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Dusk Legion Zealot
  ( 2)
Creature — Vampire Soldier
(1/1)
When this creature enters, you draw a card and you lose 1 life.
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Duskmourn's Domination
   ( 6)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.
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Dust Corona
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
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Duty Beyond Death
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
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Dwarfhold Champion
  ( 2)
Creature — Dwarf Warrior
(3/1)
As long as this creature is equipped, it gets +0/+2.
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Dwarven Confluencer (playtest)
  ( 3)
Creature — — Dwarf
(1/1)
: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with " , Pay 1 life: Add one mana of any color.")
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Dwarven Song
 ( 1)
Instant
One or more target creatures become red until end of turn.
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Dwarven Weaponsmith
  ( 2)
Creature — Dwarf Artificer
(1/1)
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
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Dwell on the Past
 ( 1)
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
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Eager Construct
 ( 2)
Artifact Creature — Construct
(2/2)
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Eagle Vision
  ( 5)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.
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Earthquake Dragon
  ( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample  , Sacrifice a land: Return this card from your graveyard to your hand.
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Eat to Extinction
  ( 4)
Instant
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Ebon Dragon
   ( 7)
Creature — Dragon
(5/4)
Flying When this creature enters, you may have target opponent discard a card.
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Ebon Drake
  ( 3)
Creature — Drake
(3/3)
Flying Whenever a player casts a spell, you lose 1 life.
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Ebon Praetor
   ( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on this creature. Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
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Ebonblade Reaper
  ( 3)
Creature — Human Cleric
(1/1)
Whenever this creature attacks, you lose half your life, rounded up. Whenever this creature deals combat damage to a player, that player loses half their life, rounded up. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ebondeath, Dracolich
   ( 4)
Legendary Creature — Zombie Dragon
(5/2)
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
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Ebony Charm
 ( 1)
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Ebony Fly
 ( 2)
Artifact
This artifact enters tapped. : Add .
: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
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Ebony Horse
 ( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Ebony Owl Netsuke
 ( 2)
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, this artifact deals 4 damage to that player.
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Echo of Eons
   ( 6)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Echoing Equation
   ( 5)
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
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Ecological Appreciation
   ( 3)
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
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ED-E, Lonesome Eyebot
 ( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Eerie Procession
  ( 3)
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
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Efficient Construction
  ( 4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Egon, God of Death
  ( 3)
Legendary Creature — God
(6/6)
Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
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Eidolon of Astral Winds
  ( 3)
Enchantment Creature — Spirit
(2/4)
Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
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Eidolon of Blossoms
   ( 4)
Enchantment Creature — Spirit
(2/2)
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
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Eidolon of Countless Battles
   ( 3)
Enchantment Creature — Spirit
(0/0)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
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Eidolon of Inspiration
   ( 3)
Enchantment Creature — Spirit
(2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
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Eidolon of Obstruction
  ( 2)
Enchantment Creature — Spirit
(2/1)
First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.
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Eidolon of Philosophy
 ( 1)
Enchantment Creature — Spirit
(1/2)
 , Sacrifice this creature: Draw three cards.
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Eidolon of Rhetoric
  ( 3)
Enchantment Creature — Spirit
(1/4)
Each player can't cast more than one spell each turn.
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Eidolon of the Great Revel
  ( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
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Elaborate Firecannon
 ( 2)
Artifact
This artifact doesn't untap during your untap step. , : This artifact deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
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Elder Arthur Maxson
   ( 3)
Legendary Creature — Human Knight
(4/2)
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
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Elder Owyn Lyons
   ( 4)
Legendary Creature — Human Knight
(3/3)
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
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Elderwood Scion
   ( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target this creature cost less to cast. Spells your opponents cast that target this creature cost more to cast.
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Eldrazi Confluence
   ( 4)
Instant
Choose three. You may choose the same mode more than once. • Target creature gets +3/-3 until end of turn. • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
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Eldrazi Conscription
 ( 8)
Kindred Enchantment — Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
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Eldrazi Monument
 ( 5)
Artifact
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
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Eldritch Evolution
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
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Electric Revelation
  ( 3)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback  (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Electrosiphon
   ( 3)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
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Elemental Bond
  ( 3)
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
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Elemental Eruption
   ( 6)
Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Elemental Expressionist
    ( 4)
Creature — Orc Wizard
(4/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
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Elemental Resonance
   ( 4)
Enchantment — Aura
Enchant permanent At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
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Eliminate the Competition
  ( 5)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
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Elrond of the White Council
   ( 5)
Legendary Creature — Elf Noble
(3/3)
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
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Elrond, Lord of Rivendell
  ( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
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Elrond, Master of Healing
   ( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
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Elspeth Conquers Death
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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Elspeth, Sun's Champion
   ( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Impersonators
  ( 4)
Creature — Elves
(*/*)
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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Elvish Pioneer
 ( 1)
Creature — Elf Druid
(1/1)
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Visionary
  ( 2)
Creature — Elf Shaman
(1/1)
When this creature enters, draw a card.
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Emancipation Angel
   ( 3)
Creature — Angel
(3/3)
Flying When this creature enters, return a permanent you control to its owner's hand.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Emblazoned Golem
 ( 2)
Artifact Creature — Golem
(1/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Spend only colored mana on X. No more than one mana of each color may be spent this way. If this creature was kicked, it enters with X +1/+1 counters on it.
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Emerald Dragonfly
  ( 2)
Creature — Insect
(1/1)
Flying  : This creature gains first strike until end of turn.
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Emerge from the Cocoon
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
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Emperor of Bones
  ( 2)
Creature — Skeleton Noble
(2/2)
At the beginning of combat on your turn, exile up to one target card from a graveyard.  : Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
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Emrakul, the Aeons Torn
 ( 15)
Legendary Creature — Eldrazi
(15/15)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Enchantment Alteration
 ( 1)
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
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Encroaching Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
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Endangered Armodon
   ( 4)
Creature — Elephant
(4/5)
When you control a creature with toughness 2 or less, sacrifice this creature.
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Endless Horizons
  ( 4)
Enchantment
When this enchantment enters, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with this enchantment into your hand.
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Endless One
 ( 0)
Creature — Eldrazi
(0/0)
This creature enters with X +1/+1 counters on it.
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Endoskeleton
 ( 2)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature gets +0/+3 for as long as this artifact remains tapped.
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Enduring Bondwarden
 ( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
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Enigma Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Target player mills three cards.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Enigmatic Incarnation
   ( 4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
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Enraged Revolutionary
  ( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Enroll in the Coalition (playtest)
  ( 4)
Enchantment
You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
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Enter the Dungeon
  ( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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Entish Restoration
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Topaz Dragon (Entropic Cloud)
  ( 2)
Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Entropic Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Environmental Sciences
 ( 2)
Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Eon Frolicker
   ( 4)
Creature — Elemental Otter
(5/5)
Flying When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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