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Volatile Arsonist
   ( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Volcanic Eruption
    ( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Volcanic Submersion
  ( 5)
Sorcery
Destroy target artifact or land. Cycling ( , Discard this card: Draw a card.)
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Volcanic Vision
   ( 7)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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Volcano Hellion
   ( 4)
Creature — Hellion
(6/5)
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Volition Reins
    ( 6)
Enchantment — Aura
Enchant permanent When this Aura enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
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Volo, Guide to Monsters
   ( 4)
Legendary Creature — Human Wizard
(3/2)
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
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Volrath's Dungeon
   ( 4)
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
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Volrath's Motion Sensor
 ( 1)
Enchantment — Aura
Enchant player As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand. When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.
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Voltaic Construct
 ( 4)
Artifact Creature — Golem Construct
(2/2)
: Untap target artifact creature.
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Voltaic Visionary
  ( 2)
Creature — Human Wizard
(3/1)
: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with this creature, transform this creature.
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Vona, Butcher of Magan
   ( 5)
Legendary Creature — Vampire Knight
(4/4)
Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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Vona's Hunger
  ( 3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
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Voracious Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
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Voracious Typhon
   ( 4)
Creature — Snake Beast
(4/4)
Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
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Vorinclex, Monstrous Raider
   ( 6)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Vraan, Executioner Thane
  ( 2)
Legendary Creature — Phyrexian Vampire
(2/2)
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
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Vraska, Regal Gorgon
   ( 7)
Legendary Planeswalker — Vraska
(5)
+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. −3: Destroy target creature. −10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.
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Vraska, Scheming Gorgon
   ( 6)
Legendary Planeswalker — Vraska
(5)
+2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
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Vraska's Conquistador
  ( 2)
Creature — Vampire Soldier
(2/1)
Whenever this creature attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
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Vraska's Contempt
   ( 4)
Instant
Exile target creature or planeswalker. You gain 2 life.
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Vraska's Stoneglare
   ( 6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Vrondiss, Rage of Ancients
   ( 5)
Legendary Creature — Dragon Barbarian
(5/4)
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
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Vronos, Masked Inquisitor
   ( 5)
Legendary Planeswalker — Vronos
(5)
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
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Wake of Destruction
    ( 6)
Sorcery
Destroy target land and all other lands with the same name as that land.
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Wake the Dragon
   ( 6)
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Wake the Reflections
 ( 1)
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
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Wakestone Gargoyle
  ( 4)
Creature — Gargoyle
(3/4)
Defender, flying  : Creatures you control with defender can attack this turn as though they didn't have defender.
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Walk the Aeons
   ( 6)
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
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Walking Desecration
  ( 3)
Creature — Zombie
(1/1)
, : Creatures of the creature type of your choice attack this turn if able.
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Walking Sponge
  ( 2)
Creature — Sponge
(1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
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Wall of Bone
  ( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Wall of Diffusion
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
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Wall of Distortion
   ( 4)
Creature — Wall
(1/3)
Defender (This creature can't attack.)  , : Target player discards a card. Activate only as a sorcery.
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Wall of One Thousand Cuts
   ( 5)
Creature — Wall
(3/5)
Defender, flying : This creature can attack this turn as though it didn't have defender.
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Wall of Opposition
   ( 5)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn.
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Wall of Stone
   ( 3)
Creature — Wall
(0/8)
Defender (This creature can't attack.)
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Wall of Tombstones
  ( 2)
Creature — Wall
(0/1)
Defender (This creature can't attack.) At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>
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Wall of Wonder
   ( 4)
Creature — Wall
(1/5)
Defender (This creature can't attack.)   : This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
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Wand of Wonder
  ( 4)
Artifact
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1–9 | X is one. 10–19 | X is two. 20 | X is three.
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Wanderer's Intervention
  ( 2)
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
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Wandering Champion
  ( 2)
Creature — Human Monk
(3/1)
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
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War Falcon
 ( 1)
Creature — Bird
(2/1)
Flying This creature can't attack unless you control a Knight or a Soldier.
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Ward of Bones
 ( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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Warden of the Beyond
  ( 3)
Creature — Human Wizard
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as an opponent owns a card in exile.
