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Storm of Saruman
   ( 6)
Enchantment
Ward  Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Storm of Souls
   ( 6)
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
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Galvanic Giant (Storm Reading)
   ( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Storm Sculptor
  ( 4)
Creature — Merfolk Wizard
(3/2)
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
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Storm Seeker
  ( 4)
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
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Storm Shaman
  ( 3)
Creature — Human Cleric Shaman
(0/4)
: This creature gets +1/+0 until end of turn.
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Storm Skreelix
   ( 5)
Creature — Drake Horror
(2/4)
Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
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Storm Spirit
    ( 6)
Creature — Elemental Spirit
(3/3)
Flying : This creature deals 2 damage to target creature.
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Storm Strike
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Storm the Citadel
  ( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Storm the Seedcore
   ( 4)
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
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Storm the Vault
   ( 4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
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Storm World
 ( 1)
World Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.
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Stormbeacon Blade
  ( 2)
Artifact — Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Stormbind
   ( 3)
Enchantment
, Discard a card at random: This enchantment deals 2 damage to any target.
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Stormblood Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormbound Geist
   ( 3)
Creature — Spirit
(2/2)
Flying This creature can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Stormbreath Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormcaller of Keranos
  ( 3)
Creature — Human Shaman
(2/2)
Haste  : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Stormcaller's Boon
   ( 4)
Enchantment
Sacrifice this enchantment: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Stormcarved Coast
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Stormcatch Mentor
  ( 2)
Creature — Otter Wizard
(1/1)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.
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Storm-Charged Slasher
( 0)
Creature — Werewolf
(3/4)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stormchaser Chimera
   ( 4)
Creature — Chimera
(2/3)
Flying   : Scry 1, then reveal the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Stormchaser Drake
  ( 2)
Creature — Drake
(2/1)
Flying Whenever this creature becomes the target of a spell you control, draw a card.
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Stormchaser Mage
  ( 2)
Creature — Human Wizard
(1/3)
Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Stormchaser's Talent
 ( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 1/1 blue and red Otter creature token with prowess.  : Level 2
//Level_2// When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.  : Level 3
//Level_3// Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
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Stormclaw Rager
   ( 3)
Creature — Ogre Warrior
(2/2)
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature and draw a card. Activate only as a sorcery.
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Stormcloud Djinn
  ( 5)
Creature — Djinn
(3/3)
Flying This creature can block only creatures with flying.  : This creature gets +2/+0 until end of turn and deals 1 damage to you.
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Stormcloud Spirit
   ( 5)
Creature — Spirit
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Stormfist Crusader
  ( 2)
Creature — Human Knight
(2/2)
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
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Stormfront Riders
  ( 5)
Creature — Human Soldier
(4/3)
Flying When this creature enters, return two creatures you control to their owner's hand. Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Stormkeld Prowler
  ( 2)
Creature — Human Rogue
(2/1)
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.
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Stormkeld Vanguard
   ( 6)
Creature — Giant Warrior
(6/7)
This creature can't be blocked by creatures with power 2 or less.
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Storm-Kiln Artist
  ( 4)
Creature — Dwarf Shaman
(2/2)
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
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Stormplain Detainment
  ( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Stormrider Rig
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip 
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Storm's Wrath
   ( 4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
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Stormscale Scion
   ( 6)
Creature — Dragon
(4/4)
Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
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Stormscape Familiar
  ( 2)
Creature — Bird
(1/1)
Flying White spells and black spells you cast cost less to cast.
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Stormshriek Feral
  ( 5)
Creature — Dragon
(3/3)
Flying, haste  : This creature gets +1/+0 until end of turn.
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Stormsplitter
  ( 4)
Creature — Otter Wizard
(1/4)
Haste Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.
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Stormsurge Kraken
   ( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
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Stormtide Leviathan
    ( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Stormwatch Eagle
  ( 4)
Creature — Bird
(2/1)
Flying Sacrifice a land: Return this creature to its owner's hand.
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Stormwild Capridor
  ( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.
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Stormwing Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Stormwing Entity
   ( 5)
Creature — Elemental
(3/3)
This spell costs  less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
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Storrev, Devkarin Lich
    ( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Storvald, Frost Giant Jarl
    ( 7)
Legendary Creature — Giant
(7/7)
Ward  Other creatures you control have ward . Whenever Storvald enters or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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Story Circle
   ( 3)
Enchantment
As this enchantment enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
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Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
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Storyteller Pixie
  ( 4)
Creature — Faerie Wizard
(3/3)
Flying Whenever you cast an Adventure spell, draw a card.
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Storyweave
  ( 3)
Instant
Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
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Streaking Oilgorger
  ( 5)
Creature — Vampire
(3/3)
Flying, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — This creature has lifelink.
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Streetwise Negotiator
  ( 2)
Creature — Cat Citizen
(0/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power.
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Strefan, Maurer Progenitor
   ( 4)
Legendary Creature — Vampire Noble
(3/2)
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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Strict Proctor
  ( 2)
Creature — Spirit Cleric
(1/3)
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .
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Strider, Ranger of the North
   ( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
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Strionic Resonator
 ( 2)
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
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Stromkirk Mentor
  ( 4)
Creature — Vampire Soldier
(4/2)
When this creature enters, put a +1/+1 counter on another target Vampire you control.
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Stronghold Confessor
 ( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.
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Structural Distortion
  ( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
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Struggle for Project Purity
  ( 4)
Enchantment
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
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Struggle for Sanity
   ( 4)
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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Struggle for Skemfar
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Stubborn Burrowfiend
  ( 2)
Creature — Badger Beast Mount
(2/2)
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Stubborn Denial
 ( 1)
Instant
Counter target noncreature spell unless its controller pays . Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
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Stupor
  ( 3)
Sorcery
Target opponent discards a card at random, then discards a card.
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Subjugator Angel
   ( 6)
Creature — Angel
(4/3)
Flying When this creature enters, tap all creatures your opponents control.
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Subterranean Tremors
  ( 1)
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
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Sudden Storm
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sulfuric Vapors
  ( 4)
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Sulfuric Vortex
   ( 3)
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
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Summit Intimidator
  ( 4)
Creature — Yeti
(4/3)
Reach When this creature enters, target creature can't block this turn.
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Sun Quan, Lord of Wu
   ( 6)
Legendary Creature — Human Soldier
(4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
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Sun-Collared Raptor
  ( 2)
Creature — Dinosaur
(1/2)
Trample  : This creature gets +3/+0 until end of turn.
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Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank this Contraption, destroy target artifact.
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Sunfire Torch
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Sunforger
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+0.  , Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip 
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Sunfrill Imitator
  ( 3)
Creature — Dinosaur
(3/3)
Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
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Sunhome Enforcer
   ( 4)
Creature — Giant Soldier
(2/4)
Whenever this creature deals combat damage, you gain that much life.  : This creature gets +1/+0 until end of turn.
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Sunscorch Regent
   ( 5)
Creature — Dragon
(4/3)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
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Sunscorched Desert
( 0)
Land — Desert
When this land enters, it deals 1 damage to target player or planeswalker. : Add .
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Superior Numbers
  ( 2)
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Supplant Form
   ( 6)
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Suppressor Skyguard
   ( 4)
Creature — Human Knight
(2/4)
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
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