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Gond Gate
( 0)
Land — Gate
Gates you control enter untapped. : Add .
: Add one mana of any color that a Gate you control could produce.
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Gone Missing
  ( 5)
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Gonti, Canny Acquisitor
    ( 5)
Legendary Creature — Aetherborn Rogue
(5/5)
Spells you cast but don't own cost less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti, Lord of Luxury
   ( 4)
Legendary Creature — Aetherborn Rogue
(2/3)
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti, Night Minister
   ( 4)
Legendary Creature — Aetherborn Rogue
(3/4)
Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
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Gonti's Aether Heart
 ( 6)
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact you control enters, you get  (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.
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Gonti's Machinations
 ( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay  , Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Gorgon Flail
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Gorgon Recluse
   ( 5)
Creature — Gorgon
(2/4)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gorgon's Head
 ( 1)
Artifact — Equipment
Equipped creature has deathtouch. Equip 
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Gorion, Wise Mentor
   ( 3)
Legendary Creature — Human Wizard
(3/4)
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Graceful Restoration
   ( 5)
Sorcery
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
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Grafted Exoskeleton
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip 
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Grasping Longneck
  ( 3)
Enchantment Creature — Horror
(4/2)
Reach When this creature dies, you gain 2 life.
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Grateful Apparition
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grave Consequences
  ( 2)
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
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Graven Abomination
 ( 3)
Artifact Creature — Horror
(3/1)
Whenever this creature attacks, exile target card from defending player's graveyard.
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Gravestone Strider
 ( 2)
Artifact Creature — Golem
(1/3)
: Add one mana of any color. Activate only once each turn.
, Exile this card from your graveyard: Exile target card from a graveyard.
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Graveyard Glutton
( 0)
Creature — Werewolf
(4/4)
Ward—Discard a card. Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Gravitational Shift
   ( 5)
Enchantment
Creatures with flying get +2/+0. Creatures without flying get -2/-0.
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Graxiplon
  ( 6)
Creature — Beast
(3/4)
This creature can't be blocked unless defending player controls three or more creatures that share a creature type.
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Great Unclean One
  ( 5)
Creature — Demon
(4/5)
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
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Greater Gargadon
  ( 10)
Creature — Beast
(9/7)
Suspend 10— Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
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Greater Realm of Preservation
  ( 2)
Enchantment
 : The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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Greater Stone Spirit
   ( 6)
Creature — Elemental Spirit
(4/4)
This creature can't be blocked by creatures with flying.  : Until end of turn, target creature gets +0/+2 and gains " : This creature gets +1/+0 until end of turn."
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Green Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
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Gremlin Infestation
  ( 4)
Enchantment — Aura
Enchant artifact At the beginning of your end step, this Aura deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
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Grenzo, Dungeon Warden
   ( 2)
Legendary Creature — Goblin Rogue
(2/2)
Grenzo enters with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
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Grey Knight Paragon
  ( 5)
Creature — Astartes Knight
(4/4)
Flash Rites of Banishment — When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
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Grid Monitor
 ( 4)
Artifact Creature — Construct
(4/6)
You can't cast creature spells.
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Griffin Canyon
( 0)
Land
: Add .
: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
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Grim Affliction
  ( 3)
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grim Contest
   ( 3)
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
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Gríma Wormtongue
  ( 3)
Legendary Creature — Human Advisor
(1/4)
Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
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Grinding Station
 ( 2)
Artifact
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap this artifact.
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Grindstone
 ( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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Grip of Desolation
   ( 6)
Instant
Devoid (This card has no color.) Exile target creature and target land.
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Grisly Transformation
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Grixis Illusionist
 ( 1)
Creature — Human Wizard
(1/1)
: Target land you control becomes the basic land type of your choice until end of turn.
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Grond, the Gatebreaker
  ( 4)
Legendary Artifact — Vehicle
(5/5)
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Grotesque Mutation
  ( 2)
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Gruesome Realization
   ( 3)
Sorcery
Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
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Grunn, the Lonely King
   ( 6)
Legendary Creature — Ape Warrior
(5/5)
Kicker (You may pay an additional as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.
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Gryff's Boon
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying.  : Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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Guardian Archon
   ( 6)
Creature — Archon
(5/5)
Flying As this creature enters, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
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Guardian Automaton
 ( 4)
Artifact Creature — Construct
(3/3)
When this creature dies, you gain 3 life.