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Wardscale Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying As long as this creature is attacking, defending player can't cast spells.
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Warmonger
  ( 4)
Creature — Minotaur Monger
(3/3)
: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
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Warmonger Hellkite
   ( 6)
Creature — Dragon
(5/5)
Flying All creatures attack each combat if able.  : Attacking creatures get +1/+0 until end of turn.
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Warmonger's Chariot
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Warped Devotion
  ( 3)
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
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Warrior's Honor
  ( 3)
Instant
Creatures you control get +1/+1 until end of turn.
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Warriors' Lesson
 ( 1)
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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Wasteland Scorpion
  ( 3)
Creature — Scorpion
(2/2)
Deathtouch Cycling ( , Discard this card: Draw a card.)
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Watchful Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
 : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Water Gun Balloon Game
 ( 2)
Artifact
As this artifact enters, each player puts a pop counter on "0." Whenever a player casts a spell, move that player's pop counter up one. Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."
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Waterfront Bouncer
  ( 2)
Creature — Merfolk Spellshaper
(1/1)
, , Discard a card: Return target creature to its owner's hand.
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Watertight Gondola
( 0)
Artifact — Vehicle
(4/4)
Vigilance Descend 8 — This Vehicle can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Wave of Reckoning
  ( 5)
Sorcery
Each creature deals damage to itself equal to its power.
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Wavecrash Triton
  ( 3)
Creature — Merfolk Wizard
(1/4)
Heroic — Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Waves of Aggression
   ( 5)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Waxing Moon
  ( 2)
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
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Weakstone
 ( 4)
Artifact
Attacking creatures get -1/-0.
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Weakstone's Subjugation
 ( 1)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, you may pay . If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
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Weapon Rack
 ( 4)
Artifact
This artifact enters with three +1/+1 counters on it. : Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
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Weapon Surge
 ( 1)
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload  (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Weaponcraft Enthusiast
  ( 3)
Creature — Aetherborn Artificer
(0/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Weaponized Scrap (playtest)
 ( 4)
Artifact Creature — — Construct
(6/6)
Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
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Weapons Trainer
  ( 2)
Creature — Human Soldier Ally
(3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
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Weary Prisoner
  ( 4)
Creature — Human Werewolf
(2/6)
Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Weathered Runestone
 ( 2)
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Weaver of Harmony
  ( 2)
Enchantment Creature — Snake Druid
(2/2)
Other enchantment creatures you control get +1/+1. , : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Wedding Invitation
 ( 2)
Artifact
When this artifact enters, draw a card. , Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
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Wee Champion
 ( 1)
Creature — Minotaur Child Guest
(0/1)
Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.
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Wee Dragonauts
   ( 3)
Creature — Faerie Wizard
(1/3)
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
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Wei Elite Companions
  ( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Weight of Conscience
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
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Welder Automaton
 ( 2)
Artifact Creature — Construct
(2/1)
 : This creature deals 1 damage to each opponent.
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Weldfast Monitor
 ( 3)
Artifact Creature — Lizard
(3/2)
: This creature gains menace until end of turn.
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Well Done
   ( 4)
Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
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Whalebone Glider
 ( 2)
Artifact
, : Target creature with power 3 or less gains flying until end of turn.
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What Must Be Done
   ( 5)
Sorcery
Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
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Wheel of Sun and Moon
  ( 2)
Enchantment — Aura
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
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Whetstone
 ( 3)
Artifact
: Each player mills two cards.
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Whiptongue Frog
  ( 3)
Creature — Frog
(1/3)
: This creature gains flying until end of turn.
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Whiptongue Hydra
  ( 6)
Creature — Lizard Hydra
(4/4)
Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
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Whir of Invention
    ( 3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
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White Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Whitemane Lion
  ( 2)
Creature — Cat
(2/2)
Flash When this creature enters, return a creature you control to its owner's hand.
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Widget Contraption
( 0)
Artifact — Contraption
Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Wild Evocation
  ( 6)
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Wild Mongrel
  ( 2)
Creature — Dog
(2/2)
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
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Wild Onslaught
  ( 4)
Instant
Kicker (You may pay an additional as you cast this spell.) Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
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