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Steelburr Champion
  ( 3)
Creature — Mouse Soldier
(1/1)
Offspring  (You may pay an additional  as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
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Stern Constable
 ( 1)
Creature — Human Soldier
(1/1)
, Discard a card: Tap target creature.
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Stern Lesson
  ( 3)
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Stet, Draconic Proofreader
   ( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Stew the Coneys
  ( 3)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Stickytongue Sentinel
  ( 3)
Creature — Frog Warrior
(3/3)
Reach When this creature enters, return up to one other target permanent you control to its owner's hand.
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Stillmoon Cavalier
   ( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : This creature gains flying until end of turn.
: This creature gains first strike until end of turn.
 :This creature gets +1/+0 until end of turn.
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Stillness in Motion
  ( 2)
Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
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Stinging Lionfish
  ( 2)
Enchantment Creature — Fish
(2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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Stinging Scorpion
  ( 5)
Host Creature — Scorpion
(3/2)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
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Stoic Champion
  ( 2)
Creature — Human Soldier
(2/2)
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
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Stone Catapult
  ( 5)
Creature — Human Soldier
(1/2)
: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
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Stone Drake (playtest)
   ( 5)
Creature — — Drake
(4/4)
Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.
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Stone Giant
   ( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Stone Haven Outfitter
  ( 2)
Creature — Kor Artificer Ally
(2/2)
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
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Stone Haven Pilgrim
  ( 2)
Creature — Kor Cleric
(2/2)
Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
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Stone Idol Generator
 ( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
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Stone Idol Trap
  ( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stone Kavu
  ( 5)
Creature — Kavu
(3/3)
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
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Stone of Erech
 ( 1)
Legendary Artifact
If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
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Stone Retrieval Unit
 ( 4)
Artifact Creature — Construct
(2/3)
When this creature enters, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Stone Spirit
  ( 5)
Creature — Elemental Spirit
(4/3)
This creature can't be blocked by creatures with flying.
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Stonebinder's Familiar
 ( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Stonebound Mentor
   ( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stonebrow, Krosan Hero
   ( 5)
Legendary Creature — Centaur Warrior
(4/4)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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Stonecloaker
  ( 3)
Creature — Gargoyle
(3/2)
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
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Stonecoil Serpent
 ( 0)
Artifact Creature — Snake
(0/0)
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
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Stone-Cold Basilisk
  ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stonefare Crocodile
  ( 3)
Creature — Crocodile
(3/2)
 : This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stoneforge Acolyte
 ( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stoneforge Masterwork
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip 
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Stoneforge Mystic
  ( 2)
Creature — Kor Artificer
(1/2)
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.  , : You may put an Equipment card from your hand onto the battlefield.
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Stonefury
   ( 5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stonehands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stonehewer Giant
   ( 5)
Creature — Giant Warrior
(4/4)
Vigilance  , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Stonehoof Chieftain
  ( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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Stonehorn Chanter
  ( 6)
Creature — Rhino Cleric
(4/4)
 : This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stonehorn Dignitary
  ( 4)
Creature — Rhino Soldier
(1/4)
When this creature enters, target opponent skips their next combat phase.
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Stonerise Spirit
  ( 2)
Creature — Spirit Bird
(1/2)
Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.
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Stone-Seeder Hierophant
   ( 4)
Creature — Human Druid
(1/1)
Landfall — Whenever a land you control enters, untap this creature. : Untap target land.
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Stoneshaker Shaman
  ( 3)
Creature — Human Shaman
(1/1)
At the beginning of each player's end step, that player sacrifices an untapped land of their choice.
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Stoneshock Giant
   ( 5)
Creature — Giant
(5/4)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, creatures without flying your opponents control can't block this turn.
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Stoneskin
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+10.
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Stonesplitter Bolt
  ( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
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Stone-Tongue Basilisk
    ( 7)
Creature — Basilisk
(4/5)
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block this creature do so.
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Stonewise Fortifier
  ( 2)
Creature — Human Wizard
(2/2)
 : Prevent all damage that would be dealt to this creature by target creature this turn.
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Stonewood Invocation
  ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Stonewood Invoker
  ( 2)
Creature — Elf Mutant
(2/2)
 : This creature gets +5/+5 until end of turn.
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Stonework Packbeast
 ( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
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Stonewright
 ( 1)
Creature — Human Shaman
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has " : This creature gets +1/+0 until end of turn."
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Stony Silence
  ( 2)
Enchantment
Activated abilities of artifacts can't be activated.
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Stony Strength
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
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Stonybrook Banneret
  ( 2)
Creature — Merfolk Wizard
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost less to cast.
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Stonybrook Schoolmaster
  ( 3)
Creature — Merfolk Wizard
(1/2)
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
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Storm Cauldron
 ( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Fleet Arsonist
  ( 5)
Creature — Orc Pirate
(4/4)
Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
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Storm Front
 ( 1)
Enchantment
 : Tap target creature with flying.
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Stormbeacon Blade
  ( 2)
Artifact — Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Stormbreath Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormcaller's Boon
   ( 4)
Enchantment
Sacrifice this enchantment: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Stormfront Riders
  ( 5)
Creature — Human Soldier
(4/3)
Flying When this creature enters, return two creatures you control to their owner's hand. Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Stormscale Scion
   ( 6)
Creature — Dragon
(4/4)
Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
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Stormwing Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Strange Augmentation
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
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Strange Inversion
  ( 3)
Instant — Arcane
Switch target creature's power and toughness until end of turn. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Stratadon
 ( 10)
Artifact Creature — Beast
(5/5)
Domain — This spell costs less to cast for each basic land type among lands you control. Trample
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Strax, Sontaran Nurse
   ( 5)
Legendary Creature — Alien Cleric
(5/5)
Vigilance, trample Grenades — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
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Stream of Consciousness
  ( 2)
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
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Stream of Unconsciousness
 ( 1)
Kindred Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Strength of Isolation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Stridehangar Automaton
 ( 3)
Artifact Creature — Construct
(1/4)
Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
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Strionic Resonator
 ( 2)
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
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Stromkirk Condemned
  ( 2)
Creature — Vampire Horror
(2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
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Strong Back
  ( 3)
Enchantment — Aura
Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
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Strong, the Brutish Thespian
   ( 6)
Legendary Creature — Mutant Berserker
(7/7)
Ward  Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
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Strongarm Monk
  ( 5)
Creature — Human Monk
(3/3)
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Strongarm Tactics
  ( 2)
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
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Strongarm Thug
  ( 3)
Creature — Human Mercenary
(1/1)
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
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Strongbox Raider
   ( 4)
Creature — Orc Pirate
(5/2)
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
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Stronghold Arena
  ( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Stronghold Assassin
   ( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
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Stronghold Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
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Stronghold Gambit
  ( 2)
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
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