|
Lingering Tormentor
  ( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Liquimetal Torque
 ( 2)
Artifact
: Add .
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
|
|
|
Lithoform Blight
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has " : Add " and " , Pay 1 life: Add one mana of any color."
|
|
|
Liu Bei, Lord of Shu
   ( 5)
Legendary Creature — Human Soldier
(2/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Liu Bei gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
|
|
|
Live or Die
   ( 5)
Instant
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
|
|
|
Living Armor
 ( 4)
Artifact
, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
|
|
|
Living Lore
  ( 4)
Creature — Avatar
(*/*)
As this creature enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
|
|
|
Llanowar Reborn
( 0)
Land
This land enters tapped. : Add .
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
|
|
|
Loathsome Curator
  ( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) Menace When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.
|
|
|
Loch Korrigan
  ( 4)
Creature — Spirit
(1/1)
: This creature gets +1/+1 until end of turn.
|
|
|
Long-Forgotten Gohei
 ( 3)
Artifact
Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.
|
|
|
Longhorn Firebeast
  ( 3)
Creature — Elemental Ox Beast
(3/2)
When this creature enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice this creature.
|
|
|
Longhorn Sharpshooter
  ( 3)
Creature — Minotaur Rogue
(3/3)
Reach When this card becomes plotted, it deals 2 damage to any target. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
|
|
|
Looter il-Kor
  ( 2)
Creature — Kor Rogue
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
|
|
|
Loran of the Third Path
  ( 3)
Legendary Creature — Human Artificer
(2/1)
Vigilance When Loran enters, destroy up to one target artifact or enchantment. : You and target opponent each draw a card.
|
|
|
Loran, Disciple of History
  ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
|
|
|
Loran's Escape
 ( 1)
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
|
|
|
Lorcan, Warlock Collector
   ( 7)
Legendary Creature — Devil
(6/6)
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
|
|
|
Lord Magnus
    ( 6)
Legendary Creature — Human Druid
(4/3)
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.
|
|
|
Lord of Atlantis
  ( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
|
|
Lord of Change
  ( 7)
Creature — Demon
(6/6)
Flying, ward  Architect of Deception — When this creature enters, draw three cards.
|
|
|
Lord of Extinction
   ( 5)
Creature — Elemental
(*/*)
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
|
|
|
Lord of Lineage
( 0)
Creature — Vampire
(5/5)
Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.
|
|
|
Lord of Shatterskull Pass
  ( 4)
Creature — Minotaur Shaman
(3/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
|
|
|
Lord of the Accursed
  ( 3)
Creature — Zombie
(2/3)
Other Zombies you control get +1/+1.  , : All Zombies gain menace until end of turn.
|
|
|
Lord of the Forsaken
   ( 6)
Creature — Demon
(6/6)
Flying, trample , Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
|
|
|
Lord of the Nazgûl
   ( 5)
Legendary Creature — Wraith Noble
(4/3)
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
|
|
|
Lord of the Pit
    ( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
|
|
|
Lord of the Ulvenwald
( 0)
Creature — Werewolf
(3/3)
Other Wolves and Werewolves you control get +1/+1. Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Lord of the Undead
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1.  , : Return target Zombie card from your graveyard to your hand.
|
|
|
Lord of the Unreal
  ( 2)
Creature — Human Wizard
(2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
|
|
|
Lord of the Void
    ( 7)
Creature — Demon
(7/7)
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
|
|
|
Lord of Tresserhorn
    ( 4)
Legendary Creature — Zombie
(10/4)
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. : Regenerate Lord of Tresserhorn.
|
|
|
Lord Skitter, Sewer King
  ( 3)
Legendary Creature — Rat Noble
(3/3)
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
|
|
|
Lord Skitter's Blessing
  ( 2)
Enchantment
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
|
|
|
Lord Skitter's Butcher
  ( 3)
Creature — Rat Peasant
(2/3)
When this creature enters, choose one — • Create a 1/1 black Rat creature token with "This token can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.
|
|
|
Lord Windgrace
    ( 5)
Legendary Planeswalker — Windgrace
(5)
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
|
|
|
Lord Xander, the Collector
    ( 7)
Legendary Creature — Vampire Demon Noble
(6/6)
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
|
|
|
Lore Broker
  ( 2)
Creature — Human Rogue
(1/2)
: Each player draws a card, then discards a card.
|
|
|
Lore Drakkis
   ( 3)
Creature — Lizard Beast
(2/3)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
|
|
|
Lore Seeker
 ( 2)
Artifact Creature — Construct
(2/2)
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
|
|
|
Lore Weaver
  ( 4)
Creature — Human Wizard
(2/2)
Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.)   : Target player draws two cards.
