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Wildsong Howler
( 0)
Creature — Werewolf
(4/4)
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Will, Scion of Peace
   ( 3)
Legendary Creature — Human Wizard
(2/4)
Vigilance : Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
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Wilson, Refined Grizzly
  ( 2)
Legendary Creature — Bear Warrior
(2/2)
This spell can't be countered. Vigilance, reach, trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Choose a Background (You can have a Background as a second commander.)
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Wind Zendikon
 ( 1)
Enchantment — Aura
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Winding Constrictor
  ( 2)
Creature — Snake
(2/3)
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
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Winds of Abandon
  ( 2)
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload   (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Wine of Blood and Iron
 ( 3)
Artifact
: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice this artifact at the beginning of the next end step.
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Wingfold Pteron
  ( 6)
Creature — Dinosaur
(3/6)
This creature enters with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Winter Moon
 ( 2)
Artifact
Players can't untap more than one nonbasic land during their untap steps.
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Wintermoon Mesa
( 0)
Land
This land enters tapped. : Add .
, , Sacrifice this land: Tap two target lands.
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Winter's Intervention
  ( 2)
Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
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Wire Surgeons
   ( 6)
Creature — Human Artificer
(6/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Wishmonger
  ( 4)
Creature — Unicorn Monger
(3/3)
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
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Withering Boon
  ( 2)
Instant
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
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Witness Protection
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
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Witty Demon (playtest)
   ( 3)
Creature — — Demon
(4/3)
Flying When CARDNAME enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, CARDNAME deals 4 damage to you.
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Woebringer Demon
   ( 5)
Creature — Demon
(4/4)
Flying At the beginning of each player's upkeep, that player sacrifices a creature of their choice. If the player can't, sacrifice this creature.
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Wolfkin Bond
  ( 5)
Enchantment — Aura
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
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Wonder
  ( 4)
Creature — Incarnation
(2/2)
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
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Wonderscape Sage
  ( 2)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Draw a card. Then discard a card unless that land had a nonbasic land type.
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Wondrous Crucible
 ( 7)
Artifact
Permanents you control have ward . At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
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Woodcaller Automaton
 ( 10)
Artifact Creature — Construct
(8/8)
When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Woodland Champion
  ( 2)
Creature — Elf Scout
(2/2)
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
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Worldgorger Dragon
    ( 6)
Creature — Nightmare Dragon
(7/7)
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
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Wound Reflection
  ( 6)
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Wowzer, the Aspirational (playtest)
       ( 7)
Legendary Snow Creature — — Wurm
(10/10)
Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
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Wrathful Red Dragon
   ( 5)
Creature — Dragon
(5/5)
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
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Wrenn and One (playtest)
( 0)
Land Planeswalker — — Wrenn
(1)
+1: Wrenn and One gains " : Add " until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add for each creature you control."
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Wretched Bonemass
( 0)
Creature — Skeleton Horror
(*/*)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. This creature has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Wretched Confluence
   ( 5)
Instant
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
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Wretched Throng
  ( 2)
Creature — Zombie Horror
(2/1)
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
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Wrinkly Monkey Shenanigans
( 0)
Stickers
2 — : Target creature can't block this creature this turn. 4 — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. 2 — 2/4 3 — 7/2
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Wrong Turn
  ( 3)
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
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Wu Longbowman
  ( 3)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Wumpus Aberration
  ( 4)
Creature — Eldrazi Beast
(6/6)
Devoid (This card has no color.) When you cast this spell, if wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
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Wyll, Blade of Frontiers
  ( 2)
Legendary Creature — Human Warlock
(1/1)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
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Xathrid Demon
    ( 6)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap this creature and you lose 7 life.
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Xathrid Gorgon
  ( 6)
Creature — Gorgon
(3/6)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)  , : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
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Xiahou Dun, the One-Eyed
   ( 4)
Legendary Creature — Human Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
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Yasova Dragonclaw
  ( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay   . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
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Yavimaya Iconoclast
  ( 2)
Creature — Elf
(3/2)
Kicker (You may pay an additional as you cast this spell.) Trample When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
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Yavimaya Scion
  ( 5)
Creature — Treefolk
(4/4)
Protection from artifacts
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Yawgmoth Demon
   ( 6)
Creature — Phyrexian Demon
(6/6)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
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Yes Man, Personal Securitron
  ( 3)
Legendary Artifact Creature — Robot
(2/2)
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
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Yidaro, Wandering Monster
   ( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling   When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
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Yorion, Sky Nomad
   ( 5)
Legendary Creature — Bird Serpent
(4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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Yotian Frontliner
 ( 1)
Artifact Creature — Soldier
(1/1)
Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn. Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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You Find Some Prisoners
  ( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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You Happen On a Glade
  ( 3)
Instant
Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.
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You Hear Something on Watch
  ( 2)
Instant
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
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You Look Upon the Tarrasque
  ( 5)
Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
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You're Ambushed on the Road
 ( 1)
Instant
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
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You're Confronted by Robbers
  ( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
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Yuan-Ti Malison
  ( 2)
Creature — Snake Rogue
(2/1)
This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Yuki-Onna
  ( 4)
Creature — Spirit
(3/1)
When this creature enters, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
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Yukora, the Prisoner
   ( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
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Zada, Hedron Grinder
  ( 4)
Legendary Creature — Goblin Ally
(3/3)
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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Zaffai, Thunder Conductor
   ( 4)
Legendary Creature — Human Shaman
(1/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai deals 10 damage to an opponent chosen at random.
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Zar Ojanen, Scion of Efrava
   ( 5)
Legendary Creature — Cat Warrior
(4/4)
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
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Zealot's Conviction
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zealous Persecution
  ( 2)
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
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Zektar Shrine Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
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Zelyon Sword
 ( 3)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature gets +2/+0 for as long as this artifact remains tapped.
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Zenith Chronicler
 ( 2)
Artifact Creature — Phyrexian Construct
(3/1)
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
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Zhao Zilong, Tiger General
   ( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.
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Zimone and Dina
   ( 3)
Legendary Creature — Human Dryad
(3/4)
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
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Zimone, All-Questioning
   ( 3)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
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Zimone, Mystery Unraveler
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Zimone, Paradox Sculptor
   ( 4)
Legendary Creature — Human Wizard
(1/4)
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.  , : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
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Zimone's Hypothesis
   ( 5)
Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
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Zodiac Dragon
   ( 9)
Creature — Dragon
(8/8)
When this creature is put into your graveyard from the battlefield, you may return it to your hand.
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Zodiac Monkey
  ( 2)
Creature — Monkey
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zof Consumption
   ( 6)
Sorcery
Each opponent loses 4 life and you gain 4 life.
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Zombie Infestation
  ( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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Zone of Flame (playtest)
    ( 7)
Enchantment — — Aura
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
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Monster Manual (Zoological Study)
  ( 3)
Sorcery — Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Zoyowa Lava-Tongue
  ( 2)
Legendary Creature — Goblin Warlock
(2/2)
Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
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Zygon Infiltrator
  ( 3)
Creature — Alien Shapeshifter Soldier
(3/2)
Body-print —  : Tap another target creature and put a stun counter on it. This creature becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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