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Multani, Maro-Sorcerer
   ( 6)
Legendary Creature — Elemental
(*/*)
Shroud (This creature can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands.
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Myr Enforcer
 ( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Mystic Enforcer
   ( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
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Nelly Borca, Impulsive Accuser
   ( 4)
Legendary Creature — Human Detective
(2/4)
Vigilance Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
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Nils, Discipline Enforcer
  ( 3)
Legendary Creature — Human Cleric
(2/2)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
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Nissa, Vital Force
   ( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
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Ogre Enforcer
   ( 5)
Creature — Ogre
(4/4)
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Orc General
  ( 3)
Creature — Orc Warrior
(2/2)
, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
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Orc Sureshot
  ( 4)
Creature — Orc Archer
(4/2)
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
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Orca, Siege Demon
   ( 7)
Legendary Creature — Demon
(5/5)
Trample Whenever another creature dies, put a +1/+1 counter on Orca. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
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Orchard Elemental
  ( 6)
Creature — Elemental
(2/2)
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
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Orchard Spirit
  ( 3)
Creature — Spirit
(2/2)
This creature can't be blocked except by creatures with flying or reach.
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Orchard Warden
   ( 6)
Creature — Treefolk Shaman
(4/6)
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
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Orcish Artillery
   ( 3)
Creature — Orc Warrior
(1/3)
: This creature deals 2 damage to any target and 3 damage to you.
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Orcish Bloodpainter
  ( 3)
Creature — Orc Shaman
(2/1)
, Sacrifice a creature: This creature deals 1 damage to any target.
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Orcish Bowmasters
  ( 2)
Creature — Orc Archer
(1/1)
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
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Orcish Cannonade
   ( 3)
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
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Orcish Cannoneers
   ( 3)
Creature — Orc Warrior
(1/3)
: This creature deals 2 damage to any target and 3 damage to you.
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Orcish Captain
 ( 1)
Creature — Orc Warrior
(1/1)
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
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Orcish Conscripts
 ( 1)
Creature — Orc
(2/2)
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
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Orcish Farmer
   ( 3)
Creature — Orc
(2/2)
: Target land becomes a Swamp until its controller's next untap step.
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Orcish Hellraiser
  ( 2)
Creature — Orc Warrior
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
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Orcish Librarian
  ( 2)
Creature — Orc
(1/1)
, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Orcish Mechanics
  ( 3)
Creature — Orc
(1/1)
, Sacrifice an artifact: This creature deals 2 damage to any target.
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Orcish Medicine
  ( 2)
Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Orcish Mine
   ( 3)
Enchantment — Aura
Enchant land This Aura enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura. When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
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Orcish Paratroopers
  ( 3)
Creature — Orc Paratrooper
(4/4)
When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.
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Orcish Siegemaster
  ( 3)
Creature — Orc Soldier
(0/5)
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Orcish Spy
 ( 1)
Creature — Orc Rogue
(1/1)
: Look at the top three cards of target player's library.
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Orcish Squatters
  ( 5)
Creature — Orc
(2/3)
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
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Orcish Vandal
  ( 2)
Creature — Orc Warrior
(1/1)
, Sacrifice an artifact: This creature deals 2 damage to any target.
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Orcish Veteran
  ( 3)
Creature — Orc
(2/2)
This creature can't block white creatures with power 2 or greater. : This creature gains first strike until end of turn.
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Orcus, Prince of Undeath
    ( 4)
Legendary Creature — Demon
(5/3)
Flying, trample When Orcus enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
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Orthodoxy Enforcer
  ( 4)
Creature — Phyrexian Cleric
(2/4)
Vigilance This creature gets +2/+0 as long as you control two or more artifacts.
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Orzhov Enforcer
  ( 2)
Creature — Human Rogue
(1/2)
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Overwhelming Forces
   ( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Pass the Torch
  ( 2)
Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
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Perimeter Enforcer
  ( 2)
Creature — Human Detective
(1/1)
Flying, lifelink Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
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Phantasmal Forces
  ( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice this creature unless you pay .
