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Not Forgotten
  ( 2)
Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
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Not of This World
 ( 7)
Kindred Instant — Eldrazi
Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Notorious Sliver War
( 0)
Stickers
2 — : Creatures you control get +1/+1 until end of turn. 3 — Protection from creatures with two or more creature types 2 — 3/3 5 — 9/6
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Notorious Throng
  ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
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Novice Dissector
  ( 4)
Creature — Troll Warlock
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Novice Inspector
 ( 1)
Creature — Human Detective
(1/2)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Now for Wrath, Now for Ruin!
  ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
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Noxious Vapors
   ( 3)
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
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Numa, Joraga Chieftain
  ( 3)
Legendary Creature — Elf Warrior
(2/2)
At the beginning of combat on your turn, you may pay  . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
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Numot, the Devastator
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Numot deals combat damage to a player, you may pay  . If you do, destroy up to two target lands.
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Nut Collector
  ( 6)
Creature — Human Druid
(1/1)
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
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Nylea's Forerunner
  ( 5)
Enchantment Creature — Beast
(5/3)
Trample Other creatures you control have trample.
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Nyxborn Behemoth
   ( 12)
Enchantment Creature — Beast
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature enchantments you control. Trample  , Sacrifice another enchantment: This creature gains indestructible until end of turn.
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Nyxborn Eidolon
  ( 2)
Enchantment Creature — Spirit
(2/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+1.
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Nyxborn Hydra
  ( 1)
Enchantment Creature — Hydra
(0/1)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This permanent enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
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Nyxborn Rollicker
 ( 1)
Enchantment Creature — Satyr
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1.
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Nyxborn Shieldmate
 ( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Nyxborn Triton
  ( 3)
Enchantment Creature — Merfolk
(2/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+3.
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Nyxborn Unicorn
  ( 2)
Enchantment Creature — Unicorn
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor.
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Nyxborn Wolf
  ( 3)
Enchantment Creature — Wolf
(3/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1.
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Oakenform
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3.
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Oath of Eorl
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
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Oathsworn Giant
   ( 6)
Creature — Giant Soldier
(3/4)
Vigilance Other creatures you control get +0/+2 and have vigilance.
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Oathsworn Knight
   ( 3)
Creature — Human Knight
(0/0)
This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
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Oathsworn Vampire
  ( 2)
Creature — Vampire Knight
(2/2)
This creature enters tapped. You may cast this card from your graveyard if you gained life this turn.
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Oblivious Bookworm
  ( 2)
Creature — Human Wizard
(2/3)
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
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Oboro Breezecaller
  ( 2)
Creature — Moonfolk Wizard
(1/1)
Flying , Return a land you control to its owner's hand: Untap target land.
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Oboro Envoy
  ( 4)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
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Obscura Interceptor
    ( 4)
Creature — Octopus Wizard
(3/1)
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Obscura Polymorphist
   ( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
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Obscura Storefront
( 0)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Obsessive Collector
  ( 4)
Creature — — Spirit
(4/3)
Flying, ward  Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
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Obuun, Mul Daya Ancestor
    ( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
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Offer Immortality
  ( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Oglor, Devoted Assistant
  ( 2)
Legendary Creature — — Homunculus
(1/1)
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
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Ogre Chitterlord
   ( 6)
Creature — Ogre Warrior
(6/5)
Menace Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
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Ogre Enforcer
   ( 5)
Creature — Ogre
(4/4)
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Ogre Slumlord
   ( 5)
Creature — Ogre Rogue
(3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
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Oil-Gorger Troll
   ( 5)
Creature — Phyrexian Troll Warrior
(3/4)
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
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Ojutai Interceptor
  ( 4)
Creature — Bird Soldier
(3/1)
Flying Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Olivia, Mobilized for War
   ( 3)
Legendary Creature — Vampire Knight
(3/3)
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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Olivia's Bloodsworn
  ( 2)
Creature — Vampire Soldier
(2/1)
Flying This creature can't block. : Target Vampire gains haste until end of turn.
