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Merrow Levitator
  ( 4)
Creature — Merfolk Wizard
(2/3)
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap this creature.
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Mesa Unicorn
  ( 2)
Creature — Unicorn
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Mesmeric Orb
 ( 2)
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
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Metalwork Colossus
 ( 11)
Artifact Creature — Construct
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.
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Metamorphic Alteration
  ( 2)
Enchantment — Aura
Enchant creature As this Aura enters, choose a creature. Enchanted creature is a copy of the chosen creature.
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Metamorphic Blast
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + — Target player draws two cards.
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Metamorphic Wurm
   ( 5)
Creature — Elephant Wurm
(3/3)
Threshold — This creature gets +4/+4 as long as seven or more cards are in your graveyard.
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Metamorphose
  ( 2)
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Metamorphosis
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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Metamorphosis Fanatic
   ( 6)
Creature — Human Cleric
(4/4)
Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Metathran Transport
   ( 3)
Creature — Metathran
(1/3)
Flying This creature can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Meteor Blast
    ( 3)
Sorcery
Meteor Blast deals 4 damage to each of X targets.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Meteor Golem
 ( 7)
Artifact Creature — Golem
(3/3)
When this creature enters, destroy target nonland permanent an opponent controls.
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Meteor Shower
   ( 1)
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
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Meteor Swarm
    ( 3)
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
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Meteoric Mace
   ( 6)
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip  Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Meteorite
 ( 5)
Artifact
When this artifact enters, it deals 2 damage to any target. : Add one mana of any color.
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Metropolis Reformer
  ( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever this creature is dealt damage, you gain that much life.
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Miara, Thorn of the Glade
  ( 2)
Legendary Creature — Elf Scout
(1/2)
Whenever Miara or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
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Michonne, Ruthless Survivor
   ( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
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Midvast Protector
  ( 4)
Creature — Human Wizard
(2/3)
When this creature enters, target creature you control gains protection from the color of your choice until end of turn.
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Might of the Ancestors
  ( 3)
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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Migratory Greathorn
  ( 4)
Creature — Beast
(3/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Migratory Route
   ( 5)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Militant Inquisitor
  ( 3)
Creature — Human Cleric
(2/3)
This creature gets +1/+0 for each Equipment you control.
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Mina and Denn, Wildborn
   ( 4)
Legendary Creature — Elf Ally
(4/4)
You may play an additional land on each of your turns.  , Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Mind Swords
  ( 2)
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
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Mindbender Spores
  ( 3)
Creature — Fungus Wall
(0/1)
Defender (This creature can't attack.) Flying Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
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Mindstorm Crown
 ( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, this artifact deals 1 damage to you.
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Mine Worker
 ( 2)
Artifact Creature — Assembly-Worker
(2/1)
: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
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Minion Reflector
 ( 5)
Artifact
Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
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Minor Misstep
 ( 1)
Instant
Counter target spell with mana value 1 or less.
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Minotaur de Force
  ( 2)
Creature — Minotaur Performer
(2/1)
Haste When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Minotaur Explorer
  ( 2)
Creature — Minotaur Scout
(3/3)
When this creature enters, sacrifice it unless you discard a card at random.
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Miracle Worker
 ( 1)
Creature — Human Cleric
(1/1)
: Destroy target Aura attached to a creature you control.
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Mirage Mirror
 ( 3)
Artifact
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
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Mirko, Obsessive Theorist
   ( 3)
Legendary Creature — Vampire Detective
(1/3)
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
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Mirri, Cat Warrior
   ( 3)
Legendary Creature — Cat Warrior
(2/3)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Mirrodin's Core
( 0)
Land
: Add .
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
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Mirror Box
 ( 3)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
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Mirror Entity
  ( 3)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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Mirror Golem
 ( 6)
Artifact Creature — Golem
(3/4)
Imprint — When this creature enters, you may exile target card from a graveyard. This creature has protection from each of the exiled card's card types. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Mirror Image
  ( 3)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of a creature you control.
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Mirror March
  ( 6)
Enchantment
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Mirror Match
   ( 6)
Instant
Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
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Mirror Mirror
 ( 7)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Mirror Mockery
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
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Mirror of Fate
 ( 5)
Artifact
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
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Mirror of Life Trapping
 ( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
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Mirror of the Forebears
 ( 2)
Artifact
As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Mirror Room // Fractured Realm (Mirror Room)
  ( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirror Shield
 ( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Mirror Strike
  ( 4)
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
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Mirror Universe
 ( 6)
Artifact
, Sacrifice this artifact: Exchange life totals with target opponent. Activate only during your upkeep.
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Mirror Wall
  ( 4)
Creature — Wall
(3/4)
Defender (This creature can't attack.) : This creature can attack this turn as though it didn't have defender.
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Mirrored Lotus (playtest)
 ( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirrorhall Mimic
  ( 4)
Creature — Spirit
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Mirror-Mad Phantasm
   ( 5)
Creature — Spirit
(5/1)
Flying  : This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Mirrormade
   ( 3)
Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
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Mirrormere Guardian
  ( 3)
Creature — Dwarf Soldier
(4/2)
When this creature dies, the Ring tempts you.
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Mirror-Shield Hoplite
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
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Mirror-Sigil Sergeant
  ( 6)
Creature — Rhino Soldier
(4/4)
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
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Mirror-Style Master
   ( 6)
Creature — Human Warrior
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Mirrorweave
   ( 4)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
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Mirrorwing Dragon
   ( 5)
Creature — Dragon
(4/5)
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
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Mirrorworks
 ( 5)
Artifact
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of that artifact.
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Misfortune
    ( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Misfortune Teller
  ( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra's Factory
( 0)
Land
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Self-Replicator
 ( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
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Misinformation
 ( 1)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
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Miss Demeanor
  ( 4)
Creature — Lady of Proper Etiquette
(3/1)
Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.
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Mistford River Turtle
  ( 4)
Creature — Turtle
(1/5)
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
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Mistform Dreamer
  ( 3)
Creature — Illusion
(2/1)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Mask
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
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Mistform Seaswift
  ( 4)
Creature — Illusion
(3/1)
Flying : This creature becomes the creature type of your choice until end of turn.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistform Skyreaver
   ( 7)
Creature — Illusion
(6/6)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Sliver
  ( 2)
Creature — Illusion Sliver
(1/1)
All Slivers have " : This permanent becomes the creature type of your choice in addition to its other types until end of turn."
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Mistform Ultimus
  ( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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