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Shu Elite Companions
  ( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Sidar Kondo of Jamuraa
   ( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Siege Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
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Siege Modification
   ( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
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Sigarda, Champion of Light
    ( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sigarda, Font of Blessings
   ( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
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Sigarda, Heron's Grace
   ( 5)
Legendary Creature — Angel
(4/5)
Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
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Sigarda, Host of Herons
    ( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Sigarda's Imprisonment
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Exile enchanted creature. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Sigarda's Summons
   ( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
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Sight Beyond Sight
  ( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sigil of Distinction
 ( 0)
Artifact — Equipment
This Equipment enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on this Equipment. Equip—Remove a charge counter from this Equipment.
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Sigil of the Empty Throne
   ( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigiled Contender
  ( 4)
Creature — Human Warrior
(3/3)
This creature has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Sigiled Sword of Valeron
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip 
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Silent Gravestone
 ( 1)
Artifact
Cards in graveyards can't be the targets of spells or abilities. , : Exile this artifact and all cards from all graveyards. Draw a card.
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Silundi Vision
  ( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Silverclad Ferocidons
   ( 7)
Creature — Dinosaur
(8/5)
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
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Silverwing Squadron
  ( 6)
Creature — Human Knight
(*/*)
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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Simoon
  ( 2)
Instant
Simoon deals 1 damage to each creature target opponent controls.
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Sinister Concierge
  ( 2)
Creature — Human Wizard
(2/1)
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
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Sinister Concoction
 ( 1)
Enchantment
, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
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Sinister Monolith
  ( 4)
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. , Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.
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Sinister Possession
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sinister Reflections
  ( 2)
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
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Siona, Captain of the Pyleas
   ( 3)
Legendary Creature — Human Soldier
(2/2)
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
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Siphon Insight
  ( 2)
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback   
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Sire of Stagnation
   ( 6)
Creature — Eldrazi
(5/7)
Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
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Siren of the Silent Song
   ( 3)
Creature — Zombie Siren
(2/1)
Flying Inspired — Whenever this creature becomes untapped, each opponent discards a card, then each opponent mills a card.
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Siren Song Lyre
 ( 2)
Artifact — Equipment
Equipped creature has " , : Tap target creature." Equip 
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Sivitri, Dragon Master
   ( 4)
Legendary Planeswalker — Sivitri
(4)
+1: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. −3: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. −7: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander.
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Skanos Dragonheart
  ( 5)
Legendary Creature — Dragon Ranger
(4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When this creature enters, it deals 1 damage to any target.
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Skeleton Crew
  ( 4)
Creature — Skeleton Pirate
(3/3)
Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)  : Return this card from your graveyard to the battlefield tapped.
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Skeleton Key
 ( 1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip 
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Skeleton Scavengers
  ( 3)
Creature — Skeleton
(0/0)
This creature enters with a +1/+1 counter on it. Pay for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
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Skeleton Ship
   ( 5)
Legendary Creature — Skeleton
(0/3)
When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.
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Skeletonize
  ( 5)
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with " : Regenerate this token."
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Skin Invasion
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return this card to the battlefield transformed under your control.
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Skithiryx, the Blight Dragon
   ( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx gains haste until end of turn.
 : Regenerate Skithiryx.
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Skitterbeam Battalion
 ( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Skittering Invasion
 ( 7)
Kindred Sorcery — Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Sky Diamond
 ( 2)
Artifact
This artifact enters tapped. : Add .
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Skyblade's Boon
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.  : Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
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Skyboon Evangelist
  ( 5)
Creature — Bird Advisor
(3/3)
Flying When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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Skyclave Apparition
   ( 3)
Creature — Kor Spirit
(2/2)
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
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Skyshroud Condor
  ( 2)
Creature — Bird
(2/2)
Cast this spell only if you've cast another spell this turn. Flying
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Skysovereign, Consul Flagship
 ( 5)
Legendary Artifact — Vehicle
(6/5)
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Slagstone Refinery
 ( 4)
Artifact
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Slash of Talons
 ( 1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
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Slaughter Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. represents colorless mana.)
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Slaughter the Strong
   ( 3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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Sleek Schooner
 ( 3)
Artifact — Vehicle
(4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sleeping Potion
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
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Slicer, High-Speed Antagonist
( 0)
Legendary Artifact — Vehicle
(3/2)
Living metal (During your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
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Slight Malfunction
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slip On the Ring
  ( 2)
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
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Slippery Bogbonder
  ( 4)
Creature — Human Druid
(3/3)
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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Slobad, Iron Goblin
  ( 3)
Legendary Creature — Phyrexian Goblin Artificer
(3/3)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Slow Motion
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay . When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Sludge Monster
   ( 5)
Creature — Horror
(5/5)
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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Slumbering Dragon
 ( 1)
Creature — Dragon
(3/3)
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
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Sly Requisitioner
  ( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Smoky Lounge // Misty Salon (Smoky Lounge)
  ( 3)
Enchantment — Room
At the beginning of your first main phase, add  . Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Smothering Abomination
   ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
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Snake Cult Initiation
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
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Sojourner's Companion
 ( 7)
Artifact Creature — Salamander
(4/4)
Affinity for artifacts Artifact landcycling ( , Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
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Solarion
 ( 7)
Artifact Creature — Construct
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on this creature.
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Soldier of the Pantheon
 ( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
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Solitary Confinement
  ( 3)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
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Soliton
 ( 5)
Artifact Creature — Construct
(3/4)
: Untap this creature.
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Soltari Champion
  ( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
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Soltari Monk
  ( 2)
Creature — Soltari Monk Cleric
(2/1)
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Visionary
   ( 3)
Creature — Soltari Cleric
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
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Solve the Equation
  ( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
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Sonar Strike
  ( 2)
Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
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Song of Blood
  ( 2)
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
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Song of Creation
    ( 4)
Enchantment
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
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