|
Rabbit Response
   ( 4)
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Raccoon Rallier
  ( 2)
Creature — Raccoon Bard
(2/2)
: Target creature you control gains haste until end of turn. Activate only as a sorcery.
|
|
|
Radha, Coalition Warlord
   ( 4)
Legendary Creature — Elf Warrior
(3/3)
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
|
|
|
Radiant's Dragoons
  ( 4)
Creature — Human Soldier
(2/5)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you gain 5 life.
|
|
|
Rafter Demon
   ( 4)
Creature — Demon
(4/2)
Spectacle   (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, if its spectacle cost was paid, each opponent discards a card.
|
|
|
Raging Kronch
  ( 3)
Creature — Beast
(4/3)
This creature can't attack alone.
|
|
|
Rakdos Pit Dragon
   ( 4)
Creature — Dragon
(3/3)
 : This creature gains flying until end of turn.
: This creature gets +1/+0 until end of turn.
Hellbent — This creature has double strike as long as you have no cards in hand.
|
|
|
Rakdos, Patron of Chaos
   ( 6)
Legendary Creature — Demon
(6/6)
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
|
|
|
Ral, Monsoon Mage
  ( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
|
|
|
Ral, Storm Conduit
   ( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
|
|
|
Rally for the Throne
  ( 3)
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
|
|
|
Rally the Monastery
  ( 4)
Instant
This spell costs less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater.
|
|
|
Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
|
|
|
Rampaging Ferocidon
  ( 3)
Creature — Dinosaur
(3/3)
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
|
|
|
Rampaging Monument
 ( 4)
Artifact Creature — Cleric
(0/0)
Trample This creature enters with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
|
|
|
Ranger Squadron
   ( 6)
Creature — — Cat Ranger
(3/4)
Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
|
|
|
Ranger's Longbow
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+1 and has reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Rapacious Dragon
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Rapacious One
  ( 6)
Creature — Eldrazi Drone
(5/4)
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
|
|
|
Rapid Hybridization
 ( 1)
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
|
|
|
Rare-B-Gone
   ( 4)
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
|
|
|
Rasputin, the Oneiromancer
   ( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
|
|
|
Rassilon, the War President
   ( 5)
Legendary Creature — Time Lord Noble
(3/4)
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
|
|
|
Rat Colony
  ( 2)
Creature — Rat
(2/1)
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
|
|
|
Rathi Dragon
   ( 4)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, sacrifice it unless you sacrifice two Mountains.
|
|
|
Ratonhnhaké:ton
   ( 3)
Legendary Creature — Human Assassin
(3/3)
As long as Ratonhnhaké:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhaké:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
|
|
|
Ravenous Baboons
  ( 4)
Creature — Monkey
(2/2)
When this creature enters, destroy target nonbasic land.
|
|
|
Ravenous Demon
   ( 5)
Creature — Demon
(4/4)
Sacrifice a Human: Transform this creature. Activate only as a sorcery.
|
|
|
Raven's Run Dragoon
   ( 4)
Creature — Elf Knight
(3/3)
This creature can't be blocked by black creatures.
|
|
|
Raving Oni-Slave
  ( 2)
Creature — Ogre Warrior
(3/3)
When this creature enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
|
|
|
Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Ray of Revelation
  ( 2)
Instant
Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Razia's Purification
   ( 6)
Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
|
|
|
Razorjaw Oni
  ( 4)
Creature — Demon Spirit
(4/5)
Black creatures can't block.
|
|
|
Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Reaper of Flight Moonsilver
   ( 5)
Creature — Angel
(3/3)
Flying Delirium — Sacrifice another creature: This creature gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
|
|
|
Reasonable Doubt
  ( 2)
Instant
Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)
|
|
|
Reassembling Skeleton
  ( 2)
Creature — Skeleton Warrior
(1/1)
 : Return this card from your graveyard to the battlefield tapped.
