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Fallaji Dragon Engine
 ( 8)
Artifact Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
//PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/3
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Family Reunion
  ( 2)
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
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Fang-Druid Summoner
  ( 4)
Creature — Ape Druid
(2/4)
Reach When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Fangs of Kalonia
  ( 2)
Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way. Overload   (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Faramir, Steward of Gondor
   ( 3)
Legendary Creature — Human Noble
(2/2)
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
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Farbog Boneflinger
  ( 5)
Creature — Zombie
(2/2)
When this creature enters, target creature gets -2/-2 until end of turn.
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Fascination
   ( 2)
Sorcery
Choose one — • Each player draws X cards. • Each player mills X cards.
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Fastbond
 ( 1)
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
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Fatal Attraction
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, it deals 2 damage to enchanted creature. At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.
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Fatal Mutation
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
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Fated Conflagration
    ( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
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Fated Infatuation
   ( 3)
Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
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Fated Intervention
    ( 5)
Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
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Fated Retribution
    ( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
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Fblthp, Lost on the Range
   ( 3)
Legendary Creature — Homunculus
(1/1)
Ward  You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.
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Fear of Abduction
   ( 6)
Enchantment Creature — Nightmare
(5/5)
As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
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Fear of Isolation
  ( 2)
Enchantment Creature — Nightmare
(2/3)
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying
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Feast of Succession
   ( 6)
Sorcery
All creatures get -4/-4 until end of turn. You become the monarch.
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Feast on the Fallen
  ( 3)
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
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Feed the Cauldron
  ( 3)
Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Feed the Infection
  ( 4)
Sorcery
You draw three cards and you lose 3 life. Corrupted — Each opponent who has three or more poison counters loses 3 life.
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Feldon, Ronom Excavator
  ( 2)
Legendary Creature — Human Artificer
(2/2)
Haste Feldon can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Feldon's Cane
 ( 1)
Artifact
, Exile this artifact: Shuffle your graveyard into your library.
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Fellwar Stone
 ( 2)
Artifact
: Add one mana of any color that a land an opponent controls could produce.
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Felonious Rage
 ( 1)
Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
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Fendeep Summoner
  ( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
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Feral Abomination
  ( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Feral Contest
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
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Feral Incarnation
  ( 9)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.
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Feral Invocation
  ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
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Ferocification
  ( 3)
Enchantment
At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.
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Fertile Imagination
   ( 4)
Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Fervent Champion
 ( 1)
Creature — Human Knight
(1/1)
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost less to activate.
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Fevered Suspicion
   ( 8)
Sorcery
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Fevered Visions
   ( 3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
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Field Surgeon
  ( 2)
Creature — Human Cleric
(1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
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Fierce Invocation
  ( 5)
Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Fierce Retribution
  ( 2)
Instant
Cleave  (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target attacking creature.
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Fiery Annihilation
  ( 3)
Instant
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
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Fiery Cannonade
  ( 3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
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Fiery Conclusion
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
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Fiery Confluence
   ( 4)
Sorcery
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
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Fiery Emancipation
    ( 6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Fiery Inscription
  ( 3)
Enchantment
When this enchantment enters, the Ring tempts you. Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
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Fiery Intervention
  ( 5)
Sorcery
Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.
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Fight as One
 ( 1)
Instant
Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
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Final Iteration
( 0)
Creature — Eldrazi Insect
(6/5)
Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
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Finale of Devastation
   ( 2)
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Finale of Revelation
   ( 2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
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Finch Formation
  ( 3)
Creature — Bird Scout
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.
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Fire and Brimstone
   ( 5)
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
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Fire Diamond
 ( 2)
Artifact
This artifact enters tapped. : Add .
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Fire Dragon
    ( 9)
Creature — Dragon
(6/6)
Flying When this creature enters, it deals damage to target creature equal to the number of Mountains you control.
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Firecannon Blast
   ( 3)
Sorcery
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
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Fires of Invention
  ( 4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
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Firesong and Sunspeaker
   ( 6)
Legendary Creature — Minotaur Cleric
(4/6)
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
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Firja's Retribution
    ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain " : Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
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First Responder
  ( 4)
Creature — Ogre Citizen
(3/3)
Vigilance At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.
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First Response
  ( 4)
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
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Fists of Ironwood
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
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Flagstones of Trokair
( 0)
Legendary Land
: Add .
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Flameblast Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying Whenever this creature attacks, you may pay  . If you do, it deals X damage to any target.
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Flameborn Hellion
  ( 6)
Creature — Hellion
(5/4)
Haste This creature attacks each combat if able.
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Flameshadow Conjuring
  ( 4)
Enchantment
Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Flamethrower Sonata
  ( 2)
Sorcery
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
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Flametongue Kavu
  ( 4)
Creature — Kavu
(4/2)
When this creature enters, it deals 4 damage to target creature.
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Flametongue Yearling
  ( 2)
Creature — Kavu
(2/1)
Multikicker (You may pay an additional any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. When this creature enters, it deals damage equal to its power to target creature.
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Flare of Cultivation
   ( 3)
Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Flare of Duplication
   ( 3)
Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Flash Conscription
  ( 6)
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
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Flayed One
  ( 3)
Artifact Creature — Necron
(4/1)
Lifelink Flesh Flayer — When this creature enters, mill three cards.
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Flayer Drone
   ( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) First strike Whenever another colorless creature you control enters, target opponent loses 1 life.
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Fledgling Dragon
   ( 4)
Creature — Dragon
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has " : This creature gets +1/+0 until end of turn."
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Fleecemane Lion
  ( 2)
Creature — Cat
(3/3)
  : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as this creature is monstrous, it has hexproof and indestructible.
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Fleet-Footed Monk
  ( 2)
Creature — Human Monk
(1/1)
This creature can't be blocked by creatures with power 2 or greater.
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Fleeting Reflection
  ( 2)
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
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Flitterstep Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
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Flood of Recollection
  ( 2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
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Florian, Voldaren Scion
   ( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Flowstone Armor
 ( 3)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature gets +1/-1 for as long as this artifact remains tapped.
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Flowstone Blade
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Flowstone Charger
   ( 4)
Creature — Beast
(2/5)
Whenever this creature attacks, it gets +3/-3 until end of turn.
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Flowstone Crusher
   ( 5)
Creature — Beast
(4/4)
: This creature gets +1/-1 until end of turn.
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Flowstone Embrace
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature gets +2/-2 until end of turn.
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Flowstone Flood
  ( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
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Flowstone Giant
   ( 4)
Creature — Giant
(3/3)
: This creature gets +2/-2 until end of turn.
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Flowstone Hellion
  ( 5)
Creature — Hellion Beast
(3/3)
Haste : This creature gets +1/-1 until end of turn.
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Flowstone Kavu
  ( 3)
Creature — Kavu
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) : This creature gets +1/-1 until end of turn.
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