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Spectator Seating
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Specter of Mortality
   ( 5)
Creature — Specter
(3/3)
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Spectral Force
   ( 5)
Creature — Elemental Spirit
(8/8)
Trample Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
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Spectral Sailor
 ( 1)
Creature — Spirit Pirate
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying  : Draw a card.
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Spellbook Vendor
  ( 2)
Creature — Human Peasant
(2/2)
Vigilance At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Spellgorger Barbarian
  ( 4)
Creature — Human Nightmare Barbarian
(3/1)
When this creature enters, discard a card at random. When this creature leaves the battlefield, draw a card.
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Spellgorger Weird
  ( 3)
Creature — Weird
(2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
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Spellmorph Raise Dead (playtest)
 ( 1)
Instant
Return target creature card from your graveyard to your hand. Spellmorph (You may cast this card face down as a 2/2 creature for . Cast it any time for its spellmorph cost.)
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Spellscorn Coven
  ( 4)
Creature — Faerie Warlock
(2/3)
Flying When this creature enters, each opponent discards a card.
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Spelltithe Enforcer
   ( 5)
Creature — Elephant Wizard
(3/3)
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay .
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Sphinx Ambassador
   ( 7)
Creature — Sphinx
(5/5)
Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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Sphinx of Foresight
   ( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
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Sphinx of Forgotten Lore
   ( 4)
Creature — Sphinx
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Sphinx of the Final Word
   ( 7)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
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Spidersilk Armor
  ( 3)
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
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Spike Worker
  ( 3)
Creature — Spike
(0/0)
This creature enters with two +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
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Spiked Corridor // Torture Pit (Spiked Corridor)
  ( 4)
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Spinehorn Minotaur
  ( 3)
Creature — Minotaur Berserker
(2/3)
As long as you've drawn two or more cards this turn, this creature has double strike.
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Spire Monitor
  ( 5)
Creature — Phyrexian Drake
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add .
: Untap target attacking creature an opponent controls and remove it from combat.
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Spireside Infiltrator
  ( 3)
Creature — Human Rogue
(3/2)
Whenever this creature becomes tapped, it deals 1 damage to each opponent.
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Spirit en-Kor
  ( 4)
Creature — Kor Spirit
(2/2)
Flying : The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
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Spirit Mirror
   ( 4)
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. : Destroy target Reflection.
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Splash Portal
 ( 1)
Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
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Splendor Mare
  ( 3)
Creature — Elk Unicorn
(3/3)
Lifelink Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.
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Spoils of Victory
  ( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Spore Burst
  ( 4)
Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
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Spore Cloud
   ( 3)
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
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Spore Crawler
  ( 3)
Creature — Fungus
(3/2)
When this creature dies, draw a card.
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Spore Flower
  ( 2)
Creature — Fungus
(0/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.
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Spore Frog
 ( 1)
Creature — Frog
(1/1)
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
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Spore Swarm
  ( 4)
Instant
Create three 1/1 green Saproling creature tokens.
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Sporeback Troll
  ( 4)
Creature — Troll Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)  : Regenerate target creature with a +1/+1 counter on it.
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Sporeback Wolf
  ( 2)
Creature — Wolf
(2/2)
During your turn, this creature gets +0/+2.
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Sporecrown Thallid
  ( 2)
Creature — Fungus
(2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
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Sporemound
   ( 5)
Creature — Fungus
(3/3)
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
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Sporesower Thallid
   ( 4)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
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Sporeweb Weaver
  ( 3)
Creature — Spider
(1/4)
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
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Sporocyst
   ( 1)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
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Sporogenesis
  ( 4)
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature. When this enchantment leaves the battlefield, remove all fungus counters from all creatures.
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Sporogenic Infection
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, target player sacrifices a creature of their choice other than enchanted creature. When enchanted creature is dealt damage, destroy it.
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Sporoloth Ancient
   ( 5)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
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Spy Network
 ( 1)
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
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Squee, the Immortal
   ( 3)
Legendary Creature — Goblin
(2/1)
You may cast this card from your graveyard or from exile.
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Sram, Senior Edificer
  ( 2)
Legendary Creature — Dwarf Advisor
(2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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Stack of Paperwork (playtest)
 ( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
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Stadium Vendors
  ( 4)
Creature — Goblin
(3/3)
When this creature enters, choose a player. That player adds two mana of any one color they choose.
