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Malcolm, Keen-Eyed Navigator
  ( 3)
Legendary Creature — Siren Pirate
(2/2)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
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Malfegor
     ( 6)
Legendary Creature — Demon Dragon
(6/6)
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
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Malleable Impostor
  ( 4)
Creature — Faerie Shapeshifter
(0/0)
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
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Mana Short
  ( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Mana Vapors
  ( 2)
Sorcery
Lands target player controls don't untap during their next untap step.
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Mana Vortex
   ( 3)
Enchantment
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.
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Manaforce Mace
 ( 4)
Artifact — Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip 
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Manaform Hellkite
   ( 4)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
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Managorger Hydra
  ( 3)
Creature — Hydra
(1/1)
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
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Managorger Phoenix
  ( 2)
Creature — — Phoenix
(2/2)
Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
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Manamorphose
  ( 2)
Instant
Add two mana in any combination of colors. Draw a card.
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Manascape Refractor
 ( 3)
Artifact
This artifact enters tapped. This artifact has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
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Mangara of Corondor
   ( 3)
Legendary Creature — Human Wizard
(1/1)
: Exile Mangara and target permanent.
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Manglehorn
  ( 3)
Creature — Beast
(2/2)
When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.
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Manor Gargoyle
 ( 5)
Artifact Creature — Gargoyle
(4/4)
Defender This creature has indestructible as long as it has defender. : Until end of turn, this creature loses defender and gains flying.
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Manor Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than green. : Add or one mana of the chosen color.
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Manor Guardian
  ( 3)
Creature — — Demon
(4/3)
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. (To seek a card, put one at random from your library into your hand.)
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Manor Skeleton
  ( 2)
Creature — Skeleton
(1/1)
Haste  : Regenerate this creature.
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Manticore
  ( 4)
Creature — Manticore
(2/1)
Flash Flying Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
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Manticore Eternal
   ( 5)
Creature — Zombie Manticore
(5/4)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) This creature attacks each combat if able.
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Manticore of the Gauntlet
  ( 5)
Creature — Manticore
(5/4)
When this creature enters, put a -1/-1 counter on target creature you control. This creature deals 3 damage to target opponent or planeswalker.
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Map to Lorthos's Temple (playtest)
 ( 1)
Enchantment — — Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token. □ Diving Gear — An artifact enters the battlefield under your control. □ Merfolk — A Merfolk enters the battlefield under your control. □ Ritual — You cast an instant or sorcery spell.
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Maralen of the Mornsong
   ( 3)
Legendary Creature — Elf Wizard
(2/3)
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
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Marauding Maulhorn
   ( 4)
Creature — Beast
(5/3)
This creature attacks each combat if able unless you control a creature named Advocate of the Beast.
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Marauding Raptor
  ( 2)
Creature — Dinosaur
(2/3)
Creature spells you cast cost less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
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March of Otherworldly Light
  ( 1)
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
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March of the World Ooze
    ( 6)
Enchantment
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
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March of Wretched Sorrow
  ( 1)
Instant
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
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Marchesa's Infiltrator
  ( 3)
Creature — Human Rogue
(1/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature deals combat damage to a player, draw a card.
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Marcus, Mutant Mayor
   ( 5)
Legendary Creature — Mutant Advisor
(4/4)
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
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Mardu Hordechief
  ( 3)
Creature — Human Warrior
(2/3)
Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.
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Mark for Death
  ( 4)
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
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Marked by Honor
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Markov Enforcer
   ( 6)
Creature — Vampire Soldier
(6/6)
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Markov Warlord
  ( 6)
Creature — Vampire Warrior
(4/4)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.
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Martial Glory
  ( 2)
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
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Martyr for the Cause
  ( 2)
Creature — Human Soldier
(2/2)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Martyr of Spores
 ( 1)
Creature — Human Shaman
(1/1)
, Reveal X green cards from your hand, Sacrifice this creature: Target creature gets +X/+X until end of turn.
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Martyrs of Korlis
   ( 5)
Creature — Human
(1/6)
As long as this creature is untapped, all damage that would be dealt to you by artifacts is dealt to this creature instead.
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Masako the Humorless
  ( 3)
Legendary Creature — Human Advisor
(2/1)
Flash Tapped creatures you control can block as though they were untapped.
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Mask of Memory
 ( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Masked Gorgon
  ( 5)
Creature — Gorgon
(5/5)
Green creatures and white creatures have protection from Gorgons. Threshold — This creature has protection from green and from white as long as seven or more cards are in your graveyard.
