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Kargan Dragonlord
  ( 2)
Creature — Human Warrior
(2/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample : This creature gets +1/+0 until end of turn.
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Kargan Intimidator
  ( 2)
Creature — Human Warrior
(3/1)
Cowards can't block Warriors. : Choose one that hasn't been chosen this turn —
• This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
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Karn, Legacy Reforged
 ( 5)
Legendary Artifact Creature — Golem
(*/*)
Karn's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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Karn, the Great Creator
 ( 4)
Legendary Planeswalker — Karn
(5)
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
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Karn's Temporal Sundering
   ( 6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
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Kashi-Tribe Warriors
   ( 5)
Creature — Snake Warrior
(2/4)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Kasmina, Enigmatic Mentor
  ( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Katsumasa, the Animator
   ( 4)
Legendary Creature — Moonfolk Artificer
(3/3)
Flying  : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
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Kavu Aggressor
  ( 3)
Creature — Kavu
(3/2)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> This creature can't block. If this creature was kicked, it enters with a +1/+1 counter on it.
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Kavu Predator
  ( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
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Kaya the Inexorable
   ( 5)
Legendary Planeswalker — Kaya
(5)
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." −3: Exile target nonland permanent. −7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
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Kaya, Orzhov Usurper
   ( 3)
Legendary Planeswalker — Kaya
(3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
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Kaya's Ghostform
 ( 1)
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
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Kazuul Warlord
  ( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
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Kazuul's Toll Collector
  ( 3)
Creature — Ogre Warrior
(3/2)
: Attach target Equipment you control to this creature. Activate only as a sorcery.
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Keen-Eyed Curator
  ( 2)
Creature — Raccoon Scout
(3/3)
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. : Exile target card from a graveyard.
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Keensight Mentor
  ( 3)
Creature — Human Cleric
(1/4)
When this creature enters, put a vigilance counter on target non-Human creature you control.  , : Put a +1/+1 counter on each creature you control with vigilance.
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Keeper of the Accord
  ( 4)
Creature — Human Soldier
(3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Keeper of the Sacred Word
  ( 3)
Creature — Human Druid
(2/3)
As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
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Keeper of Tresserhorn
  ( 6)
Creature — Avatar
(6/6)
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
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Keepsake Gorgon
   ( 5)
Creature — Gorgon
(2/5)
Deathtouch   : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
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Kefnet's Last Word
   ( 4)
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
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Keldon Warlord
   ( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Kenrith's Transformation
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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Keranos, God of Storms
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Keskit, the Flesh Sculptor
  ( 3)
Legendary Creature — Phyrexian Human Artificer
(1/3)
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
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Kessig Forgemaster
  ( 2)
Creature — Human Shaman Werewolf
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Khorvath Brightflame
  ( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
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Khorvath's Fury
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
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Kianne, Corrupted Memory
   ( 4)
Legendary Creature — Illusion
(2/2)
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
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Kick in the Door
 ( 1)
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Kiki-Jiki, Mirror Breaker
    ( 5)
Legendary Creature — Goblin Shaman
(2/2)
Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
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Kindly Ancestor
  ( 3)
Creature — Spirit
(2/3)
Lifelink Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Kinsbaile Borderguard
   ( 3)
Creature — Kithkin Soldier
(1/1)
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kiora Bests the Sea God
   ( 7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
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Kiora, Behemoth Beckoner
  ( 3)
Legendary Planeswalker — Kiora
(7)
Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.
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Kiora, Master of the Depths
   ( 4)
Legendary Planeswalker — Kiora
(4)
+1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. −8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
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Kiora, Sovereign of the Deep
   ( 5)
Legendary Creature — Merfolk Noble
(4/5)
Vigilance, ward  Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Kiora, the Crashing Wave
   ( 4)
Legendary Planeswalker — Kiora
(2)
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. −1: Draw a card. You may play an additional land this turn. −5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
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Kiora, the Rising Tide
  ( 3)
Legendary Creature — Merfolk Noble
(3/2)
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
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Kiora, the Tide's Fury
  ( 4)
Legendary Planeswalker — — Kiora
+1: Conjure a card named Kraken Hatchling into your hand. +1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. −3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
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Kiora's Dambreaker
  ( 6)
Creature — Leviathan
(5/6)
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Kiora's Dismissal
 ( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
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Kirin-Touched Orochi
( 0)
Enchantment Creature — Snake Monk
(1/1)
Whenever this creature attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
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Kitesail Corsair
  ( 2)
Creature — Human Pirate
(2/1)
This creature has flying as long as it's attacking.
