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Primordial Mist
  ( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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Primordial Ooze
 ( 1)
Creature — Ooze
(1/1)
This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
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Primordial Plasm
( 0)
Creature — Ooze
(4/4)
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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Primordial Sage
   ( 6)
Creature — Spirit
(4/5)
Whenever you cast a creature spell, you may draw a card.
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Priority Avenger (playtest)
  ( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
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Priority Boarding
  ( 3)
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
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Prized Unicorn
  ( 4)
Creature — Unicorn
(2/2)
All creatures able to block this creature do so.
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Processor Assault
  ( 2)
Sorcery
Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature.
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Prodigal Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target.
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Professor of Symbology
  ( 2)
Creature — Kor Cleric
(2/1)
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Professor of Zoomancy
  ( 4)
Creature — Bear Druid
(4/3)
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
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Professor Onyx
   ( 6)
Legendary Planeswalker — Liliana
(5)
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
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Professor's Warning
 ( 1)
Instant
Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Proft's Eidetic Memory
  ( 2)
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
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Progenitor Exarch
   ( 1)
Creature — Phyrexian Cat Cleric
(1/2)
When this creature enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control.
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Progenitor Mimic
   ( 6)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
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Progenitor's Icon
 ( 3)
Artifact
As this artifact enters, choose a creature type. : Add one mana of any color.
: The next spell of the chosen type you cast this turn can be cast as though it had flash.
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Projektor Inspector
  ( 3)
Creature — Human Detective
(3/2)
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
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Promise of Tomorrow
  ( 3)
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
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Central Elevator // Promising Stairs (Promising Stairs)
  ( 3)
Enchantment — Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Propagator Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)  : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Proper Laboratory Attire
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip 
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Prophet of Distortion
 ( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.)  : Draw a card. ( represents colorless mana.)
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Prosthetic Injector
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip 
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Protect the Negotiators
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays for each creature you control.
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Protector of Gondor
  ( 4)
Creature — Human Soldier
(3/3)
When this creature enters, create a 1/1 white Human Soldier creature token.
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Protector of the Crown
  ( 6)
Creature — Giant Soldier
(2/5)
When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.
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Protector of the Wastes
   ( 6)
Creature — Dragon
(5/5)
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Prototype Portal
 ( 4)
Artifact
Imprint — When this artifact enters, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.
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Proud Mentor
  ( 3)
Creature — Human Warrior
(1/1)
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.
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Psychic Corrosion
  ( 3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
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Psychic Network
 ( 1)
Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
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Psychic Vortex
   ( 4)
Enchantment
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
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Psychic Whorl
  ( 3)
Sorcery
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Public Thoroughfare
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color.
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Pulse of the Forge
   ( 3)
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Punish Ignorance
    ( 4)
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
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Purgatory
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
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Purging Stormbrood
  ( 5)
Creature — Dragon
(4/4)
Flying Ward—Pay 2 life. When this creature enters, remove all counters from up to one target creature.
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Purphoros, Bronze-Blooded
  ( 5)
Legendary Enchantment Creature — God
(7/6)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste.  : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
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Purphoros, God of the Forge
  ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.  : Creatures you control get +1/+0 until end of turn.
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Purphoros's Emissary
  ( 4)
Enchantment Creature — Ox
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.
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Purphoros's Intervention
  ( 1)
Sorcery
Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
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Purple Worm
   ( 7)
Creature — Worm
(8/7)
This spell costs less to cast if a creature died this turn. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Purraj of Urborg
   ( 5)
Legendary Creature — Cat Warrior
(2/3)
Purraj has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj.
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Pursue Glory
  ( 4)
Instant
Attacking creatures get +2/+0 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Putrid Raptor
   ( 6)
Creature — Zombie Dinosaur Beast
(4/4)
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Putrid Warrior
  ( 2)
Creature — Zombie Soldier Warrior
(2/2)
Whenever this creature deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.
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Pyre of the World Tree
( 0)
Enchantment
Discard a land card: This enchantment deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
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Pyrotechnic Performer
  ( 2)
Creature — Lizard Assassin
(3/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Quandrix Cultivator
    ( 4)
Creature — Turtle Druid
(3/4)
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quest for Ancient Secrets
 ( 1)
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
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Quest for Pure Flame
 ( 1)
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
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Quest for Renewal
  ( 2)
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
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Quest for the Gemblades
  ( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment. Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
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Quest for the Goblin Lord
 ( 1)
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Gravelord
 ( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Quest for the Holy Relic
 ( 1)
Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Quest for the Necropolis
 ( 1)
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.  , Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
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Quest for the Nihil Stone
 ( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on this enchantment. At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
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Quest for Ula's Temple
 ( 1)
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
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Quintorius Kand
   ( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Field Historian
   ( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Quintorius, Loremaster
   ( 5)
Legendary Creature — Elephant Cleric
(3/5)
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.   , , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
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Quirion Explorer
  ( 2)
Creature — Elf Druid Scout
(1/1)
: Add one mana of any color that a land an opponent controls could produce.
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Racers' Scoreboard
 ( 4)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, draw two cards, then discard a card. Max speed — Spells you cast cost less to cast.
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Radha, Coalition Warlord
   ( 4)
Legendary Creature — Elf Warrior
(3/3)
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
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Radiant Performer
   ( 5)
Creature — Human Wizard
(2/2)
Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
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Radstorm
  ( 4)
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Raffine's Informant
  ( 2)
Creature — Human Wizard
(2/1)
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Rage Extractor
  ( 5)
Artifact
( can be paid with either or 2 life.) Whenever you cast a spell with in its mana cost, this artifact deals damage equal to that spell's mana value to any target.
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Rage Forger
  ( 3)
Creature — Elemental Shaman
(2/2)
When this creature enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
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Rage of Purphoros
  ( 5)
Sorcery
Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Rageform
   ( 4)
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Raggadragga, Goreguts Boss
   ( 4)
Legendary Creature — Human Boar
(4/4)
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
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Raging Gorilla
  ( 3)
Creature — Ape
(2/3)
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
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Raging Swordtooth
   ( 5)
Creature — Dinosaur
(5/5)
Trample When this creature enters, it deals 1 damage to each other creature.
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Rain of Gore
  ( 2)
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
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Rain of Thorns
   ( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
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Rainveil Rejuvenator
  ( 4)
Creature — Elephant Druid
(2/4)
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) : Add an amount of equal to this creature's power.
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Raiyuu, Storm's Edge
   ( 4)
Legendary Creature — Human Samurai
(3/3)
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Rakdos, Lord of Riots
    ( 4)
Legendary Creature — Demon
(6/6)
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
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Ral, Caller of Storms
   ( 6)
Legendary Planeswalker — Ral
(4)
+1: Draw a card. −2: Ral deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.
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Ral, Storm Conduit
   ( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Rally at the Hornburg
  ( 2)
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
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Rally for the Throne
  ( 3)
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
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Rally the Ancestors
   ( 2)
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally the Forces
  ( 3)
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
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Rally the Horde
  ( 6)
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
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Rammas Echor, Ancient Shield
  ( 4)
Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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Ramosian Greatsword
  ( 5)
Artifact — Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rampaging Raptor
   ( 4)
Creature — Dinosaur
(4/4)
Trample, haste  : This creature gets +2/+0 until end of turn.
Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
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Rampaging Rendhorn
  ( 5)
Creature — Beast
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Rampant Rejuvenator
  ( 4)
Creature — Plant Hydra
(0/0)
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
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Ramses, Assassin Lord
   ( 4)
Legendary Creature — Human Assassin
(4/4)
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
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