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Aberrant Mind Sorcerer
  ( 5)
Creature — Human Elf Shaman
(3/4)
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1–9 | You may put that card on top of your library. 10–20 | Return that card to your hand.
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Angelic Enforcer
( 0)
Creature — Angel
(*/*)
Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever this creature attacks, double your life total.
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Apprentice Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Armorcraft Judge
  ( 4)
Creature — Elf Artificer
(3/3)
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
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Baleful Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you draw a card and you lose 1 life.
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Bell Borca, Spectral Sergeant
   ( 4)
Legendary Creature — Spirit Soldier
(*/5)
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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Blazing Torch
 ( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bloodboil Sorcerer
  ( 4)
Creature — Human Shaman
(3/3)
When this creature enters, you take the initiative. Crown of Madness —  , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Bloodfire Enforcers
  ( 4)
Creature — Human Monk
(5/2)
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
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Brassclaw Orcs
  ( 3)
Creature — Orc
(3/2)
This creature can't block creatures with power 2 or greater.
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Brute Force
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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By Force
  ( 1)
Sorcery
Destroy X target artifacts.
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Capricious Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Cateran Enforcer
   ( 5)
Creature — Horror Mercenary
(4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Celestial Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you gain 3 life.
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Chandra, Torch of Defiance
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add  . −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
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Channeled Force
   ( 4)
Instant
As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
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Dakmor Sorceress
  ( 6)
Creature — Human Wizard
(*/4)
Dakmor Sorceress's power is equal to the number of Swamps you control.
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Delver's Torch
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Destructive Force
   ( 7)
Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
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Dollmaker's Shop // Porcelain Gallery (Dollmaker's Shop)
  ( 2)
Enchantment — Room
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Drogskol Reinforcements
  ( 4)
Creature — Spirit Soldier
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.
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Dwarven Reinforcements
  ( 4)
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Dwarven Scorcher
 ( 1)
Creature — Dwarf
(1/1)
Sacrifice this creature: This creature deals 1 damage to target creature unless that creature's controller has this creature deal 2 damage to them.
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Dwarven Strike Force
  ( 5)
Creature — Dwarf Berserker
(4/3)
Discard a card at random: This creature gains first strike and haste until end of turn.
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Etherium-Horn Sorcerer
   ( 6)
Artifact Creature — Minotaur Wizard
(3/6)
  : Return this creature to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Exorcise
  ( 2)
Sorcery
Exile target artifact, enchantment, or creature with power 4 or greater.
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Exorcist
  ( 2)
Creature — Human Cleric
(1/1)
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Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
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Fistful of Force
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Foray of Orcs
  ( 4)
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Forbidden Orchard
( 0)
Land
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Force Away
  ( 2)
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
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Force Bubble
   ( 4)
Enchantment
If damage would be dealt to you, put that many depletion counters on this enchantment instead. When there are four or more depletion counters on this enchantment, sacrifice it. At the beginning of each end step, remove all depletion counters from this enchantment.
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Force of Despair
   ( 3)
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.
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Force of Negation
   ( 3)
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Force of Rage
   ( 3)
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
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Force of Vigor
   ( 4)
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
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Force of Virtue
   ( 4)
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
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Force of Will
   ( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Force Spike
 ( 1)
Instant
Counter target spell unless its controller pays .
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Force Void
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card at the beginning of the next turn's upkeep.
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Forced Adaptation
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
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Forced Fruition
   ( 6)
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
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Forced Landing
  ( 2)
Instant
Put target creature with flying on the bottom of its owner's library.
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Forced March
    ( 3)
Sorcery
Destroy all creatures with mana value X or less.
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Forced Retreat
  ( 3)
Sorcery
Put target creature on top of its owner's library.
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Forced Worship
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack.  : Return this Aura to its owner's hand.
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Forcefield
 ( 3)
Artifact
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
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Forceful Cultivator
   ( 4)
Creature — — Snake Shaman
(2/3)
This spell costs less to cast if there are no land cards in your hand. When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Forceful Denial
   ( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Counter target spell.
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Forcemage Advocate
  ( 2)
Creature — Centaur Shaman
(2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
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Frogmyr Enforcer
 ( 7)
Artifact Creature — Frog Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Gale Force
  ( 5)
Sorcery
Gale Force deals 5 damage to each creature with flying.
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Genasi Enforcers
  ( 2)
Creature — Elemental Shaman
(1/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)  : Creatures you control named Genasi Enforcers get +1/+0 until end of turn.
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General's Enforcer
  ( 2)
Creature — Human Soldier
(2/3)
Legendary Humans you control have indestructible.   : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
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Gev, Scaled Scorch
  ( 2)
Legendary Creature — Lizard Mercenary
(3/2)
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
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Glorious Enforcer
   ( 7)
Creature — Angel
(5/5)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
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Greensleeves, Maro-Sorcerer
   ( 5)
Legendary Creature — Elemental
(*/*)
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
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Grey Host Reinforcements
  ( 4)
Creature — Spirit Soldier
(1/1)
Flying, ward  When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
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Harness by Force
   ( 3)
Sorcery
Strive — This spell costs  more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
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Heroic Reinforcements
   ( 4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
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Ichorclaw Myr
 ( 2)
Artifact Creature — Phyrexian Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
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Illusionary Forces
  ( 4)
Creature — Illusion
(4/4)
Flying Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Ironclaw Orcs
  ( 2)
Creature — Orc
(2/2)
This creature can't block creatures with power 2 or greater.
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Ironsoul Enforcer
  ( 5)
Artifact Creature — Human Samurai
(4/4)
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
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Johann, Apprentice Sorcerer
   ( 4)
Legendary Creature — Human Wizard
(2/5)
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
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Join Forces
  ( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Kadena, Slinking Sorcerer
    ( 4)
Legendary Creature — Snake Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature you control enters, draw a card.
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Kaervek's Torch
  ( 1)
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost more to cast. Kaervek's Torch deals X damage to any target.
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Kaleidoscorch
  ( 2)
Sorcery
Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Knight of the White Orchid
  ( 2)
Creature — Human Knight
(2/2)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Krenko's Enforcer
   ( 3)
Creature — Goblin Warrior
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Krovikan Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.
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Lady Orca
   ( 7)
Legendary Creature — Demon
(7/4)
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Law-Rune Enforcer
 ( 1)
Creature — Human Soldier
(1/2)
, : Tap target creature with mana value 2 or greater.
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Leyline of Lifeforce
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Lifeforce
  ( 2)
Enchantment
 : Counter target black spell.
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Lorcan, Warlock Collector
   ( 7)
Legendary Creature — Devil
(6/6)
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
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Lunar Force
  ( 3)
Enchantment
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
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Magmatic Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, this creature deals 3 damage to any target.
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Manaforce Mace
 ( 4)
Artifact — Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip 
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Markov Enforcer
   ( 6)
Creature — Vampire Soldier
(6/6)
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Megatron, Destructive Force
( 0)
Legendary Artifact — Vehicle
(4/5)
Living metal (During your turn, this Vehicle is also a creature.) Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
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Minotaur de Force
  ( 2)
Creature — Minotaur Performer
(2/1)
Haste When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Molimo, Maro-Sorcerer
    ( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
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Mudbutton Torchrunner
  ( 3)
Creature — Goblin Warrior
(1/1)
When this creature dies, it deals 3 damage to any target.
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