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Kytheon's Tactics
   ( 3)
Sorcery
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
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Labyrinth Champion
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.
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Lace with Moonglove
  ( 3)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.
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Lady Zhurong, Warrior Queen
  ( 5)
Legendary Creature — Human Soldier Warrior
(4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lae'zel, Vlaakith's Champion
  ( 3)
Legendary Creature — Gith Warrior
(3/3)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
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Lagonna-Band Elder
  ( 3)
Creature — Centaur Advisor
(3/2)
When this creature enters, if you control an enchantment, you gain 3 life.
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Lagonna-Band Storyteller
  ( 4)
Creature — Centaur Advisor
(3/4)
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
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Lagonna-Band Trailblazer
 ( 1)
Creature — Centaur Scout
(0/4)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
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Horned Loch-Whale (Lagoon Breach)
  ( 2)
Instant — Adventure
The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.
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Lambholt Raconteur
  ( 4)
Creature — Human Werewolf
(2/4)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Landroval, Horizon Witness
  ( 5)
Legendary Creature — Bird Noble
(3/4)
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
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Lapis Orb of Dragonkind
  ( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Laquatus's Champion
   ( 6)
Creature — Nightmare Horror
(6/3)
When this creature enters, target player loses 6 life. When this creature leaves the battlefield, that player gains 6 life. : Regenerate this creature.
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Lathliss, Dragon Queen
   ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.  : Dragons you control get +1/+0 until end of turn.
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Lathnu Hellion
  ( 3)
Creature — Hellion
(4/4)
Haste When this creature enters, you get  (two energy counters). At the beginning of your end step, sacrifice this creature unless you pay  .
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Laurine, the Diversion
  ( 3)
Legendary Creature — Human Rogue
(3/3)
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) First strike , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Lavinia, Foil to Conspiracy
   ( 3)
Legendary Creature — Human Detective
(2/3)
Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") : Add  . Activate only during an opponent's turn.
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Lazotep Convert
( 0)
Creature — Zombie
(4/4)
You may have this creature enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.
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Leaf-Crowned Visionary
  ( 2)
Creature — Elf Druid
(1/1)
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.
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Ledev Champion
   ( 3)
Creature — Elf Knight
(2/2)
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.   : Create a 1/1 white Soldier creature token with lifelink.
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Leech Bonder
  ( 3)
Creature — Merfolk Soldier
(3/3)
This creature enters with two -1/-1 counters on it. , : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
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Leering Onlooker
  ( 2)
Creature — Vampire
(1/3)
Flying   , Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
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Legion Angel
   ( 4)
Creature — Angel Warrior
(4/3)
Flying When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
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Legion Conquistador
  ( 3)
Creature — Vampire Soldier
(2/2)
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
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Legion Extruder
  ( 2)
Artifact
When this artifact enters, it deals 2 damage to any target. , , Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
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Legion Leadership
  ( 2)
Instant
Until end of turn, double target creature's power and it gains first strike.
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Legion Lieutenant
  ( 2)
Creature — Vampire Knight
(2/2)
Other Vampires you control get +1/+1.
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Legion Loyalist
 ( 1)
Creature — Goblin Soldier
(1/1)
Haste Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
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Legion Loyalty
   ( 8)
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Legion Vanguard
  ( 2)
Creature — Vampire Soldier
(2/2)
, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Legion Warboss
  ( 3)
Creature — Goblin Soldier
(2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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Legion's End
  ( 2)
Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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Legion's Initiative
  ( 2)
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1.  , Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Legion's Landing
 ( 1)
Legendary Enchantment
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing.
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Legions of Lim-Dûl
   ( 3)
Creature — Zombie
(2/3)
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
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Legions to Ashes
   ( 3)
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Lena, Selfless Champion
   ( 6)
Legendary Creature — Human Knight
(3/3)
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Leonin Abunas
  ( 4)
Creature — Cat Cleric
(2/5)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Leonin Arbiter
  ( 2)
Creature — Cat Cleric
(2/2)
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
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Leonin Armorguard
   ( 4)
Creature — Cat Soldier
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
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Leonin Battlemage
  ( 4)
Creature — Cat Wizard
(2/3)
: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap this creature.
