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Selvala's Enforcer
  ( 4)
Creature — Elf Warrior
(2/2)
Parley — When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
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Senator Peacock
   ( 5)
Legendary Creature — Human Advisor
(3/4)
Artifacts you control are Clues in addition to their other types and have " , Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn.
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Sensation Gorger
   ( 3)
Creature — Goblin Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each player discards their hand, then draws four cards.
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Sensor Splicer
  ( 5)
Creature — Phyrexian Artificer
(1/1)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
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Sentinel of Lost Lore
   ( 3)
Creature — Elf Knight
(3/4)
When this creature enters, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard.
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Senu, Keen-Eyed Protector
  ( 2)
Legendary Creature — Bird Scout
(2/1)
Flying, vigilance , Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
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Sepulchral Primordial
   ( 7)
Creature — Avatar
(5/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
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Seraph of the Sword
  ( 4)
Creature — Angel
(3/3)
Flying Prevent all combat damage that would be dealt to this creature.
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Seraphic Greatsword
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip 
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Serendib Sorcerer
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
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Serpent Generator
 ( 6)
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
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Serpent Warrior
  ( 3)
Creature — Snake Warrior
(3/3)
When this creature enters, you lose 3 life.
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Serra Inquisitors
  ( 5)
Creature — Human Cleric
(3/3)
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
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Serrated Scorpion
 ( 1)
Creature — Scorpion
(1/2)
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
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Serum-Core Chimera
   ( 4)
Creature — Phyrexian Chimera
(2/4)
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
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Setessan Oathsworn
   ( 3)
Creature — Satyr Warrior
(1/1)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
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Settle the Score
   ( 4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
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Seven-Tail Mentor
  ( 4)
Creature — Fox Samurai
(2/3)
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
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Shade's Form
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
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Shadow of Mortality
   ( 15)
Creature — Avatar
(7/7)
If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.
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Shadowborn Apostle
 ( 1)
Creature — Human Cleric
(1/1)
A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
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Shadowborn Demon
   ( 5)
Creature — Demon
(5/6)
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
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Shadowfax, Lord of Horses
   ( 5)
Legendary Creature — Horse
(4/4)
Horses you control have haste. (They can attack and as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
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Shadowmage Infiltrator
   ( 3)
Creature — Human Wizard
(1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
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Shadowstorm
 ( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
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Shadowstorm Vizier
  ( 2)
Creature — Human Cleric
(1/3)
Flying Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
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Shaman en-Kor
  ( 2)
Creature — Kor Cleric Shaman
(1/2)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
 : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
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Sharpened Pitchfork
 ( 2)
Artifact — Equipment
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip 
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Glassworks // Shattered Yard (Shattered Yard)
  ( 5)
Enchantment — Room
At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Shatterstorm
   ( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
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Shay Cormac
  ( 2)
Legendary Creature — Human Knight Rogue
(1/1)
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
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Sheltering Word
  ( 2)
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Sheoldred's Restoration
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
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Shifting Borders
  ( 4)
Instant — Arcane
Exchange control of two target lands. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Shining Armor
  ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shivan Devastator
  ( 1)
Creature — Dragon Hydra
(0/0)
Flying, haste This creature enters with X +1/+1 counters on it.
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Shivan Raptor
  ( 3)
Creature — Dinosaur
(3/1)
First strike, haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Shore Snapper
  ( 3)
Creature — Beast
(2/2)
: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
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Shore Up
 ( 1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
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Shorecrasher Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both green and blue, this creature has base power and toughness 5/3 until end of turn and gains trample until end of turn.
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Shoreline Looter
  ( 2)
Creature — Rat Rogue
(1/1)
This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
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Shoreline Ranger
  ( 6)
Creature — Bird Soldier Ranger
(3/4)
Flying Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Shoreline Salvager
  ( 4)
Creature — Surrakar
(3/3)
Whenever this creature deals combat damage to a player, if you control an Island, you may draw a card.
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Shoreline Scout
 ( 1)
Creature — — Merfolk Scout
(1/1)
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
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Shorikai, Genesis Engine
   ( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.
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Short Bow
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Short Circuit
  ( 2)
Enchantment — Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
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Short Sword
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Shortcut Seeker
  ( 4)
Creature — Human Rogue
(2/5)
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Shortcut to Mushrooms
  ( 2)
Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
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Show of Valor
  ( 2)
Instant
Target creature gets +2/+4 until end of turn.
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Shrewd Storyteller
   ( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
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Shriek Raptor
   ( 5)
Creature — Phyrexian Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Shriekhorn
 ( 1)
Artifact
This artifact enters with three charge counters on it. , Remove a charge counter from this artifact: Target player mills two cards.
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Shrike Force
  ( 3)
Creature — Bird Knight
(1/3)
Flying, double strike, vigilance
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Shrouded Lore
 ( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
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Siani, Eye of the Storm
  ( 4)
Legendary Creature — Djinn Monk
(3/2)
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
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Sicarian Infiltrator
  ( 3)
Artifact Creature — Human Soldier
(1/2)
Flash Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.
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Siegehorn Ceratops
  ( 2)
Creature — Dinosaur
(2/2)
Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Sigarda's Splendor
   ( 4)
Enchantment
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
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Sigardian Savior
   ( 5)
Creature — Angel
(3/3)
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Sight of the Scalelords
  ( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
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Sighted-Caste Sorcerer
  ( 2)
Creature — Human Wizard
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sigil of Valor
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Sigiled Sword of Valeron
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip 
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Sigrid, God-Favored
   ( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Sigurd, Jarl of Ravensthorpe
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silkenfist Order
   ( 5)
Creature — Kor Soldier
(3/5)
Whenever this creature becomes blocked, untap it.
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Silumgar Sorcerer
   ( 3)
Creature — Human Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target creature spell.
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Silumgar's Scorn
  ( 2)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
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Silverskin Armor
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip 
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Silverstorm Samurai
   ( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Simic Manipulator
   ( 3)
Creature — Mutant Wizard
(0/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
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Sin Collector
   ( 3)
Creature — Human Cleric
(2/1)
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
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Sink into Stupor
   ( 3)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
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Sinkhole Surveyor
  ( 2)
Creature — Bird Scout
(1/3)
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Sinuous Predator
( 0)
Creature — Eldrazi Werewolf
(4/4)
This creature can't be blocked by more than one creature.
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Sire of the Storm
   ( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Siren Stormtamer
 ( 1)
Creature — Siren Pirate Wizard
(1/1)
Flying , Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
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Sivvi's Valor
  ( 3)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
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Skaab Ruinator
   ( 3)
Creature — Zombie Horror
(5/6)
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.
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