|
|
|
Lorehold Apprentice
  ( 2)
Creature — Human Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain " : This creature deals 1 damage to each opponent."
|
|
|
Lorehold Command
   ( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
|
|
|
Lorehold Excavation
  ( 2)
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
|
|
|
Lorehold Pledgemage
   ( 3)
Creature — Kor Shaman
(2/2)
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
|
|
|
Lorescale Coatl
   ( 3)
Creature — Snake
(2/2)
Whenever you draw a card, put a +1/+1 counter on this creature.
|
|
|
Losheel, Clockwork Scholar
  ( 3)
Legendary Creature — Elephant Artificer
(2/4)
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
|
|
|
Lost Order of Jarkeld
   ( 4)
Creature — Human Knight
(1+*/1+*)
As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
|
|
|
Lotho, Corrupt Shirriff
  ( 2)
Legendary Creature — Halfling Rogue
(2/1)
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Loxodon Anchorite
   ( 4)
Creature — Elephant Cleric
(2/3)
: Prevent the next 2 damage that would be dealt to any target this turn.
|
|
|
Loxodon Restorer
   ( 6)
Creature — Elephant Cleric
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, you gain 4 life.
|
|
|
Loxodon Surveyor
  ( 3)
Creature — Elephant Scout
(3/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
|
|
|
Loyal Inventor
  ( 3)
Creature — Human Artificer
(2/3)
Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
|
|
|
Loyal Subordinate
  ( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
|
|
|
Loyal Unicorn
  ( 4)
Creature — Unicorn
(3/4)
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
|
|
|
Lu Su, Wu Advisor
   ( 5)
Legendary Creature — Human Advisor
(1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
|
|
|
Lullmage Mentor
   ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
|
|
|
Lumbering Worldwagon
  ( 3)
Artifact — Vehicle
(*/4)
This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4
|
|
|
Luminate Primordial
   ( 7)
Creature — Avatar
(4/7)
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
|
|
|
Lunar Force
  ( 3)
Enchantment
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
|
|
|
Lunarch Inquisitors
( 0)
Creature — Human Cleric
(4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.
|
|
|
Lurking Predators
   ( 6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
|
|
|
Lush Portico
( 0)
Land — Forest Plains
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Lust for War
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
|
|
|
Luxior, Giada's Gift
 ( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker  Equip 
|
|
|
Luxior, Ignited (playtest)
 ( 4)
Legendary Artifact Planeswalker — — Equipment Luxior
(1)
Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. −2: Equipped creature gets +2/+2 and gains double strike until end of turn.
|
|
|
Lynde, Cheerful Tormentor
    ( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
|
|
|
Ma Chao, Western Warrior
   ( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao attacks alone, it can't be blocked this combat.
|
|
|
MacCready, Lamplight Mayor
  ( 2)
Legendary Creature — Human Advisor
(1/3)
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
|
|
|
Maga, Traitor to Mortals
    ( 3)
Legendary Creature — Human Wizard
(0/0)
Maga enters with X +1/+1 counters on it. When Maga enters, target player loses life equal to the number of +1/+1 counters on it.
|
|
|
Magebane Armor
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Magic Word
  ( 3)
Enchantment — Aura
Enchant creature As this Aura enters, choose a word. Whisper the chosen word: Tap enchanted creature.
|
|
|
Magister of Worth
   ( 6)
Creature — Angel
(4/4)
Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
|
|
|
Magmatic Core
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, this enchantment deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
|
|
|
Magmatic Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, this creature deals 3 damage to any target.
|
|
|
Magnivore
   ( 4)
Creature — Lhurgoyf
(*/*)
Haste (This creature can attack and as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
|
|
|
Magus of the Mirror
   ( 6)
Creature — Human Wizard
(4/2)
, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
|
|
|
Mahadi, Emporium Master
   ( 3)
Legendary Creature — Devil
(3/3)
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Main Event Horizon
   ( 5)
Sorcery
As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.
|
|
|
Maja, Bretagard Protector
    ( 5)
Legendary Creature — Human Warrior
(2/3)
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
|
|
|
Majestic Auricorn
  ( 5)
Creature — Unicorn
(4/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
|
|
|
Majestic Metamorphosis
  ( 3)
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
|
|
|
Major Teroh
  ( 4)
Legendary Creature — Bird Soldier
(2/3)
Flying   , Sacrifice Major Teroh: Exile all black creatures.
|
|
|
Malcator, Purity Overseer
   ( 3)
Legendary Creature — Phyrexian Elephant Wizard
(1/1)
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
|
|
|
Malcator's Watcher
  ( 2)
Artifact Creature — Phyrexian Drone
(1/1)
Flying, vigilance When this creature dies, draw a card.
|
|
|