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Flowstone Mauler
   ( 6)
Creature — Beast
(4/5)
Trample : This creature gets +1/-1 until end of turn.
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Flowstone Salamander
   ( 5)
Creature — Salamander
(3/4)
: This creature deals 1 damage to target creature blocking it.
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Flowstone Sculpture
 ( 6)
Artifact Creature — Shapeshifter
(4/4)
, Discard a card: Put a +1/+1 counter on this creature or this creature gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>
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Flowstone Shambler
  ( 3)
Creature — Beast
(2/2)
: This creature gets +1/-1 until end of turn.
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Flowstone Strike
  ( 2)
Instant
Target creature gets +1/-1 and gains haste until end of turn.
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Flowstone Thopter
 ( 7)
Artifact Creature — Thopter
(4/4)
: This creature gets +1/-1 and gains flying until end of turn.
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Flowstone Wall
  ( 3)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : This creature gets +1/-1 until end of turn.
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Flowstone Wyvern
   ( 5)
Creature — Drake
(3/3)
Flying : This creature gets +2/-2 until end of turn.
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Foam Weapon Kiosk
( 0)
Artifact — — Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
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Fodder Cannon
 ( 4)
Artifact
, , Sacrifice a creature: This artifact deals 4 damage to target creature.
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Fog on the Barrow-Downs
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
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Font of Agonies
 ( 1)
Enchantment
Whenever you pay life, put that many blood counters on this enchantment.  , Remove four blood counters from this enchantment: Destroy target creature.
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Font of Fertility
 ( 1)
Enchantment
 , Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Font of Ire
  ( 2)
Enchantment
 , Sacrifice this enchantment: It deals 5 damage to target player or planeswalker.
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Font of Magic
  ( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.
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Font of Mythos
 ( 4)
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
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Font of Progress
 ( 1)
Artifact
This artifact enters with two oil counters on it. , : Target player mills X cards, where X is the number of oil counters on this artifact.
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Font of Return
  ( 2)
Enchantment
 , Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
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Font of Vigor
  ( 2)
Enchantment
 , Sacrifice this enchantment: You gain 7 life.
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For the Common Good
   ( 1)
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
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Force of Negation
   ( 3)
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Forced Adaptation
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
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Forced Fruition
   ( 6)
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
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Forerunner of the Coalition
  ( 3)
Creature — Human Pirate
(2/2)
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.
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Forerunner of the Legion
  ( 3)
Creature — Vampire Knight
(2/2)
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
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Forgehammer Centurion
  ( 3)
Creature — Phyrexian Warrior
(3/2)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature. Whenever this creature attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
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Forgestoker Dragon
   ( 6)
Creature — Dragon
(5/4)
Flying  : This creature deals 1 damage to target creature. That creature can't block this combat. Activate only if this creature is attacking.
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Forgotten Creation
  ( 4)
Creature — Zombie Horror
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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Forgotten Monument
( 0)
Land — Cave
: Add .
Other Caves you control have " , Pay 1 life: Add one mana of any color."
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Fang Dragon (Forktail Sweep)
  ( 2)
Sorcery — Adventure
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
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Form of the Approach of the Second Sun
  ( 5)
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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Form of the Dragon
    ( 7)
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Formation
  ( 2)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
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Formation Breaker
  ( 2)
Creature — Beast
(2/1)
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.
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Forsaken Monument
 ( 5)
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.
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Fortifying Provisions
  ( 3)
Enchantment
Creatures you control get +0/+1. When this enchantment enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Foul-Tongue Invocation
  ( 3)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature of their choice. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
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Foul-Tongue Shriek
 ( 1)
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
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Foundation Breaker
  ( 4)
Creature — Elemental
(2/2)
When this creature enters, you may destroy target artifact or enchantment. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Foundry Champion
   ( 6)
Creature — Elemental Soldier
(4/4)
When this creature enters, it deals damage to any target equal to the number of creatures you control. : This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
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Fractal Summoning
   ( 2)
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
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Fraction Jackson
  ( 3)
Creature — Human Hero
(1/1{1/2})
, : Return target card with a ½ on it from your graveyard to your hand.
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Fragment of Konda
( 0)
Enchantment Creature — Human Noble
(1/3)
Defender When this creature dies, draw a card.
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Frankenstein's Monster
   ( 2)
Creature — Zombie
(0/1)
As this creature enters, exile X creature cards from your graveyard. If you can't, put this creature into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, this creature enters with a +2/+0, +1/+1, or +0/+2 counter on it.
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Frantic Purification
  ( 3)
Instant
Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Fretwork Colony
  ( 2)
Creature — Insect
(1/1)
This creature can't block. At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.
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Frightful Delusion
  ( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frog Tongue
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
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From Beyond
  ( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."  , Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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Frondland Felidar
   ( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have " , : Tap target creature."
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Frontier Explorer (playtest)
 ( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frontier Mastodon
  ( 3)
Creature — Elephant
(3/2)
Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontier Seeker
  ( 2)
Creature — Human Scout
(2/1)
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Frontier Siege
  ( 4)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add  . • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
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Frontier Warmonger
  ( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Frontline Devastator
  ( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)  : This creature gets +1/+0 until end of turn.
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Frontline Heroism
  ( 3)
Enchantment
When this enchantment enters, create a 1/1 red Soldier creature token with haste. Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
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Frontline Medic
  ( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
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Frontline Rebel
  ( 3)
Creature — Human Warrior
(3/3)
This creature attacks each combat if able.
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Frontline Rush
  ( 2)
Instant
Choose one — • Create two 1/1 red Goblin creature tokens. • Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
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Frontline Sage
  ( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
 ( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Fruition
 ( 1)
Sorcery
You gain 1 life for each Forest on the battlefield.
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Fugitive of the Judoon
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
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Fulgent Distraction
  ( 3)
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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Full Moon's Rise
  ( 2)
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
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Fumulus, the Infestation
  ( 4)
Legendary Creature — Vampire Insect
(2/2)
Flying, deathtouch Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying. Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
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Funeral Longboat
 ( 2)
Artifact — Vehicle
(3/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Fungal Infection
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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Furnace Celebration
   ( 3)
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, this enchantment deals 2 damage to any target.
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Furnace Dragon
    ( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, if you cast it from your hand, exile all artifacts.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on this creature. Sacrifice that token at the beginning of the next end step.
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Gahiji, Honored One
    ( 5)
Legendary Creature — Beast
(4/4)
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
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Gale's Redirection
   ( 5)
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Galvanic Iteration
  ( 2)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gandalf's Sanction
   ( 3)
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
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Garrison Cat
 ( 1)
Creature — Cat
(1/1)
When this creature dies, create a 1/1 white Human Soldier creature token.
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Garrison Griffin
  ( 3)
Creature — Griffin
(2/2)
Flying Whenever this creature attacks, target Knight you control gains flying until end of turn.
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Garrison Sergeant
   ( 5)
Creature — Lizard Soldier
(3/3)
This creature has double strike as long as you control a Gate.
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Garruk's Companion
  ( 2)
Creature — Beast
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Gary Clone
  ( 2)
Creature — Human Citizen
(1/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
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Gatewatch Beacon
  ( 3)
Artifact
This artifact enters with three loyalty counters on it. : Add .
Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
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Gathering Throng
  ( 3)
Creature — Human Citizen
(3/1)
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
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Gatstaf Arsonists
  ( 5)
Creature — Human Werewolf
(5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Gavony Dawnguard
   ( 3)
Creature — Human Soldier
(3/3)
Ward  If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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