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Ollenbock Escort
 ( 1)
Creature — Human Cleric
(1/1)
Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
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Oloro, Ageless Ascetic
    ( 6)
Legendary Creature — Giant Soldier
(4/5)
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
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Omen of the Forge
  ( 2)
Enchantment
Flash When this enchantment enters, it deals 2 damage to any target.  , Sacrifice this enchantment: Scry 2.
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Omenport Vigilante
  ( 2)
Creature — Human Mercenary
(2/2)
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Omnipresent Impostor (playtest)
 ( 2)
Basic Creature — — Shapeshifter
(2/1)
Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
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Omnivorous Flytrap
  ( 3)
Creature — Plant
(2/4)
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
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Once More with Feeling
    ( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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Ondu Greathorn
  ( 4)
Creature — Beast
(2/3)
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Opaline Unicorn
 ( 3)
Artifact Creature — Unicorn
(1/2)
: Add one mana of any color.
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Open the Armory
  ( 2)
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
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Opportunist
  ( 3)
Creature — Human Soldier
(2/2)
: This creature deals 1 damage to target creature that was dealt damage this turn.
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Opportunistic Dragon
   ( 4)
Creature — Dragon
(4/3)
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
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Opportunity
   ( 6)
Instant
Target player draws four cards.
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Oracle en-Vec
  ( 2)
Creature — Human Wizard
(1/1)
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Oracle of Bones
   ( 4)
Creature — Minotaur Shaman
(3/1)
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Oracle of Dust
  ( 5)
Creature — Eldrazi Processor
(3/5)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
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Oracle of Mul Daya
  ( 4)
Creature — Elf Shaman
(2/2)
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
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Oracle of the Alpha
  ( 3)
Creature — — Bird Wizard
(2/3)
Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1.
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Oracle of Tragedy
  ( 2)
Creature — Human Wizard
(1/3)
When this creature enters or dies, choose one — • Draw a card, then discard a card. • Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
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Oracle's Attendants
  ( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
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Oracle's Insight
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Oracle's Vault
 ( 4)
Artifact
, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact.
: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
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Orah, Skyclave Hierophant
   ( 4)
Legendary Creature — Kor Cleric
(3/3)
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
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Oran-Rief Hydra
   ( 6)
Creature — Hydra
(5/5)
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
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Oran-Rief Invoker
  ( 2)
Creature — Human Shaman
(2/2)
: This creature gets +5/+5 and gains trample until end of turn.
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Oran-Rief Ooze
  ( 3)
Creature — Ooze
(2/2)
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
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Oran-Rief Recluse
  ( 3)
Creature — Spider
(1/3)
Kicker  (You may pay an additional  as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
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Oran-Rief Survivalist
  ( 2)
Creature — Human Warrior Ally
(1/1)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Oran-Rief, the Vastwood
( 0)
Land
This land enters tapped. : Add .
: Put a +1/+1 counter on each green creature that entered this turn.
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Orator of Ojutai
  ( 2)
Creature — Bird Monk
(0/4)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
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Oraxid
  ( 4)
Creature — Crab Beast
(2/3)
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Orazca Puzzle-Door
 ( 1)
Artifact
, , Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
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Orazca Relic
 ( 3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add .
, Sacrifice this artifact: You gain 3 life and draw a card. Activate only if you have the city's blessing.
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Orb of Origin (playtest)
 ( 0)
Poly Artifact
: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.)
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Orbs of Warding
 ( 5)
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
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Orbweaver Kumo
   ( 6)
Creature — Spirit
(3/4)
Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Orc General
  ( 3)
Creature — Orc Warrior
(2/2)
, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
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Orc Sureshot
  ( 4)
Creature — Orc Archer
(4/2)
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
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Orca, Siege Demon
   ( 7)
Legendary Creature — Demon
(5/5)
Trample Whenever another creature dies, put a +1/+1 counter on Orca. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
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Orchard Elemental
  ( 6)
Creature — Elemental
(2/2)
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
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Orchard Spirit
  ( 3)
Creature — Spirit
(2/2)
This creature can't be blocked except by creatures with flying or reach.
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