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Hazezon Tamar
    ( 7)
Legendary Creature — Human Warrior
(2/4)
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
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Hazezon, Shaper of Sand
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
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Hazoret's Monument
 ( 3)
Legendary Artifact
Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
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Headlong Rush
  ( 2)
Instant
Attacking creatures gain first strike until end of turn.
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Headstone
  ( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Headstrong Brute
  ( 3)
Creature — Orc Pirate
(3/3)
This creature can't block. This creature has menace as long as you control another Pirate.
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Heartless Conscription
   ( 8)
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
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Heartless Summoning
  ( 2)
Enchantment
Creature spells you cast cost less to cast. Creatures you control get -1/-1.
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Hearts on Fire
  ( 2)
Instant
One or two target creatures each get +2/+1 until end of turn.
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Heartstone
 ( 3)
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Heartwarming Redemption
   ( 4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
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Hedonist's Trove
   ( 7)
Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
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Hedron Alignment
  ( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.  : Scry 1.
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Hedron Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hedron Crab
 ( 1)
Creature — Crab
(0/2)
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
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Hedron Detonator
  ( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, this creature deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Hedron Matrix
 ( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip 
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Hedron Rover
 ( 4)
Artifact Creature — Construct
(2/2)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Hedron Scrabbler
 ( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Hedron-Field Purists
  ( 3)
Creature — Human Cleric
(0/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heedless One
  ( 4)
Creature — Elf Avatar
(*/*)
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
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Heliod's Intervention
   ( 2)
Instant
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
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Helionaut
  ( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Hell Mongrel
  ( 4)
Creature — Nightmare Dog
(4/3)
Discard a card: This creature gets +1/+1 until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Hellcarver Demon
    ( 6)
Creature — Demon
(6/6)
Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Hellfire Mongrel
  ( 3)
Creature — Elemental Dog
(2/2)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
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Hellion Eruption
  ( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Helm of Possession
 ( 4)
Artifact
You may choose not to untap this artifact during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
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Herald of the Pantheon
  ( 2)
Creature — Centaur Shaman
(2/2)
Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.
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Herd Migration
  ( 7)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.  , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Herdchaser Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, trample Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Heritage Reclamation
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.
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Hero of Precinct One
  ( 2)
Creature — Human Warrior
(2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
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Heroic Intervention
  ( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Heron of Hope
  ( 4)
Creature — Bird
(2/3)
Flying If you would gain life, you gain that much life plus 1 instead.  : This creature gains lifelink until end of turn.
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Heronblade Elite
  ( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human you control enters, put a +1/+1 counter on this creature. : Add X mana of any one color, where X is this creature's power.
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Heron-Blessed Geist
  ( 5)
Creature — Spirit
(3/3)
Flying  , Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
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Heron's Grace Champion
   ( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Hesitation
  ( 2)
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
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Hewed Stone Retainers
 ( 3)
Artifact Creature — Golem
(4/4)
Cast this spell only if you've cast another spell this turn.
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Hezrou
   ( 7)
Creature — Frog Demon
(6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
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Hibernation
  ( 3)
Instant
Return all green permanents to their owners' hands.
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Hibernation Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hibernation's End
  ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.
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Hidden Dragonslayer
  ( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Hidden Gibbons
 ( 1)
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
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Hidetsugu Consumes All
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Hidetsugu's Second Rite
  ( 4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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High Noon
  ( 2)
Enchantment
Each player can't cast more than one spell each turn.  , Sacrifice this enchantment: It deals 5 damage to any target.
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Highspire Infusion
  ( 2)
Instant
Target creature gets +3/+3 until end of turn. You get  (two energy counters).
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Hipparion
  ( 2)
Creature — Horse
(1/3)
This creature can't block creatures with power 3 or greater unless you pay .
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Historian's Boon
  ( 4)
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
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Hivestone
 ( 2)
Artifact
Creatures you control are Slivers in addition to their other creature types.
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Hixus, Prison Warden
   ( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Hoarding Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
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Hoard-Smelter Dragon
   ( 6)
Creature — Dragon
(5/5)
Flying  : Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
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Hold for Questioning
  ( 4)
Enchantment — Aura
Enchant creature or planeswalker When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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Hollow One
 ( 5)
Artifact Creature — Golem
(4/4)
This spell costs less to cast for each card you've cycled or discarded this turn. Cycling ( , Discard this card: Draw a card.)
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Holy Frazzle-Cannon
( 0)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. Equip 
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Homicidal Seclusion
  ( 5)
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
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Honden of Cleansing Fire
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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Honden of Infinite Rage
  ( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honden of Life's Web
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Honden of Night's Reach
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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Honden of Seeing Winds
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Honed Khopesh
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Honest Rutstein
   ( 3)
Legendary Creature — Human Warlock
(3/2)
When Honest Rutstein enters, return target creature card from your graveyard to your hand. Creature spells you cast cost less to cast.
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Honey Mammoth
   ( 6)
Creature — Elephant
(6/6)
When this creature enters, you gain 4 life.
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Honeymoon Hearse
  ( 3)
Artifact — Vehicle
(5/5)
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
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Honor Guard
 ( 1)
Creature — Human Soldier
(1/1)
: This creature gets +0/+1 until end of turn.
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Honor the Fallen
  ( 2)
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
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Honor the God-Pharaoh
  ( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honor Troll
  ( 3)
Creature — Troll Druid
(2/3)
Vigilance If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+1 as long as you have 25 or more life.
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Honorable Passage
  ( 2)
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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Honorable Scout
 ( 1)
Creature — Human Soldier Scout
(1/1)
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
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Honored Crop-Captain
  ( 2)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
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Honored Dreyleader
  ( 3)
Creature — Squirrel Warrior
(1/1)
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
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Honored Heirloom
 ( 3)
Artifact
: Add one mana of any color.
, : Exile target card from a graveyard.
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Honored Hierarch
 ( 1)
Creature — Human Druid
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and " : Add one mana of any color."
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Honor's Reward
  ( 3)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Honor-Worn Shaku
 ( 3)
Artifact
: Add .
Tap an untapped legendary permanent you control: Untap this artifact.
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Hopeful Eidolon
 ( 1)
Enchantment Creature — Spirit
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
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Hopping Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
: This creature gets -1/-1 and gains flying until end of turn.
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Horizon Chimera
   ( 4)
Creature — Chimera
(3/2)
Flash Flying, trample Whenever you draw a card, you gain 1 life.
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Horizon Drake
   ( 3)
Creature — Drake
(3/1)
Flying, protection from lands
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Horizon Scholar
  ( 6)
Creature — Sphinx
(4/4)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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