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Dragon Mantle
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has " : This creature gets +1/+0 until end of turn."
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Dragon Mask
 ( 3)
Artifact
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
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Dragon Scales
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Shadow
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Sniper
 ( 1)
Creature — Human Archer
(1/1)
Vigilance, reach, deathtouch
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Dragon Tempest
  ( 2)
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
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Dragon Throne of Tarkir
 ( 4)
Legendary Artifact — Equipment
Equipped creature has defender and " , : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip 
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Dragon Trainer
   ( 5)
Creature — Human
(1/1)
When this creature enters, create a 4/4 red Dragon creature token with flying.
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Dragon Turtle
   ( 3)
Creature — Dragon Turtle
(3/5)
Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
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Dragon Tyrant
   ( 10)
Creature — Dragon
(6/6)
Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice this creature unless you pay    . : This creature gets +1/+0 until end of turn.
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Dragon Whelp
   ( 4)
Creature — Dragon
(2/3)
Flying : This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
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Dragon Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Cycling  ( , Discard this card: Draw a card.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragonback Assault
    ( 6)
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
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Dragonback Lancer
  ( 4)
Creature — Human Soldier
(3/3)
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
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Dragonborn Champion
   ( 4)
Creature — Dragon Warrior
(5/3)
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
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Dragonborn Immolator
  ( 4)
Creature — — Dragon Shaman
(2/4)
 : Dragonborn Immolator gets +1/+0 until end of turn.
Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
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Dragonborn Looter
  ( 2)
Creature — Dragon Rogue
(1/2)
, : Draw a card, then discard a card.
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Dragonclaw Strike
   ( 6)
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Dragonfire Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored. Equip . This ability costs less to activate for each color of the creature it targets.
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Dragonfly Pilot
 ( 1)
Creature — — Fox Pilot
(1/1)
Whenever Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand. Dragonfly Pilot crews Vehicles as though its power were 2 greater.
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Dragonfly Suit
  ( 3)
Artifact — Vehicle
(3/2)
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dragonhawk, Fate's Tempest
   ( 5)
Legendary Creature — Bird Dragon
(5/5)
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
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Dragon-Kami's Egg
( 0)
Enchantment Creature — Egg
(0/1)
Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
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Dragonkin Berserker
  ( 2)
Creature — Human Berserker
(2/2)
First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast —  : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
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Dragonlair Spider
     ( 6)
Creature — Spider
(5/6)
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
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Dragonloft Idol
 ( 4)
Artifact Creature — Gargoyle
(3/3)
As long as you control a Dragon, this creature gets +1/+1 and has flying and trample.
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Dragonlord Atarka
   ( 7)
Legendary Creature — Elder Dragon
(8/8)
Flying, trample When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
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Dragonlord Dromoka
   ( 6)
Legendary Creature — Elder Dragon
(5/7)
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
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Dragonlord Kolaghan
   ( 6)
Legendary Creature — Elder Dragon
(6/5)
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
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Dragonlord Ojutai
   ( 5)
Legendary Creature — Elder Dragon
(5/4)
Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Dragonlord Silumgar
   ( 6)
Legendary Creature — Elder Dragon
(3/5)
Flying, deathtouch When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
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Dragonlord's Prerogative
   ( 6)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Draw four cards.
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Dragonmaster Outcast
 ( 1)
Creature — Human Shaman
(1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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Dragonologist
  ( 3)
Creature — Human Wizard
(1/3)
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.
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Dragonrage
  ( 3)
Instant
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain " : This creature gets +1/+0 until end of turn."
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Dragon's Approach
  ( 3)
Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.
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Dragon's Claw
 ( 2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
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Dragon's Disciple
  ( 2)
Creature — Human Monk
(1/3)
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Dragon's Eye Savants
  ( 2)
Creature — Human Wizard
(0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.
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Dragon's Fire
  ( 2)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
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Dragon's Hoard
 ( 3)
Artifact
Whenever a Dragon you control enters, put a gold counter on this artifact. , Remove a gold counter from this artifact: Draw a card.
