautics Engineer
  ( 2)
Creature — Goblin Artificer
(2/2)
Exhaust — : Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust —  : Create a 4/4 red Dinosaur Dragon creature token with flying.
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Draconian Cylix
 ( 3)
Artifact
, , Discard a card at random: Regenerate target creature.
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Draconian Gate-Bot
 ( 5)
Artifact Creature — Robot
(4/2)
When this creature enters, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)
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Draconic Destiny
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and " : This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return this card to its owner's hand.
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Draconic Disciple
   ( 3)
Creature — Human Shaman
(2/2)
: Add one mana of any color.
, , Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
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Draconic Intervention
   ( 4)
Sorcery
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
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Draconic Lore
  ( 6)
Instant
This spell costs less to cast if you control a Dragon. Draw three cards.
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Draconic Muralists
  ( 4)
Creature — Dragon Bard
(4/3)
When this creature dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Draconic Roar
  ( 2)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
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Drafna's Restoration
 ( 1)
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
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Dragon Appeasement
    ( 6)
Enchantment
Skip your draw step. Whenever you sacrifice a creature, you may draw a card.
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Dragon Arch
 ( 5)
Artifact
, : You may put a multicolored creature card from your hand onto the battlefield.
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Dragon Bell Monk
  ( 3)
Creature — Human Monk
(2/2)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragon Blood
 ( 3)
Artifact
, : Put a +1/+1 counter on target creature.
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Dragon Breath
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has haste. : Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Broodmother
     ( 6)
Creature — Dragon
(4/4)
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
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Dragon Cultist
  ( 5)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
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Dragon Egg
  ( 3)
Creature — Dragon Egg
(0/2)
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and " : This token gets +1/+0 until end of turn."
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Dragon Egg (Dragon Egg Token)
( 0)
Token Creature — — Dragon Egg
(0/2)
Defender When this token dies, create a 2/2 red Dragon creature token with flying and " : This token gets +1/+0 until end of turn."
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Dragon Engine
 ( 3)
Artifact Creature — Construct
(1/3)
: This creature gets +1/+0 until end of turn.
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Dragon Fangs
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Fodder
  ( 2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dragon Grip
  ( 3)
Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
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Dragon Hatchling
  ( 2)
Creature — Dragon
(0/1)
Flying : This creature gets +1/+0 until end of turn.
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Dragon Hunter
 ( 1)
Creature — Human Warrior
(2/1)
Protection from Dragons This creature can block Dragons as though it had reach.
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Dragon Mage
   ( 7)
Creature — Dragon Wizard
(5/5)
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
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