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Valiant Endeavor
   ( 6)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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Valkmira, Protector's Shield
  ( 4)
Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Valkyrie's Sword
  ( 2)
Artifact — Equipment
When this Equipment enters, you may pay  . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip 
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XXValor (Valor)
  ( 4)
Creature — Incarnation
(2/2)
First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
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Valor in Akros
  ( 4)
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
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Valor Made Real
 ( 1)
Instant
Target creature can block any number of creatures this turn.
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Valor of the Worthy
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
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Valor Singer
  ( 3)
Creature — Tiefling Bard
(2/3)
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
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Valorous Stance
  ( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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Valorous Steed
  ( 5)
Creature — Unicorn
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
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Valor's Reach Tag Team
( 0)
Sorcery
Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token."
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Vampire Lacerator
 ( 1)
Creature — Vampire Warrior
(2/2)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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Vampire Opportunist
  ( 2)
Creature — Vampire
(2/1)
 : Each opponent loses 2 life and you gain 2 life.
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Vampire Warlord
  ( 5)
Creature — Vampire Warrior
(4/2)
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Vampiric Tutor
 ( 1)
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Vanguard Suppressor
  ( 4)
Creature — Astartes Warrior
(3/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.
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Vanish into Memory
   ( 4)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Vanquish the Horde
   ( 8)
Sorcery
This spell costs less to cast for each creature on the battlefield. Destroy all creatures.
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Vapor Snag
 ( 1)
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
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Vapor Snare
  ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
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Vaporkin
  ( 2)
Creature — Elemental
(2/1)
Flying This creature can block only creatures with flying.
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Vaporous Djinn
   ( 4)
Creature — Djinn
(3/4)
Flying At the beginning of your upkeep, this creature phases out unless you pay  . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Varchild, Betrayer of Kjeldor
  ( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
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Vault 87: Forced Evolution
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
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Vaultborn Tyrant
   ( 7)
Creature — Dinosaur
(6/6)
Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
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Vazi, Keen Negotiator
    ( 5)
Legendary Creature — Human Advisor
(3/3)
Haste : Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.
Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
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Vectis Dominator
   ( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vector Asp
 ( 1)
Artifact Creature — Phyrexian Snake
(1/1)
: This creature gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Vedalken Humiliator
  ( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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Vedalken Infiltrator
  ( 2)
Creature — Vedalken Rogue
(1/3)
This creature can't be blocked. Metalcraft — This creature gets +1/+0 as long as you control three or more artifacts.
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Veilborn Ghoul
  ( 5)
Creature — Zombie
(4/1)
This creature can't block. Whenever a Swamp you control enters, you may return this card from your graveyard to your hand.
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Veinfire Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Velomachus Lorehold
   ( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Venerated Stormsinger
  ( 4)
Creature — Orc Cleric
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Vengeful Ancestor
   ( 4)
Creature — Spirit Dragon
(3/4)
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
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Venser, Corpse Puppet
  ( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
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Venture Forth
  ( 4)
Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3— 
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Verdant Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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Vermin Gorger
  ( 2)
Creature — Vampire
(2/2)
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
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Veteran Armorer
  ( 2)
Creature — Human Soldier
(2/2)
Other creatures you control get +0/+1.
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Veteran Armorsmith
  ( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Explorer
 ( 1)
Creature — Human Soldier Scout
(1/1)
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Veteran Motorist
  ( 2)
Creature — Dwarf Pilot
(3/1)
When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Veteran Survivor
 ( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Veteran Swordsmith
  ( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Vexilus Praetor
  ( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
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Vicious Conquistador
 ( 1)
Creature — Vampire Soldier
(1/2)
Whenever this creature attacks, each opponent loses 1 life.
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Vicious Rumors
 ( 1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
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Victor, Valgavoth's Seneschal
   ( 3)
Legendary Creature — Human Warlock
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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Onward // Victory (Victory)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
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Victory Chimes
 ( 3)
Artifact
Untap this artifact during each other player's untap step. : A player of your choice adds .
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Victory's Envoy
   ( 5)
Creature — Human Cleric
(3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
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Victory's Herald
    ( 6)
Creature — Angel
(4/4)
Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
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Vigil for the Lost
  ( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vigor
    ( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Vigor Mortis
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vigorous Charge
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
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Vigorspore Wurm
  ( 6)
Creature — Wurm
(6/4)
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. This creature can't be blocked by more than one creature.
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Vile Mutilator
   ( 7)
Creature — Demon
(6/5)
As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
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Village Survivors
  ( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
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Vinereap Mentor
  ( 2)
Creature — Squirrel Druid
(3/2)
When this creature enters or dies, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Viridian Corrupter
   ( 3)
Creature — Phyrexian Elf Shaman
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, destroy target artifact.
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Virtue of Persistence
   ( 7)
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Viscerid Armor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.  : Return this Aura to its owner's hand.
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Visitor from Planet Q (playtest)
  ( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vislor Turlough
  ( 4)
Legendary Creature — Rogue
(2/5)
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Vitaspore Thallid
  ( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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Vito, Thorn of the Dusk Rose
  ( 3)
Legendary Creature — Vampire Cleric
(1/3)
Whenever you gain life, target opponent loses that much life.   : Creatures you control gain lifelink until end of turn.
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Vito's Inquisitor
  ( 4)
Creature — Vampire Knight
(3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
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Vitu-Ghazi Inspector
  ( 2)
Creature — Elf Detective
(1/3)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
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Vizier of the Scorpion
  ( 3)
Creature — Zombie Wizard
(1/1)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vizkopa Confessor
   ( 5)
Creature — Human Cleric
(1/3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
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Vohar, Vodalian Desecrator
  ( 2)
Legendary Creature — Phyrexian Merfolk Wizard
(1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Voice of Victory
  ( 2)
Creature — Human Bard
(1/3)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
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Void Mirror
 ( 2)
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
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Volatile Fjord
( 0)
Snow Land — Island Mountain
( : Add or .) This land enters tapped.
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Volcanic Torrent
  ( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
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Volrath's Laboratory
 ( 5)
Artifact
As this artifact enters, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.
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Volrath's Motion Sensor
 ( 1)
Enchantment — Aura
Enchant player As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand. When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.
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Voltstorm Angel
   ( 5)
Creature — Angel
(4/4)
Flying When this creature enters, you get   (three energy counters). At the beginning of combat on your turn, you may pay  . When you do, choose one — • This creature gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
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Voracious Bibliophile
  ( 4)
Creature — Dragon
(3/3)
Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.
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Voracious Cobra
   ( 4)
Creature — Snake
(2/2)
First strike Whenever this creature deals combat damage to a creature, destroy that creature.
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Voracious Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
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Voracious Fell Beast
   ( 6)
Creature — Drake Beast
(4/4)
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Voracious Greatshark
   ( 5)
Creature — Shark
(5/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
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Voracious Hatchling
  ( 4)
Creature — Elemental
(6/6)
Lifelink This creature enters with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from this creature. Whenever you cast a black spell, remove a -1/-1 counter from this creature.
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Voracious Hydra
   ( 2)
Creature — Hydra
(0/1)
Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.
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Voracious Null
  ( 3)
Creature — Zombie
(2/2)
 , Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.
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Voracious Reader
( 0)
Creature — Eldrazi Homunculus
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.
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