|
|
|
Reaver Drone
 ( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
|
|
|
Rebbec, Architect of Ascension
  ( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
|
|
|
Rebellion of the Flamekin
  ( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
|
|
|
Rebuking Ceremony
   ( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
|
|
|
Recantation
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.
|
|
|
Reckless Abandon
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
|
|
|
Reckless One
  ( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
|
|
|
Reckoner Bankbuster
 ( 2)
Artifact — Vehicle
(4/4)
This Vehicle enters with three charge counters on it. , , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
|
|
|
Reckoner Shakedown
  ( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
|
|
|
Reckoner's Bargain
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
|
|
|
Reclamation
   ( 4)
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
|
|
|
Reclamation Sage
  ( 3)
Creature — Elf Shaman
(2/1)
When this creature enters, you may destroy target artifact or enchantment.
|
|
|
Recommission
  ( 2)
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
|
|
|
Recon Craft Theta
 ( 4)
Artifact — Vehicle
(4/4)
Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2
|
|
|
Reconnaissance
 ( 1)
Enchantment
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
|
|
|
Reconnaissance Mission
   ( 4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling ( , Discard this card: Draw a card.)
|
|
|
Reconstruct History
   ( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
|
|
|
Reconstructed Thopter
 ( 3)
Artifact Creature — Thopter
(2/1)
Flying Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
|
|
Reconstruction
 ( 1)
Sorcery
Return target artifact card from your graveyard to your hand.
|
|
|
Red Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Fire Breath — When this creature enters, it deals 4 damage to each opponent.
|
|
|
Redemption Arc
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)  : Exile enchanted creature.
|
|
|
Redemption Choir
   ( 4)
Creature — Vampire Cleric
(3/3)
Lifelink Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Reflection of Kiki-Jiki
( 0)
Enchantment Creature — Goblin Shaman
(2/2)
, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
|
|
|
Reflections of Littjara
  ( 5)
Enchantment
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
|
|
|
Refraction Elemental
( 0)
Creature — Elemental
(4/4)
Ward—Pay 2 life. Whenever you cast a spell, this creature deals 2 damage to each opponent.
|
|
|
Refraction Trap
  ( 4)
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
|
|
|
Regeneration
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Regenerations Restored
  ( 2)
Enchantment
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
|
|
|
Regna's Sanction
  ( 4)
Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
|
|
|
Reincarnation
   ( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
|
|
|
Reinforced Ronin
 ( 1)
Artifact Creature — Human Samurai
(2/2)
Haste At the beginning of your end step, return this creature to its owner's hand. Channel —  , Discard this card: Draw a card.
|
|
|
Reiver Demon
     ( 8)
Creature — Demon
(6/6)
Flying When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
|
|
|
Reject Imperfection
   ( 3)
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Rejuvenation Chamber
 ( 3)
Artifact
Fading 2 <I>(This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> : You gain 2 life.
|
|
|
Reliquary Monk
  ( 3)
Creature — Human Monk Cleric
(2/2)
When this creature dies, destroy target artifact or enchantment.
|
|
|
Reparations
   ( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
|
|
|
Repeated Reverberation
   ( 4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
|
|
|
Repercussion
   ( 3)
Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
|
|
|
Replication Specialist
  ( 5)
Creature — Moonfolk Artificer
(3/4)
Flying Whenever a nontoken artifact you control enters, you may pay  . If you do, create a token that's a copy of that artifact.
|
|
|
Replication Technique
  ( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
|
|
|
Reprobation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
|
|
|
Reptilian Reflection
  ( 3)
Enchantment
Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
|
|
|
Repulsive Mutation
   ( 2)
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
|
|
|
Requisition Raid
 ( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Destroy target artifact. + — Destroy target enchantment. + — Put a +1/+1 counter on each creature target player controls.
|
|
|
Resonance Technician
   ( 5)
Creature — Weird Detective
(4/4)
Flying When this creature enters, you may discard a card. If you do, investigate twice. , Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
|
|
|
Restless Apparition
   ( 3)
Creature — Spirit
(2/2)
  : This creature gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|