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Guardian Lions
  ( 5)
Creature — Cat
(1/6)
Vigilance (Attacking doesn't cause this creature to tap.)
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Guardian of the Great Conduit
  ( 4)
Creature — Elemental
(2/4)
Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, this creature gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
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Guardian Zendikon
  ( 3)
Enchantment — Aura
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Guidestone Compass
( 0)
Artifact
, : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Guildless Commons
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Guildpact Paragon
( 0)
Artifact Creature — Construct
(5/5)
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Guilty Conscience
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
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Gumdrop Poisoner
  ( 3)
Creature — Human Warlock
(3/2)
Lifelink When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Gunner Conscript
  ( 2)
Creature — Human Mercenary
(2/2)
Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.
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Gutterbones
 ( 1)
Creature — Skeleton Warrior
(2/1)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
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Gutwrencher Oni
   ( 5)
Creature — Demon Spirit
(5/4)
Trample At the beginning of your upkeep, discard a card if you don't control an Ogre.
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Gwyllion Hedge-Mage
  ( 3)
Creature — Hag Wizard
(2/2)
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
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Haakon, Stromgald Scourge
   ( 3)
Legendary Creature — Zombie Knight
(3/3)
You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
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Haazda Exonerator
 ( 1)
Creature — Human Cleric
(1/1)
, Sacrifice this creature: Destroy target Aura.
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Hagra Constrictor
  ( 3)
Creature — Snake
(0/0)
This creature enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
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Halcyon Glaze
   ( 3)
Enchantment
Whenever you cast a creature spell, this enchantment becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
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Half-Elf Monk
  ( 4)
Creature — Human Elf Monk
(1/4)
Vigilance Stunning Strike —  , : Tap target creature.
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Hall Monitor
 ( 1)
Creature — Lizard Shaman
(1/1)
Haste  , : Target creature can't block this turn.
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Hall of Gemstone
   ( 3)
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Hallowed Moonlight
  ( 2)
Instant
Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.
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Halving Season (playtest)
  ( 5)
Enchantment
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Hamlet Glutton
   ( 7)
Creature — Giant
(6/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs less to cast if it's bargained. Trample When this creature enters, you gain 3 life.
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Hand of Honor
  ( 2)
Creature — Human Samurai
(2/2)
Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Handy Dandy Clone Machine
 ( 3)
Artifact
, : Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
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Hanged Executioner
  ( 3)
Creature — Spirit
(1/1)
Flying When this creature enters, create a 1/1 white Spirit creature token with flying.  , Exile this creature: Exile target creature.
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Hans Eriksson
   ( 4)
Legendary Creature — Human Scout
(1/4)
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
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Hanweir Garrison
  ( 3)
Creature — Human Soldier
(2/3)
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
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Hapatra, Vizier of Poisons
  ( 2)
Legendary Creature — Human Cleric
(2/2)
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Hard-Hitting Question
 ( 1)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Harmonic Prodigy
  ( 2)
Creature — Human Wizard
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
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Harmonic Sliver
   ( 3)
Creature — Sliver
(1/1)
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
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Harmonious Archon
   ( 6)
Creature — Archon
(4/5)
Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.
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Harmonious Emergence
  ( 4)
Enchantment — Aura
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
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Harmony of Nature
  ( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Harpoon Sniper
  ( 3)
Creature — Merfolk Archer
(2/2)
, : This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
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Harried Dronesmith
  ( 4)
Creature — Human Artificer
(2/3)
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
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Haru-Onna
  ( 4)
Creature — Spirit
(2/1)
When this creature enters, draw a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
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Harvest Gwyllion
   ( 4)
Creature — Hag
(2/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Harvest Season
  ( 3)
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
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Hashaton, Scarab's Fist
  ( 2)
Legendary Creature — Zombie Wizard
(1/3)
Whenever you discard a creature card, you may pay  . If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
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Hateful Eidolon
 ( 1)
Enchantment Creature — Spirit
(1/2)
Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
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Haunted One
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Haunting Apparition
   ( 3)
Creature — Spirit
(1+*/2)
Flying As this creature enters, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
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Haunting Imitation
  ( 3)
Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
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Havoc Demon
   ( 7)
Creature — Demon
(5/5)
Flying When this creature dies, all creatures get -5/-5 until end of turn.
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