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Transcendent Dragon
   ( 6)
Creature — Dragon
(4/3)
Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
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Transmutation
  ( 2)
Instant
Switch target creature's power and toughness until end of turn.
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Transmutation Font
 ( 5)
Artifact
: Create your choice of a Blood token, a Clue token, or a Food token.
, , Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Traumatic Revelation
  ( 2)
Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Travel Preparations
  ( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tread Upon
  ( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
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Treason of Isengard
  ( 3)
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Treasonous Ogre
  ( 4)
Creature — Ogre Shaman
(2/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add .
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Tree Monkey
 ( 1)
Creature — Monkey
(1/1)
Reach (This creature can block creatures with flying.)
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Tree of Perdition
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with this creature's toughness.
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Tree of Redemption
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with this creature's toughness.
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Trelasarra, Moon Dancer
  ( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Trepanation Blade
 ( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip 
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Trial of Agony
 ( 1)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
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Trial of Ambition
  ( 2)
Enchantment
When this enchantment enters, target opponent sacrifices a creature of their choice. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Triskelion
 ( 6)
Artifact Creature — Construct
(1/1)
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Triton Cavalry
  ( 4)
Creature — Merfolk Soldier
(2/4)
Heroic — Whenever you cast a spell that targets this creature, you may return target enchantment to its owner's hand.
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Triton Fortune Hunter
  ( 3)
Creature — Merfolk Soldier
(2/2)
Heroic — Whenever you cast a spell that targets this creature, draw a card.
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Triton Tactics
 ( 1)
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
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Triton Wavebreaker
 ( 1)
Enchantment Creature — Merfolk Wizard
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Enchanted creature gets +1/+1 and has prowess.
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Triton Waverider
  ( 4)
Creature — Merfolk Wizard
(3/3)
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
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Triumphant Reckoning
    ( 9)
Sorcery
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
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Trivia Contest (Trivia Contest (a))
( 0)
Artifact — Attraction
Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 2, 3, 6
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Trivia Contest (Trivia Contest (b))
( 0)
Artifact — Attraction
Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 2, 4, 6
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Trivia Contest (Trivia Contest (c))
( 0)
Artifact — Attraction
Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 2, 5, 6
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Trivia Contest (Trivia Contest (d))
( 0)
Artifact — Attraction
Visit — An opponent chooses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 3, 4, 6
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Trivia Contest (Trivia Contest (e))
( 0)
Artifact — Attraction
Visit — An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 3, 5, 6
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Trivia Contest (Trivia Contest (f))
( 0)
Artifact — Attraction
Visit — An opponent chooses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize Prize — You get   , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 4, 5, 6
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Trostani's Summoner
   ( 7)
Creature — Elf Shaman
(1/1)
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
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Trove of Temptation
  ( 4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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True Conviction
    ( 6)
Enchantment
Creatures you control have double strike and lifelink.
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Trumpeting Armodon
  ( 4)
Creature — Elephant
(3/3)
 : Target creature blocks this creature this turn if able.
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Trusty Companion
  ( 2)
Creature — Hyena
(3/2)
Vigilance This creature can't attack alone.
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Truth or Consequences
   ( 4)
Sorcery
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
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Trygon Predator
   ( 3)
Creature — Beast
(2/3)
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Trygon Prime
   ( 4)
Creature — Tyranid
(4/4)
Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
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Trynn, Champion of Freedom
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
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Tukatongue Thallid
 ( 1)
Creature — Fungus
(1/1)
When this creature dies, create a 1/1 green Saproling creature token.
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Tunnel Vision
  ( 6)
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
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Twice Upon a Time
   ( 6)
Sorcery
Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
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Twinblade Invocation
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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Twisted Abomination
  ( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Twisted Reflection
  ( 2)
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Two-Headed Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Menace (This creature can't be blocked except by two or more creatures.) This creature can block an additional creature each combat.  : This creature gets +2/+0 until end of turn.
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Typhoon
  ( 3)
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
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Tyranid Invasion
  ( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
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Uchuulon
  ( 4)
Creature — Crab Ooze Horror
(*/4)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
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Ugin, the Spirit Dragon
 ( 8)
Legendary Planeswalker — Ugin
(7)
+2: Ugin deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Ugin's Conjurant
 ( 0)
Creature — Spirit Monk
(0/0)
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
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Ugin's Construct
 ( 4)
Artifact Creature — Construct
(4/5)
When this creature enters, sacrifice a permanent that's one or more colors.
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Uktabi Kong
    ( 8)
Creature — Ape
(8/8)
Trample When this creature enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
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Ulrich, Uncontested Alpha
( 0)
Legendary Creature — Werewolf
(6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
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Ultramarines Honour Guard
  ( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
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Unbreakable Bond
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unbreakable Formation
  ( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Uncontrollable Anger
   ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Unconventional Tactics
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay . If you do, return this card from your graveyard to your hand.
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Undead Executioner
  ( 4)
Creature — Zombie
(2/2)
When this creature dies, you may have target creature get -2/-2 until end of turn.
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Undercellar Myconid
  ( 3)
Creature — Fungus
(1/2)
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
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Undergrowth Champion
   ( 3)
Creature — Elemental
(2/2)
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Undergrowth Recon
   ( 3)
Enchantment
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
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Unexpected Conversion
  ( 3)
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
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Unexplained Vision
  ( 5)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
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Unforgiving One
  ( 3)
Creature — Spirit
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Unified Front
  ( 4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
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Unite the Coalition
      ( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
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United Battlefront
  ( 4)
Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Universal Automaton
 ( 1)
Artifact Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)
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Unlicensed Disintegration
   ( 3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Unnatural Aggression
  ( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unnatural Moonrise
  ( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unnatural Predation
 ( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unnatural Restoration
  ( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unnatural Selection
  ( 2)
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Unpredictable Cyclone
   ( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling ( , Discard this card: Draw a card.)
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Unquestioned Authority
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
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Unsanctioned Ancient Juggler
( 0)
Stickers
2 — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 4 — Indestructible 2 — 3/2 3 — 5/4
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Unstable Frontier
( 0)
Land
: Add .
: Target land you control becomes the basic land type of your choice until end of turn.
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Unstable Mutation
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Unstable Robot Dragon
( 0)
Stickers
2 — : Switch this creature's power and toughness until end of turn. 4 — Whenever this creature attacks, it gets +5/+5 until end of turn. 2 — 3/2 3 — 2/7
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Unsummon
 ( 1)
Instant
Return target creature to its owner's hand.
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Untimely Malfunction
  ( 2)
Instant
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
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Urban Burgeoning
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."
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