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Kithkin Armor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
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Kitsune Loreweaver
  ( 2)
Creature — Fox Cleric
(2/1)
 : This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
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Kitsune Palliator
  ( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Kjeldoran Dead
 ( 1)
Creature — Skeleton
(3/1)
When this creature enters, sacrifice a creature. : Regenerate this creature.
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Kjeldoran Elite Guard
  ( 4)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
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Kjeldoran Escort
   ( 4)
Creature — Human Soldier
(2/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Frostbeast
   ( 5)
Creature — Elemental Beast
(2/4)
At end of combat, destroy all creatures blocking or blocked by this creature.
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Kjeldoran Gargoyle
  ( 6)
Creature — Gargoyle
(3/3)
Flying, first strike Whenever this creature deals damage, you gain that much life.
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Kjeldoran Guard
  ( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
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Kjeldoran Home Guard
  ( 4)
Creature — Human Soldier
(1/6)
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
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Kjeldoran Javelineer
 ( 1)
Creature — Human Soldier
(1/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : This creature deals damage equal to the number of age counters on it to target attacking or blocking creature.
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Kjeldoran Knight
  ( 2)
Creature — Human Knight
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)  : This creature gets +1/+0 until end of turn.
 : This creature gets +0/+2 until end of turn.
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Kjeldoran Outrider
  ( 2)
Creature — Human Soldier
(2/2)
: This creature gets +0/+1 until end of turn.
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Kjeldoran Phalanx
  ( 6)
Creature — Human Soldier
(2/5)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Pride
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.  : Attach this Aura to target creature other than enchanted creature.
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Kjeldoran Royal Guard
   ( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
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Kjeldoran Skycaptain
  ( 5)
Creature — Human Soldier
(2/2)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Skyknight
  ( 3)
Creature — Human Knight
(1/1)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran War Cry
  ( 2)
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
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Kjeldoran Warrior
 ( 1)
Creature — Human Warrior
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Knight in ________ Armor
  ( 2)
Creature — Human Knight Performer
(2/1)
First strike As this creature enters, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.
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Knight of Glory
  ( 2)
Creature — Human Knight
(2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Knight of Sorrows
  ( 5)
Creature — Human Knight
(3/3)
This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Knight of the White Orchid
  ( 2)
Creature — Human Knight
(2/2)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Knight of Valor
  ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>  : Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
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Knightly Valor
  ( 5)
Enchantment — Aura
Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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Knights of Thorn
  ( 4)
Creature — Human Knight
(2/2)
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kobold Overlord
  ( 2)
Creature — Kobold
(1/2)
First strike Other Kobold creatures you control have first strike.
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Kodama of the North Tree
    ( 5)
Legendary Creature — Spirit
(6/4)
Trample Shroud (This creature can't be the target of spells or abilities.)
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Kolaghan Forerunners
  ( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan Stormsinger
 ( 1)
Creature — Human Shaman
(1/1)
Haste Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, target creature gains haste until end of turn.
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Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Koll, the Forgemaster
  ( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Kolvori, God of Kinship
   ( 4)
Legendary Creature — God
(2/4)
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.  , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Koma, World-Eater
     ( 7)
Legendary Creature — Serpent
(8/12)
This spell can't be countered. Trample, ward  Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
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Komainu Battle Armor
  ( 3)
Artifact Creature — Equipment Dog
(2/2)
Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Konda, Lord of Eiganjo
   ( 7)
Legendary Creature — Human Samurai
(3/3)
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
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Kor Aeronaut
  ( 2)
Creature — Kor Soldier
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
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Kor Blademaster
  ( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Bladewhirl
  ( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Castigator
  ( 2)
Creature — Kor Wizard Ally
(3/1)
This creature can't be blocked by Eldrazi Scions.
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Kor Celebrant
  ( 3)
Creature — Kor Cleric
(1/4)
Whenever this creature or another creature you control enters, you gain 1 life.
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Kor Chant
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Dirge
  ( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Kor Duelist
 ( 1)
Creature — Kor Soldier
(1/1)
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
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Kor Entanglers
  ( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
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