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Horizon Seed
  ( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
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Horizon Seeker
  ( 3)
Creature — Human Warrior
(3/2)
Boast —  : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
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Horizon Spellbomb
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Horizon Stone
 ( 5)
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
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Horn of Gondor
 ( 3)
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
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Horned Loch-Whale
   ( 6)
Creature — Whale
(6/6)
Flash Ward  This creature enters tapped unless it's your turn.
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Horned Stoneseeker
  ( 2)
Creature — Lizard
(2/2)
Menace When this creature enters, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.") When this creature leaves the battlefield, sacrifice a Powerstone.
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Hornet Cannon
 ( 4)
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
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Hostile Negotiations
  ( 4)
Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
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Hour of Devastation
   ( 5)
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
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Hour of Reckoning
    ( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.
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Hour of Revelation
    ( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Hoverstone Pilgrim
 ( 5)
Artifact Creature — Golem
(2/5)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library.
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Howling Moon
  ( 3)
Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
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Hua Tuo, Honored Physician
   ( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Huang Zhong, Shu General
   ( 4)
Legendary Creature — Human Soldier
(2/3)
Huang Zhong can't be blocked by more than one creature.
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Huatli, Radiant Champion
   ( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
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Humongulus
  ( 5)
Creature — Homunculus
(2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Hundred-Handed One
   ( 4)
Creature — Giant
(3/5)
Vigilance    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
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Hundred-Talon Kami
  ( 5)
Creature — Spirit
(2/3)
Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Hundred-Talon Strike
 ( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hunted Bonebrute
  ( 3)
Creature — Skeleton Beast
(6/2)
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise  
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Hunted Dragon
   ( 5)
Creature — Dragon
(6/6)
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
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Hurkyl's Final Meditation
    ( 7)
Instant
During turns other than yours, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Hurloon Battle Hymn
  ( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
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Hurloon Shaman
   ( 3)
Creature — Minotaur Shaman
(2/3)
When this creature dies, each player sacrifices a land of their choice.
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Hurloon Wrangler
  ( 3)
Creature — Minotaur
(2/2)
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
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Hyperion Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Hypersonic Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
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Hypochondria
  ( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
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Hystrodon
  ( 5)
Creature — Beast
(3/4)
Trample Whenever this creature deals combat damage to a player, you may draw a card. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Hythonia the Cruel
   ( 6)
Legendary Creature — Gorgon
(4/6)
Deathtouch   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia becomes monstrous, destroy all non-Gorgon creatures.
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Ian Chesterton
  ( 3)
Legendary Creature — Human Scientist
(2/3)
Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Icatian Moneychanger
 ( 1)
Creature — Human
(0/2)
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
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Ice Cauldron
 ( 4)
Artifact
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.
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Ichneumon Druid
   ( 3)
Creature — Human Druid
(1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, this creature deals 4 damage to that player.
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Ichor Explosion
   ( 7)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
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Ichormoon Gauntlet
  ( 3)
Artifact
Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
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Icon of Ancestry
 ( 3)
Artifact
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. , : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Icy Prison
  ( 2)
Enchantment
When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays . When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Idol of Oblivion
 ( 2)
Artifact
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
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Igneous Inspiration
  ( 3)
Sorcery
Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Ignite the Beacon
  ( 5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
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Ignition Team
   ( 7)
Creature — Goblin Warrior
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.  , Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
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Illicit Auction
   ( 5)
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. <I>(This effect lasts indefinitely.)</I>
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Ill-Tempered Loner
   ( 4)
Creature — Human Werewolf
(3/3)
Whenever this creature is dealt damage, it deals that much damage to any target.  : This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Ill-Timed Explosion
   ( 4)
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
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Illumination
  ( 2)
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
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Illusionary Armor
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
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Illusionary Forces
  ( 4)
Creature — Illusion
(4/4)
Flying Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionary Informant
  ( 2)
Creature — Bird Illusion
(1/3)
Draft this card face up. During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice. Flying
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Illusionary Mask
 ( 2)
Artifact
: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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Illusionary Presence
   ( 3)
Creature — Illusion
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. this creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
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Illusionary Servant
   ( 3)
Creature — Illusion
(3/4)
Flying When this creature becomes the target of a spell or ability, sacrifice it.
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Illusionary Terrain
  ( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
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Illusionary Wall
  ( 5)
Creature — Illusion Wall
(7/4)
Defender, flying, first strike Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Illusionist's Bracers
 ( 2)
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip 
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Illusionist's Gambit
   ( 4)
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
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Illusionist's Stratagem
  ( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Illusions of Grandeur
  ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
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Illusory Demon
   ( 3)
Creature — Demon Illusion
(4/3)
Flying When you cast a spell, sacrifice this creature.
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Immolation
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Immolation Shaman
  ( 2)
Creature — Lizard Shaman
(1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.   : This creature gets +3/+3 and gains menace until end of turn.
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Immortal Obligation
  ( 2)
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
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Impact Resonance
  ( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Impassioned Orator
  ( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Implement of Combustion
 ( 1)
Artifact
, Sacrifice this artifact: It deals 1 damage to target player or planeswalker.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Implement of Examination
 ( 3)
Artifact
, Sacrifice this artifact: Draw a card.
When this artifact is put into a graveyard from the battlefield, draw a card.
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Imprison
 ( 1)
Enchantment — Aura
Enchant creature Whenever a player activates an ability of enchanted creature with in its activation cost that isn't a mana ability, you may pay . If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay . If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.
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Imprisoned in the Moon
  ( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " : Add " and loses all other card types and abilities.
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Improvised Weaponry
  ( 3)
Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Imskir Iron-Eater
   ( 8)
Legendary Creature — Demon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Imskir enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.  , Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
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Inaction Injunction
  ( 2)
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
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Iname as One
     ( 12)
Legendary Creature — Spirit
(8/8)
When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
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Incarnation Technique
  ( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
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Incessant Provocation
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
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Inchblade Companion
 ( 1)
Artifact Creature — — Equipment Insect
(1/1)
Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Incite Rebellion
   ( 6)
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
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Increasing Ambition
  ( 5)
Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Increasing Confusion
  ( 1)
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Increasing Devotion
   ( 5)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Incubation // Incongruity (Incubation)
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Incubation Sac
 ( 1)
Artifact
This artifact enters with three oil counters on it. , , Remove an oil counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
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Incubator Drone
  ( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Incursion Specialist
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
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Indoctrination Attendant
  ( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
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Infernal Reckoning
 ( 1)
Instant
Exile target colorless creature. You gain life equal to its power.
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Infernius Spawnington III, Esq.
  ( 11)
Creature — Demon Beast Grandchild
(9/9)
Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When this creature enters, you may say "I'm here." If you do, it deals 3 damage to target player.
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Inferno Hellion
  ( 4)
Creature — Hellion
(7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if this creature attacked or blocked this turn, its owner shuffles it into their library.
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Infestation Expert
  ( 5)
Creature — Human Werewolf
(3/4)
Whenever this creature enters or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Infestation Sage
 ( 1)
Creature — Elf Warlock
(1/1)
When this creature dies, create a 1/1 black and green Insect creature token with flying.
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