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Mutant Surveyor
  ( 3)
Creature — Mutant Scout
(2/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : This creature gets +1/+1 until end of turn.
Max speed — , Exile this card from your graveyard: Draw a card.
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Myconid Spore Tender
  ( 4)
Creature — Fungus
(4/1)
Infesting Spores — When this creature enters, destroy up to one target artifact or enchantment.
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Myr Enforcer
 ( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Myr Incubator
 ( 6)
Artifact
, , Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
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Myr Propagator
 ( 3)
Artifact Creature — Myr
(1/1)
, : Create a token that's a copy of this creature.
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Myr Servitor
 ( 1)
Artifact Creature — Myr
(1/1)
At the beginning of your upkeep, if this creature is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
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Myrkul, Lord of Bones
    ( 7)
Legendary Creature — God
(7/5)
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
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Mystic Enforcer
   ( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
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Mystic Forge
 ( 4)
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.
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Mystic Remora
 ( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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Mystical Tutor
 ( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Mythic Proportions
    ( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
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Naga Oracle
  ( 4)
Creature — Snake Cleric
(2/4)
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Nagao, Bound by Honor
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nahiri, Forged in Fury
   ( 6)
Legendary Creature — Kor Artificer
(5/4)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
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Nahiri, Storm of Stone
   ( 4)
Legendary Planeswalker — Nahiri
(6)
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri deals X damage to target tapped creature.
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Nahiri, the Unforgiving
    ( 4)
Legendary Planeswalker — Nahiri
(5)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature attacks a player each combat if able. +1: Discard a card, then draw a card. 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
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Nahiri's Lithoforming
   ( 2)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
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Najal, the Storm Runner
    ( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
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Nantuko Cultivator
  ( 4)
Creature — Insect Druid
(2/2)
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
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Naomi, Pillar of Order
   ( 5)
Legendary Creature — Human Advisor
(4/4)
Whenever Naomi enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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Nardole, Resourceful Cyborg
  ( 2)
Legendary Artifact Creature — Scientist
(1/2)
: Add for each counter on Nardole. Spend this mana only to cast noncreature spells.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Nascent Metamorph
  ( 2)
Creature — Shapeshifter
(1/1)
Whenever this creature attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. This creature becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
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Natural Order
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
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Nature's Lore
  ( 2)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Navigation Orb
 ( 3)
Artifact
, , Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Navigator's Compass
 ( 1)
Artifact
When this artifact enters, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
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Navigator's Ruin
  ( 3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
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Need for Speed
 ( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Needle Storm
  ( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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Needletooth Raptor
  ( 4)
Creature — Dinosaur
(2/2)
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
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Nefarox, Overlord of Grixis
   ( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
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Neglected Manor
( 0)
Land
This land enters tapped unless a player has 13 or less life. : Add or .
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Neheb, Dreadhorde Champion
   ( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Neheb, the Worthy
   ( 3)
Legendary Creature — Minotaur Warrior
(2/2)
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
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Neighborhood Guardian
  ( 2)
Creature — Unicorn
(2/2)
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
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Nelly Borca, Impulsive Accuser
   ( 4)
Legendary Creature — Human Detective
(2/4)
Vigilance Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
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Neoform
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
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Neriv, Heart of the Storm
    ( 4)
Legendary Creature — Spirit Dragon
(4/5)
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
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Nessian Hornbeetle
  ( 2)
Creature — Insect
(2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
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Nether Traitor
  ( 2)
Creature — Spirit
(1/1)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.
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Netherborn Altar
  ( 2)
Artifact
, Put a soul counter on this artifact: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on this artifact.
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Network Disruptor
 ( 1)
Artifact Creature — Moonfolk Rogue
(1/1)
Flying When this creature enters, tap target permanent.
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Network Terminal
 ( 3)
Artifact
: Add one mana of any color.
, , Tap another untapped artifact you control: Draw a card, then discard a card.
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Neural Network
( 0)
Artifact — Contraption
Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
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Neverending Torment
   ( 6)
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Nevermore
   ( 3)
Enchantment
As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.
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Nevinyrral, Urborg Tyrant
    ( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
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New Horizons
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has " : Add two mana of any one color."
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New Way Forward
    ( 5)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
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Nezumi Graverobber
  ( 2)
Creature — Rat Rogue
(2/1)
 : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
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Nezumi Informant
  ( 2)
Creature — Rat Rogue
(1/1)
When this creature enters, each opponent discards a card.
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Nezumi Shortfang
  ( 2)
Creature — Rat Rogue
(1/1)
 , : Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
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Nicanzil, Current Conductor
  ( 2)
Legendary Creature — Merfolk Scout
(2/3)
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
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Night Terrors
  ( 3)
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
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Nightdrinker Moroii
  ( 4)
Creature — Vampire
(4/2)
Flying When this creature enters, you lose 3 life. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : This creature fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Nightveil Predator
    ( 4)
Creature — Vampire
(3/3)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Nightwhorl Hermit
  ( 3)
Creature — Rat Rogue
(1/4)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.
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Nihiloor
    ( 5)
Legendary Creature — Horror
(3/5)
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
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Nils, Discipline Enforcer
  ( 3)
Legendary Creature — Human Cleric
(2/2)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
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Nimana Sell-Sword
  ( 4)
Creature — Human Warrior Ally
(2/2)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Nimble Innovator
  ( 4)
Creature — Vedalken Artificer
(2/2)
When this creature enters, draw a card.
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Nissa, Vital Force
   ( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
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Nissa, Who Shakes the World
   ( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Nissa, Worldsoul Speaker
  ( 4)
Legendary Creature — Elf Druid
(3/3)
Landfall — Whenever a land you control enters, you get  (two energy counters). You may pay eight rather than pay the mana cost for permanent spells you cast.
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Nissa, Worldwaker
   ( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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Niv-Mizzet Reborn
     ( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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No More Lies
  ( 2)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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No Rest for the Wicked
  ( 2)
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Noble Benefactor
  ( 3)
Creature — Human Cleric
(2/2)
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
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Nomads en-Kor
 ( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Noose Constrictor
  ( 2)
Creature — Snake
(2/2)
Reach Discard a card: This creature gets +1/+1 until end of turn.
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Norika Yamazaki, the Poet
  ( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin the Wary
 ( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Norin, Swift Survivalist
 ( 1)
Legendary Creature — Human Coward
(2/1)
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
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Norn's Annex
   ( 5)
Artifact
( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Norn's Choirmaster
   ( 5)
Creature — Phyrexian Angel
(5/4)
Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Norn's Decree
  ( 3)
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
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Norn's Inquisitor
  ( 2)
Creature — Phyrexian Knight
(1/1)
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
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Norn's Wellspring
  ( 2)
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. , , Remove two oil counters from this artifact: Draw a card.
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Norritt
  ( 4)
Creature — Imp
(1/1)
: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
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North Star
 ( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
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Norwood Archers
  ( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Norwood Priestess
   ( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Norwood Riders
  ( 4)
Creature — Elf
(3/3)
This creature can't be blocked by more than one creature.
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Norwood Warrior
  ( 3)
Creature — Elf Warrior
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
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