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Broken Bond
  ( 2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
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Broken Concentration
   ( 3)
Instant
Counter target spell. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Brokers Confluence
    ( 5)
Instant
Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
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Brontotherium
   ( 6)
Creature — Beast
(5/3)
Trample Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Bronze Bombshell
 ( 4)
Artifact Creature — Construct
(4/1)
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
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Bronze Calendar
 ( 4)
Artifact
Spells you cast cost less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.
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Bronze Cudgels
 ( 1)
Artifact — Equipment
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bronze Guardian
  ( 5)
Artifact Creature — Golem
(*/5)
Double strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other artifacts you control have ward . Bronze Guardian's power is equal to the number of artifacts you control.
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Bronze Horse
 ( 7)
Artifact Creature — Horse
(4/4)
Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
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Bronze Sword
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bronze Tablet
 ( 6)
Artifact
Remove this card from your deck before playing if you're not playing for ante. This artifact enters tapped. , : Exile this artifact and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put this card into its owner's graveyard. Otherwise, that player owns this card and you own the other exiled card.
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Bronze Walrus
 ( 3)
Artifact Creature — Walrus
(2/2)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) : Add one mana of any color.
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Bronzebeak Foragers
  ( 4)
Creature — Dinosaur
(3/4)
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.  : Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
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Bronzebeak Moa
   ( 4)
Creature — Bird
(2/2)
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
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Bronzeplate Boar
  ( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Brood Monitor
   ( 6)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) When this creature enters, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
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Broodmate Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
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Brutal Expulsion
   ( 4)
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Brutal Suppression
 ( 1)
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
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Burgeoning
 ( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Burning Cinder Fury of Crimson Chaos Fire
  ( 4)
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.
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Burning-Rune Demon
   ( 6)
Creature — Demon Berserker
(6/6)
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
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Burnout Bashtronaut
 ( 1)
Creature — Goblin Warrior
(1/1)
Menace Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
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Burrenton Forge-Tender
 ( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
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Burrenton Shield-Bearers
  ( 5)
Creature — Kithkin Soldier
(3/3)
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
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By Invitation Only
   ( 5)
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
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Bygone Bishop
  ( 3)
Creature — Spirit Cleric
(2/3)
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Bygone Marvels
  ( 2)
Sorcery
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
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Byrke, Long Ear of the Law
   ( 6)
Legendary Creature — Rabbit Soldier
(4/4)
Vigilance When Byrke enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
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Cabal Archon
  ( 3)
Creature — Human Cleric
(2/2)
, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
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Cabal Conditioning
  ( 7)
Sorcery
Any number of target players each discard a number of cards equal to the greatest mana value among permanents you control.
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Cabaretti Confluence
    ( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
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Cacophodon
  ( 4)
Creature — Dinosaur
(2/5)
Enrage — Whenever this creature is dealt damage, untap target permanent.
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Cacophony Scamp
 ( 1)
Creature — Phyrexian Goblin Warrior
(1/1)
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) When this creature dies, it deals damage equal to its power to any target.
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Cacophony Unleashed
   ( 7)
Enchantment
When this enchantment enters, if you cast it, destroy all nonenchantment creatures. Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
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Caesar, Legion's Emperor
    ( 4)
Legendary Creature — Human Soldier
(4/4)
Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar deals damage equal to the number of creature tokens you control to target opponent.
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Caldaia Strongarm
  ( 5)
Creature — Human Warrior
(2/3)
When this creature enters, put two +1/+1 counters on target creature. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Caldera Hellion
   ( 5)
Creature — Hellion
(3/3)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals 3 damage to each creature.
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Call In a Professional
  ( 3)
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
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Call of the Full Moon
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
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Call the Scions
  ( 3)
Sorcery
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
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Call the Spirit Dragons
     ( 5)
Enchantment
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
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Campus Renovation
   ( 5)
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Candlekeep Inspiration
  ( 5)
Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
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Canker Abomination
   ( 4)
Creature — Treefolk Horror
(6/6)
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
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Canonized in Blood
  ( 2)
Enchantment
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)   , Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.
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Canopy Dragon
   ( 6)
Creature — Dragon
(4/4)
Trample  : This creature gains flying and loses trample until end of turn.
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Canyon Crab
  ( 2)
Creature — Crab
(0/5)
 : This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
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Canyon Drake
   ( 4)
Creature — Drake
(1/2)
Flying , Discard a card at random: This creature gets +2/+0 until end of turn.
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Canyon Jerboa
  ( 3)
Creature — Mouse
(1/2)
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
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Canyon Vaulter
  ( 2)
Creature — Kor Pilot
(3/1)
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
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Canyon Wildcat
  ( 2)
Creature — Cat
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Captured by the Consulate
  ( 4)
Enchantment — Aura
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
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Carbonize
  ( 3)
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Careful Consideration
   ( 4)
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
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Carnifex Demon
   ( 6)
Creature — Phyrexian Demon
(6/6)
Flying This creature enters with two -1/-1 counters on it. , Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
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Carrier Pigeons
  ( 4)
Creature — Bird
(1/1)
Flying When this creature enters, draw a card at the beginning of the next turn's upkeep.
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Carrion
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
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Carrion Ants
   ( 4)
Creature — Insect
(0/1)
: This creature gets +1/+1 until end of turn.
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Carrion Call
  ( 4)
Instant
Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Carrion Crow
  ( 3)
Creature — Zombie Bird
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature enters tapped.
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Carrion Cruiser
  ( 3)
Artifact — Vehicle
(3/2)
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Carrion Feeder
 ( 1)
Creature — Zombie
(1/1)
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
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Carrion Grub
  ( 4)
Creature — Insect
(0/5)
This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard. When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
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Carrion Howler
  ( 4)
Creature — Zombie Wolf
(2/2)
Pay 1 life: This creature gets +2/-1 until end of turn.
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Carrion Imp
  ( 4)
Creature — Imp
(2/3)
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
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Carrion Locust
  ( 3)
Creature — Insect Horror
(2/1)
Flying When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
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Carrion Rats
 ( 1)
Creature — Rat
(2/1)
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
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Carrion Wall
   ( 3)
Creature — Wall
(3/2)
Defender (This creature can't attack.)  : Regenerate this creature.
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Carrion Wurm
   ( 5)
Creature — Zombie Wurm
(6/5)
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
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Carth the Lion
   ( 4)
Legendary Creature — Human Warrior
(3/5)
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional +1 to activate.
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Cartographer's Companion
 ( 3)
Artifact Creature — Gnome
(2/1)
When this creature enters, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Cartouche of Ambition
  ( 3)
Enchantment — Aura Cartouche
Enchant creature you control When this Aura enters, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
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Case of the Crimson Pulse
  ( 3)
Enchantment — Case
When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
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Case of the Filched Falcon
 ( 1)
Enchantment — Case
When this Case enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved —  , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
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Case of the Gorgon's Kiss
 ( 1)
Enchantment — Case
When this Case enters, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
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Case of the Stashed Skeleton
  ( 2)
Enchantment — Case
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved —  , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
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Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Catacomb Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
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Catalyst Stone
 ( 2)
Artifact
Flashback costs you pay cost less. Flashback costs your opponents pay cost more.
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Cateran Summons
 ( 1)
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
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