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Leonin Bladetrap
 ( 3)
Artifact
Flash (You may cast this spell any time you could cast an instant.) , Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
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Leonin Bola
 ( 1)
Artifact — Equipment
Equipped creature has " , Unattach Leonin Bola: Tap target creature." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Leonin Den-Guard
  ( 2)
Creature — Cat Soldier
(1/3)
As long as this creature is equipped, it gets +1/+1 and has vigilance.
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Leonin Elder
 ( 1)
Creature — Cat Cleric
(1/1)
Whenever an artifact enters, you may gain 1 life.
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Leonin Iconoclast
  ( 4)
Creature — Cat Monk
(3/2)
Heroic — Whenever you cast a spell that targets this creature, destroy target enchantment creature an opponent controls.
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Leonin Lightbringer
  ( 3)
Creature — Cat Rebel
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) As long as this creature is equipped, it gets +1/+1.
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Leonin Lightscribe
  ( 2)
Creature — Cat Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
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Leonin of the Lost Pride
  ( 2)
Creature — Cat Warrior
(3/1)
When this creature dies, exile target card from an opponent's graveyard.
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Leonin Relic-Warder
  ( 2)
Creature — Cat Cleric
(2/2)
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Leonin Sanctifier
  ( 2)
Creature — — Cat Cleric
(2/1)
Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
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Leonin Scimitar
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Leonin Shikari
  ( 2)
Creature — Cat Soldier
(2/2)
You may activate equip abilities any time you could cast an instant.
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Leonin Snarecaster
  ( 2)
Creature — Cat Soldier
(2/1)
When this creature enters, you may tap target creature.
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Leonin Squire
  ( 2)
Creature — Cat Soldier
(2/2)
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
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Leonin Surveyor
  ( 2)
Creature — Cat Scout
(2/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) During your turn, this creature has first strike. Max speed — , Exile this card from your graveyard: Draw a card.
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Leonin Vanguard
 ( 1)
Creature — Cat Soldier
(1/1)
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
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Leonin Warleader
   ( 4)
Creature — Cat Soldier
(4/4)
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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Lesser Gargadon
   ( 4)
Creature — Beast
(6/4)
Whenever this creature attacks or blocks, sacrifice a land.
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Levitation
   ( 4)
Enchantment
Creatures you control have flying.
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Leyline Immersion
  ( 4)
Enchantment — Aura
Enchant legendary creature Enchanted creature has ward and " : Add five mana in any combination of colors. Spend this mana only to cast spells."
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Leyline Invocation
  ( 6)
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
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Leyline of Anticipation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
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Leyline of Combustion
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, this enchantment deals 2 damage to that player.
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Leyline of Resonance
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
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Leyline of Transformation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Liberating Combustion
  ( 5)
Sorcery
Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Lich-Knights' Conquest
  ( 5)
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
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Life Goes On
 ( 1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Light of Sanction
   ( 3)
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
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Light of the Legion
   ( 6)
Creature — Angel
(5/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.
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Lighthouse Chronologist
  ( 2)
Creature — Human Wizard
(1/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Lightning Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Lightning Talons
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Lightning Visionary
  ( 2)
Creature — Minotaur Shaman
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Liliana's Contract
   ( 5)
Enchantment
When this enchantment enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
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Liliana's Indignation
  ( 1)
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
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Liliana's Other Contract (double-faced)(playtest)
  ( 5)
Enchantment
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life. If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control. -- Liliana's Undead Minion Legendary Planeswalker — You 5 loyalty You can't lose the game. +1: Each opponent loses 1 life. −4: Destroy target creature.
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Limestone Golem
 ( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice this creature: Target player draws a card.
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Lion Sash
  ( 2)
Artifact Creature — Equipment Cat
(1/1)
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Lion Umbra
  ( 2)
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Lionheart Glimmer
   ( 5)
Enchantment Creature — Cat Glimmer
(2/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you attack, creatures you control get +1/+1 until end of turn.
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Lionheart Maverick
 ( 1)
Creature — Human Knight
(1/1)
Vigilance  : This creature gets +1/+2 until end of turn.
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Lion's Eye Diamond
 ( 0)
Artifact
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
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Living Conundrum
  ( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
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Living Phone
  ( 3)
Artifact Creature — Toy
(2/1)
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Llanowar Visionary
  ( 3)
Creature — Elf Druid
(2/2)
When this creature enters, draw a card. : Add .
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Loam Lion
 ( 1)
Creature — Cat
(1/1)
This creature gets +1/+2 as long as you control a Forest.
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Localized Destruction
   ( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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