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Staff of the Storyteller
  ( 2)
Artifact
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. , , Remove a story counter from this artifact: Draw a card.
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stall for Time
  ( 3)
Instant
Kicker  (You may pay an additional  as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
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Stalwart Successor
   ( 3)
Creature — Human Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
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Stampeding Horncrest
  ( 5)
Creature — Dinosaur
(4/4)
This creature has haste as long as you control another Dinosaur.
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Stand or Fall
  ( 4)
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
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Stangg, Echo Warrior
   ( 4)
Legendary Creature — Human Warrior
(3/4)
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
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Starforged Sword
 ( 4)
Artifact — Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip 
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Starseer Mentor
   ( 5)
Creature — Bat Warlock
(3/5)
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Starstorm
   ( 2)
Instant
Starstorm deals X damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Static Orb
 ( 3)
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
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Staunch-Hearted Warrior
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
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Steadfast Unicorn
 ( 1)
Creature — Unicorn
(1/2)
 : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
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Steamcore Scholar
  ( 3)
Creature — Weird Detective
(2/2)
Flying, vigilance When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
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Steamcore Weird
  ( 4)
Creature — Weird
(1/3)
When this creature enters, if was spent to cast it, it deals 2 damage to any target.
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Steelform Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control get +0/+1.
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Stern Mentor
  ( 4)
Creature — Human Wizard
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has " : Target player mills two cards."
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Stern Proctor
  ( 2)
Creature — Human Wizard
(1/2)
When this creature enters, return target artifact or enchantment to its owner's hand.
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Stingerback Terror
   ( 4)
Creature — Scorpion Dragon
(7/7)
Flying, trample This creature gets -1/-1 for each card in your hand. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Stinging Scorpion
  ( 5)
Host Creature — Scorpion
(3/2)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
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Stone Idol Generator
 ( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
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Stonebound Mentor
   ( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stoneforge Acolyte
 ( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stoneforge Masterwork
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip 
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Stoneforge Mystic
  ( 2)
Creature — Kor Artificer
(1/2)
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.  , : You may put an Equipment card from your hand onto the battlefield.
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Stonehorn Chanter
  ( 6)
Creature — Rhino Cleric
(4/4)
 : This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stonehorn Dignitary
  ( 4)
Creature — Rhino Soldier
(1/4)
When this creature enters, target opponent skips their next combat phase.
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Stonewise Fortifier
  ( 2)
Creature — Human Wizard
(2/2)
 : Prevent all damage that would be dealt to this creature by target creature this turn.
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Stonework Packbeast
 ( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
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Storage Matrix
 ( 3)
Artifact
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Storm Caller
  ( 3)
Creature — Ogre Shaman
(3/2)
When this creature enters, it deals 2 damage to each opponent.
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Storm Cauldron
 ( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Crow
  ( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Storm Elemental
  ( 6)
Creature — Elemental
(3/4)
Flying , Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
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Storm Entity
  ( 2)
Creature — Elemental
(1/1)
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
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Storm Fleet Aerialist
  ( 2)
Creature — Human Pirate
(1/2)
Flying Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
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Storm Fleet Arsonist
  ( 5)
Creature — Orc Pirate
(4/4)
Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
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Storm Fleet Negotiator
  ( 3)
Creature — Siren Pirate
(2/2)
Flying Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Storm Fleet Pyromancer
  ( 5)
Creature — Human Pirate Wizard
(3/2)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
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Storm Fleet Spy
  ( 3)
Creature — Human Pirate
(2/2)
Raid — When this creature enters, if you attacked this turn, draw a card.
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Storm Fleet Swashbuckler
  ( 2)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has double strike as long as you have the city's blessing.
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Storm Front
 ( 1)
Enchantment
 : Tap target creature with flying.
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Storm God's Oracle
   ( 3)
Enchantment Creature — Human Shaman
(1/3)
: This creature gets +1/-1 until end of turn.
When this creature dies, it deals 3 damage to any target.
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Storm Herald
  ( 3)
Creature — Human Shaman
(3/2)
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
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Storm Herd
   ( 10)
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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Storm King's Thunder
    ( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
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Storm of Forms
  ( 4)
Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. Return target nonland permanent to its owner's hand.
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