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Rev, Tithe Extractor
  ( 4)
Legendary Creature — Human Rogue
(3/3)
Whenever you attack, target creature gains deathtouch until end of turn. Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Revelsong Horn
 ( 2)
Artifact
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
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Revered Unicorn
  ( 2)
Creature — Unicorn
(2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
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Reversal of Fortune
   ( 6)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Revival of the Ancestors
    ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.
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Reviving Vapors
   ( 4)
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
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Rhox Oracle
  ( 5)
Creature — Rhino Monk
(4/2)
When this creature enters, draw a card.
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Rhystic Tutor
  ( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
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Rhythmic Water Vortex
   ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Ria Ivor, Bane of Bladehold
   ( 4)
Legendary Creature — Phyrexian Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
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Riddleform
  ( 2)
Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.  : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Lonesome Unicorn (Rider in Need)
  ( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Ridgetop Raptor
  ( 4)
Creature — Dinosaur Beast
(2/1)
Double strike <I>(This creature deals both first-strike and regular combat damage.)</I>
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Riding the Dilu Horse
  ( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Righteous Authority
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
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Rigo, Streetwise Mentor
   ( 3)
Legendary Creature — Cat Citizen
(2/2)
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
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Rimehorn Aurochs
  ( 5)
Snow Creature — Aurochs
(3/3)
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.  : Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
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Rimewall Protector
   ( 3)
Creature — — Giant Wizard
(3/4)
Ward  When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward .
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Ring of Immortals
 ( 5)
Artifact
, : Counter target instant or Aura spell that targets a permanent you control.
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Ripchain Razorkin
  ( 4)
Creature — Human Berserker
(5/3)
Reach  , Sacrifice a land: Draw a card.
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Ripjaw Raptor
   ( 4)
Creature — Dinosaur
(4/5)
Enrage — Whenever this creature is dealt damage, draw a card.
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Ripscale Predator
   ( 6)
Creature — Dinosaur
(6/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Riptide Replicator
  ( 0)
Artifact
As this artifact enters, choose a color and a creature type. This artifact enters with X charge counters on it. , : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
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Rise to Glory
   ( 5)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
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Risen Necroregent
  ( 5)
Creature — Zombie Cat Knight
(5/4)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token.
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Risk Factor
  ( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
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River's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.
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Robe of Mirrors
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Rockslide Sorcerer
  ( 4)
Creature — Human Wizard
(3/3)
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
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Rod of Absorption
  ( 3)
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. , , Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
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Rohgahh, Kher Keep Overlord
   ( 5)
Legendary Creature — Kobold Warrior
(4/4)
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Roiling Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
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Roiling Vortex
  ( 2)
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. : Your opponents can't gain life this turn.
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Rolling Temblor
  ( 3)
Sorcery
Rolling Temblor deals 2 damage to each creature without flying. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rona, Tolarian Obliterator
( 0)
Legendary Creature — Phyrexian Wizard
(5/5)
Trample Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
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Ronom Unicorn
  ( 2)
Creature — Unicorn
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Rooftop Storm
  ( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Rootborn Defenses
  ( 3)
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
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Rootwater Alligator
  ( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate this creature.
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Rootwise Survivor
   ( 5)
Creature — Human Survivor
(3/4)
Haste Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
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Rory Williams
  ( 2)
Legendary Creature — Human Soldier
(3/3)
Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Rosethorn Halberd
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rot Farm Mortipede
  ( 4)
Creature — Insect
(3/4)
Whenever one or more creature cards leave your graveyard, this creature gets +1/+0 and gains menace and lifelink until end of turn.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
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Roughshod Mentor
  ( 6)
Creature — Giant Warrior
(5/4)
Green creatures you control have trample.
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Ruhan of the Fomori
    ( 4)
Legendary Creature — Giant Warrior
(7/7)
At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.
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Ruin Processor
 ( 7)
Creature — Eldrazi Processor
(7/8)
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
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Ruins of Oran-Rief
( 0)
Land
This land enters tapped. : Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
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Rumor Gatherer
   ( 3)
Creature — Elf Wizard
(2/1)
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
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Run Ashore
   ( 6)
Instant
Choose one or both — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Return target nonland permanent to its owner's hand.
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Run for Your Life
  ( 2)
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Rundvelt Hordemaster
  ( 2)
Creature — Goblin Warrior
(1/1)
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
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Rune of Mortality
  ( 2)
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
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Runed Servitor
 ( 2)
Artifact Creature — Construct
(2/2)
When this creature dies, each player draws a card.
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Runed Terror (playtest)
 ( 6)
Artifact Creature — — Elemental Champion
(6/6)
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
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Runeforge Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.
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Runehorn Hellkite
  ( 6)
Creature — Dragon
(5/5)
Flying  , Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
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Runescale Stormbrood
  ( 4)
Creature — Dragon
(2/4)
Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
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Runesword
 ( 6)
Artifact
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
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Rustrazor Butcher
  ( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Rustspore Ram
 ( 4)
Artifact Creature — Sheep
(1/3)
When this creature enters, destroy target Equipment.
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Rustvine Cultivator
 ( 1)
Creature — Phyrexian Elf Druid
(1/2)
: Put an oil counter on this creature.
, Remove an oil counter from this creature: Untap target land.
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Ruxa, Patient Professor
   ( 4)
Legendary Creature — Bear Druid
(4/4)
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
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Rysorian Badger
  ( 3)
Creature — Badger
(2/2)
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
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Sacred Armory
 ( 2)
Artifact
: Target creature gets +1/+0 until end of turn.
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Safana, Calimport Cutthroat
  ( 3)
Legendary Creature — Human Rogue
(3/2)
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Sage of Ancient Lore
  ( 5)
Creature — Human Shaman Werewolf
(*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When this creature enters, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Sailor of Means
  ( 3)
Creature — Human Pirate
(1/4)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Sailors' Bane
   ( 9)
Creature — Dragon Turtle
(7/7)
This spell costs less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Salvaged Manaworker
 ( 2)
Artifact Creature — Construct
(1/3)
: Add one mana of any color. Activate only once each turn.
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Sample Collector
  ( 3)
Creature — Troll Detective
(2/3)
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Samurai Enforcers
   ( 6)
Creature — Human Samurai
(4/4)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Samut, the Driving Force
    ( 6)
Legendary Creature — Human Warrior Cleric
(4/5)
First strike, vigilance, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost less to cast, where X is your speed.
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Sanctuary Raptor
 ( 3)
Artifact Creature — Bird
(2/1)
Flying Whenever this creature attacks, if you control three or more tokens, this creature gets +2/+0 and gains first strike until end of turn.
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Sandstone Oracle
 ( 7)
Artifact Creature — Sphinx
(4/4)
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
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Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Crasher
  ( 4)
Creature — Minotaur Berserker Wizard
(3/4)
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
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Sandstorm Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Sandstorm Salvager
  ( 3)
Creature — Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Sanguine Glorifier
  ( 4)
Creature — Vampire Cleric
(3/3)
When this creature enters, put a +1/+1 counter on another target Vampire you control.
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Sanguine Praetor
   ( 8)
Creature — Avatar Praetor
(7/5)
, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
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