: Add one mana of any color.
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Dragon's Presence
  ( 3)
Instant
Dragon's Presence deals 5 damage to target attacking or blocking creature.
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Dragon's Prey
  ( 3)
Instant
This spell costs more to cast if it targets a Dragon. Destroy target creature.
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Dragon's Rage Channeler
 ( 1)
Creature — Human Shaman
(1/1)
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
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Dragonscale Boon
  ( 4)
Instant
Put two +1/+1 counters on target creature and untap it.
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Dragonscale General
  ( 4)
Creature — Human Warrior
(2/3)
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Dragon-Scarred Bear
  ( 3)
Creature — Bear
(3/2)
Formidable —  : Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
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Dragonsguard Elite
  ( 2)
Creature — Human Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.   : Double the number of +1/+1 counters on this creature.
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Dragonskull Summit
( 0)
Land
This land enters tapped unless you control a Swamp or a Mountain. : Add or .
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Dragonspark Reactor
  ( 2)
Artifact
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact. , Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
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Dragonspeaker Shaman
   ( 3)
Creature — Human Barbarian Shaman
(2/2)
Dragon spells you cast cost less to cast.
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Dragonstalker
  ( 5)
Creature — Bird Soldier
(3/3)
Flying, protection from Dragons
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Dragonstorm
  ( 9)
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Dragonstorm Forecaster
 ( 1)
Creature — Human Scout
(0/3)
, : Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
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Dragonstorm Globe
 ( 3)
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. : Add one mana of any color.
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Dragon-Style Twins
   ( 5)
Creature — Human Monk
(3/3)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragonwing Glider
   ( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip   
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Dramatic Accusation
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.  : Shuffle enchanted creature into its owner's library.
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Drastic Revelation
    ( 5)
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
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Dread Cacodemon
    ( 10)
Creature — Demon
(8/8)
When this creature enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
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Dread Drone
  ( 5)
Creature — Eldrazi Drone
(4/1)
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Dread Linnorm
  ( 7)
Creature — Snake Dragon
(7/6)
This creature can't be blocked by creatures with power 3 or less.
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Dread Summons
   ( 2)
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
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Dreadfeast Demon
   ( 7)
Creature — Demon
(6/6)
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
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Dreadhorde Invasion
  ( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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Dreamtail Heron
  ( 5)
Creature — Elemental Bird
(3/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
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Dripping-Tongue Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Dronepack Kindred
( 0)
Creature — Eldrazi Werewolf
(5/7)
Trample : This creature gets +1/+0 until end of turn.
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Droning Bureaucrats
  ( 4)
Creature — Human Advisor
(1/4)
, : Each creature with mana value X can't attack or block this turn.
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Drop of Honey
 ( 1)
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice this enchantment.
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Dross Scorpion
 ( 4)
Artifact Creature — Scorpion
(3/1)
Whenever this creature or another artifact creature dies, you may untap target artifact.
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Drowsing Tyrannodon
  ( 2)
Creature — Dinosaur
(3/3)
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Druid of Purification
  ( 4)
Creature — Human Druid
(2/3)
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
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Duelists' Convocation International (playtest)
  ( 3)
Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
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Dungeon Crawler
 ( 1)
Creature — Zombie
(2/1)
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
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Dungeon Delver
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
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Dungeon Descent
( 0)
Land
This land enters tapped. : Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Dungeon Geists
   ( 4)
Creature — Spirit
(3/3)
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
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Dungeon of the Mad Mage
( 0)
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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Dungeon Shade
  ( 4)
Creature — Shade Spirit
(1/1)
Flying : This creature gets +1/+1 until end of turn.
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Dungeoneer's Pack
 ( 3)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Duplication Device
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
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Dusk Legion Dreadnought
 ( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dusk Legion Duelist
  ( 2)
Creature — Vampire Soldier
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
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Dusk Legion Sergeant
  ( 2)
Creature — Vampire Soldier
(2/2)
Menace  , Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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