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Dollmaker's Shop // Porcelain Gallery (Porcelain Gallery)
   ( 6)
Enchantment — Room
Creatures you control have base power and toughness each equal to the number of creatures you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Porcelain Legionnaire
  ( 3)
Artifact Creature — Phyrexian Soldier
(3/1)
( can be paid with either or 2 life.) First strike
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Porcelain Zealot
  ( 4)
Creature — Phyrexian Soldier
(2/3)
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
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Porcuparrot
  ( 4)
Creature — Bird Beast
(3/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated.
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Primal Forcemage
  ( 3)
Creature — Elf Shaman
(2/2)
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
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Primeval Force
    ( 5)
Creature — Elemental
(8/8)
When this creature enters, sacrifice it unless you sacrifice three Forests.
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Prodigal Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target.
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Rally the Forces
  ( 3)
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
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Razorclaw Bear
   ( 4)
Creature — Bear
(3/3)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
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Realm-Scorcher Hellkite
   ( 6)
Creature — Dragon
(4/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When this creature enters, if it was bargained, add four mana in any combination of colors.  : This creature deals 1 damage to any target.
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Regal Force
    ( 7)
Creature — Elemental
(5/5)
When this creature enters, draw a card for each green creature you control.
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Reinforced Bulwark
 ( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Reinforced Ronin
 ( 1)
Artifact Creature — Human Samurai
(2/2)
Haste At the beginning of your end step, return this creature to its owner's hand. Channel —  , Discard this card: Draw a card.
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Reinforcements
 ( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Resolute Reinforcements
  ( 2)
Creature — Human Soldier
(1/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
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Rockslide Sorcerer
  ( 4)
Creature — Human Wizard
(3/3)
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
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Samurai Enforcers
   ( 6)
Creature — Human Samurai
(4/4)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Samut, the Driving Force
    ( 6)
Legendary Creature — Human Warrior Cleric
(4/5)
First strike, vigilance, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost less to cast, where X is your speed.
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Scampering Scorcher
  ( 4)
Creature — Elemental
(1/1)
When this creature enters, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
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Scorch Spitter
 ( 1)
Creature — Elemental Lizard
(1/1)
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
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Scorch the Fields
  ( 5)
Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
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Scorched Earth
  ( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Scorched Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
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Scorching Dragonfire
  ( 2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Scorching Lava
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
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Scorching Missile
  ( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scorching Shot
  ( 2)
Sorcery
Scorching Shot deals 5 damage to target creature.
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Scorching Winds
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.
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Scorchmark
  ( 2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Screeching Scorchbeast
   ( 6)
Creature — Bat Mutant
(5/5)
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
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Selfless Exorcist
   ( 5)
Creature — Human Cleric
(3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to this creature.
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Selvala's Enforcer
  ( 4)
Creature — Elf Warrior
(2/2)
Parley — When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
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Serendib Sorcerer
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
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Shrike Force
  ( 3)
Creature — Bird Knight
(1/3)
Flying, double strike, vigilance
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Sighted-Caste Sorcerer
  ( 2)
Creature — Human Wizard
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Silumgar Sorcerer
   ( 3)
Creature — Human Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target creature spell.
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Skullscorch
  ( 2)
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
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Skyhunter Strike Force
  ( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Sorcerer Class
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards.  : Level 2
//Level_2// Creatures you control have " : Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."   : Level 3
//Level_3// Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
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Sorcerer's Broom
 ( 2)
Artifact Creature — Spirit
(2/1)
Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of this creature.
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Sorcerer's Strongbox
 ( 4)
Artifact
, : Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.
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Sorcerer's Wand
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip 
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Sorceress Queen
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
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Sorcerous Spyglass
 ( 2)
Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Sorcerous Squall
    ( 9)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Spectral Force
   ( 5)
Creature — Elemental Spirit
(8/8)
Trample Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
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Spelltithe Enforcer
   ( 5)
Creature — Elephant Wizard
(3/3)
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay .
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Sunfire Torch
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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