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Mass Polymorph
  ( 6)
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Mastercraft Raptor
( 0)
Artifact Creature — Dinosaur
(*/4)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
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Master's Manufactory
( 0)
Artifact
: Create a 4/4 white and blue Golem artifact creature token. Activate only if this artifact or another artifact entered the battlefield under your control this turn.
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Masterwork of Ingenuity
 ( 1)
Artifact — Equipment
You may have this Equipment enter as a copy of any Equipment on the battlefield.
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Masticore
 ( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice this creature unless you discard a card. : This creature deals 1 damage to target creature.
: Regenerate this creature.
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Matzalantli, the Great Door
 ( 3)
Legendary Artifact
: Draw a card, then discard a card.
, : Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
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Maulfist Doorbuster
  ( 4)
Creature — Human Warrior
(4/2)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Mawcor
   ( 5)
Creature — Beast
(3/3)
Flying : This creature deals 1 damage to any target.
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Mayor of Avabruck
  ( 2)
Creature — Human Advisor Werewolf
(1/1)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Mazzy, Truesword Paladin
    ( 4)
Legendary Creature — Halfling Knight
(3/4)
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
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Me, the Immortal
    ( 5)
Legendary Creature — Human Rogue
(3/3)
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
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Mechtitan Core
 ( 2)
Artifact — Vehicle
(2/4)
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
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Megatron, Destructive Force
( 0)
Legendary Artifact — Vehicle
(4/5)
Living metal (During your turn, this Vehicle is also a creature.) Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
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Meldweb Curator
  ( 4)
Creature — Phyrexian Wizard
(3/4)
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
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Melek, Reforged Researcher
   ( 5)
Legendary Creature — Weird Detective
(*/*)
Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs less to cast.
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Meloku the Clouded Mirror
  ( 5)
Legendary Creature — Moonfolk Wizard
(2/4)
Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
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Memoricide
  ( 4)
Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Commit // Memory (Memory)
   ( 6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
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Memory Bank (playtest)
  ( 2)
Sorcery
Draw a card. Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
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Memory Deluge
   ( 4)
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Memory Erosion
   ( 3)
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
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Memory Guardian
  ( 5)
Artifact Creature — Robot Artificer
(3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Memory Jar
 ( 5)
Artifact
, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Memory Lapse
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Memory Leak
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling ( , Discard this card: Draw a card.)
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Memory of Toshiro
( 0)
Enchantment Creature — Human Samurai
(2/3)
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
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Memory Plunder
    ( 4)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Memory Sluice
 ( 1)
Sorcery
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Memory Test (Memory Test (a))
( 0)
Artifact — Attraction
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction. Lights — 4, 6
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Memory Test (Memory Test (b))
( 0)
Artifact — Attraction
When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down. Visit — Name the exiled nonland cards, then look at the exiled cards. If you named them correctly, claim the prize Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction. Lights — 5, 6
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Memory Theft
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
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Memory Vampire
   ( 6)
Creature — Vampire Detective
(4/4)
Flying Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
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Memory Vessel
   ( 5)
Artifact
, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
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Memory Worm
  ( 2)
Creature — Alien Worm
(1/1)
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
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Memory's Journey
  ( 2)
Instant
Target player shuffles up to three target cards from their graveyard into their library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Menagerie Curator
  ( 2)
Creature — — Human Citizen
(1/3)
: Add one mana of any one color. Spend this mana only to cast a creature spell.
Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
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Menagerie Liberator
  ( 4)
Creature — Human Warrior
(3/2)
Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Mendicant Core, Guidelight
  ( 2)
Legendary Artifact Creature — Robot
(*/3)
Mendicant Core's power is equal to the number of artifacts you control. Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
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Meneldor, Swift Savior
  ( 4)
Legendary Creature — Bird Soldier
(3/3)
Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
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Mental Vapors
  ( 4)
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Mentor of Evos Isle
  ( 3)
Creature — — Bird Wizard
(2/1)
Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
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Mentor of the Meek
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
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Mentor's Guidance
  ( 3)
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.
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Mephitic Vapors
  ( 3)
Sorcery
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Mercenary Informer
  ( 3)
Creature — Human Rebel Mercenary
(2/1)
This creature can't be the target of black spells or abilities from black sources.  : Put target nontoken Mercenary on the bottom of its owner's library.
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Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Mercurial Transformation
  ( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
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Merfolk Coralsmith
  ( 3)
Creature — Merfolk
(2/3)
: This creature gets +1/-1 until end of turn.
When this creature dies, scry 2.
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