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Sunhome Enforcer
Sunhome Enforcer 2RedWhite (4)
Creature — Giant Soldier (2/4)

Whenever this creature deals combat damage, you gain that much life.

1Red: This creature gets +1/+0 until end of turn.

Ravnica: City of Guilds (Uncommon)
Sunscorch Regent
Sunscorch Regent 3WhiteWhite (5)
Creature — Dragon (4/3)

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

Bloomburrow Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Commander 2021 (Rare)
March of the Machine Commander (Rare)
Sunscorched Desert
Sunscorched Desert (0)
Land — Desert

When this land enters, it deals 1 damage to target player or planeswalker.

Tap: Add Colorless.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Sunscorched Divide
Sunscorched Divide (0)
Land

1, Tap: Add RedWhite.

Bloomburrow Commander (Rare)
Other Versions
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Surrounded by Orcs
Surrounded by Orcs 3Blue (4)
Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
Syndicate Enforcer
Syndicate Enforcer 3Black (4)
Creature — Human Rogue (3/2)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Ravnica Clue Edition (Common)
Other Versions
Gatecrash (Common)
Task Force
Task Force 2White (3)
Creature — Human Rebel (1/3)

Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Mercadian Masques (Common)
Thieves' Guild Enforcer
Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)

Flash

Whenever this creature or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

Jumpstart 2025 (Rare)
Other Versions
Core Set 2021 (Rare)
Thraben Exorcism
Thraben Exorcism 1White (2)
Instant

Exile target Spirit, creature with disturb, or enchantment.

Innistrad: Midnight Hunt (Common)
Tidal Force
Tidal Force 5BlueBlueBlue (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you may tap or untap target permanent.

Commander 2013 Edition (Rare)
Tideforce Elemental
Tideforce Elemental 2Blue (3)
Creature — Elemental (2/1)

Blue, Tap: You may tap or untap another target creature.

Landfall — Whenever a land you control enters, you may untap this creature.

Worldwake (Uncommon)
Timely Reinforcements
Timely Reinforcements 2White (3)
Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Historic Anthology 3 (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Titania, Nature's Force
Titania, Nature's Force 4GreenGreen (6)
Legendary Creature — Elemental (6/6)

You may play Forests from your graveyard.

Whenever a Forest you control enters, create a 5/3 green Elemental creature token.

Whenever an Elemental you control dies, you may mill three cards.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
The Brothers' War Commander (Mythic Rare)
Torch Breath
Torch Breath Variable ColorlessRed (1)
Instant

This spell costs 2 less to cast if it targets a blue permanent.

This spell can't be countered.

Torch Breath deals X damage to target creature or planeswalker.

Streets of New Capenna (Uncommon)
Torch Courier
Torch Courier Red (1)
Creature — Goblin (1/1)

Haste

Sacrifice this creature: Another target creature gains haste until end of turn.

Jumpstart 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Torch Drake
Torch Drake 3Blue (4)
Creature — Drake (2/2)

Flying

1Red: This creature gets +1/+0 until end of turn.

Guildpact (Common)
Torch Fiend
Torch Fiend 1Red (2)
Creature — Devil (2/1)

Red, Sacrifice this creature: Destroy target artifact.

Jumpstart (Common)
Other Versions
Dark Ascension (Common)
Magic 2013 (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Magic 2015 Core Set (Common)
Torch Gauntlet
Torch Gauntlet 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kaladesh (Common)
Torch Slinger
Torch Slinger 2Red (3)
Creature — Goblin Shaman (2/2)

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

When this creature enters, if it was kicked, it deals 2 damage to target creature.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Zendikar (Common)
Torch Song
Torch Song 2Red (3)
Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment.

2Red, Sacrifice this enchantment: It deals X damage to any target, where X is the number of verse counters on this enchantment.

Urza's Saga (Uncommon)
Torch the Tower
Torch the Tower Red (1)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.

If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.

Wilds of Eldraine (Common)
Torch the Witness
Torch the Witness Variable ColorlessRed (1)
Sorcery

Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Murders at Karlov Manor (Uncommon)
Torchling
Torchling 3RedRed (5)
Creature — Shapeshifter (3/3)

Red: Untap this creature.

Red: Target creature blocks this creature this turn if able.

Red: Change the target of target spell that targets only this creature.

1: This creature gets +1/-1 until end of turn.

1: This creature gets -1/+1 until end of turn.

Archenemy: Nicol Bolas (Rare)
Other Versions
Planar Chaos (Rare)
Duel Decks: Venser vs. Koth (Rare)
Trailblazer's Torch
Trailblazer's Torch 4 (4)
Artifact — Equipment

When this Equipment enters, you take the initiative.

Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Tribal Forcemage
Tribal Forcemage 1Green (2)
Creature — Elf Wizard (1/1)

Morph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When this creature is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

Legions (Rare)
Trusted Forcemage
Trusted Forcemage 2Green (3)
Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, each of those creatures gets +1/+1.

Avacyn Restored (Common)
Urgent Exorcism
Urgent Exorcism 1White (2)
Instant

Destroy target Spirit or enchantment.

Innistrad (Common)
Vault 87: Forced Evolution
Vault 87: Forced Evolution 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control this Saga.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Magic The Gathering—Fallout (Rare)
Verdant Force
Verdant Force 5GreenGreenGreen (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Dominaria (Rare)
Other Versions
Ninth Edition (Rare)
Tempest (Rare)
Tenth Edition (Rare)
Planechase (Rare)
Premium Deck Series: Graveborn (Rare)
Tempest Remastered (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Vulshok Sorcerer
Vulshok Sorcerer 1RedRed (3)
Creature — Human Shaman (1/1)

Haste

Tap: This creature deals 1 damage to any target.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Fifth Dawn (Common)
Premium Deck Series: Fire and Lightning (Common)
Wall of Torches
Wall of Torches 1Red (2)
Creature — Wall (4/1)

Defender (This creature can't attack.)

Magic 2012 (Common)
Wand of Orcus
Wand of Orcus 2Black (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip 3

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
War-Torch Goblin
War-Torch Goblin Red (1)
Creature — Goblin Warrior (1/1)

Red, Sacrifice this creature: It deals 2 damage to target blocking creature.

Ravnica: City of Guilds (Common)
Wei Ambush Force
Wei Ambush Force 1Black (2)
Creature — Human Soldier (1/1)

Whenever this creature attacks, it gets +2/+0 until end of turn.

Portal Three Kingdoms (Common)
Wei Strike Force
Wei Strike Force 2Black (3)
Creature — Human Soldier (2/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
White Orchid Phantom
White Orchid Phantom WhiteWhite (2)
Creature — Spirit Knight (2/2)

Flying, first strike

When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Modern Horizons 3 (Rare)
Wild-Magic Sorcerer
Wild-Magic Sorcerer 3Red (4)
Creature — Orc Shaman (4/3)

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Winnowing Forces
Winnowing Forces (0)
Creature — Elf Warrior (*/*)

Winnowing Forces's power and toughness are each equal to the number of lands you control.

March of the Machine (Uncommon)
Winota, Joiner of Forces
Winota, Joiner of Forces 2RedWhite (4)
Legendary Creature — Human Warrior (4/4)

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Ikoria: Lair of Behemoths (Mythic Rare)
Yeva's Forcemage
Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)

When this creature enters, target creature gets +2/+2 until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Yurlok of Scorch Thrash
Yurlok of Scorch Thrash 1BlackRedGreen (4)
Legendary Creature — Lizard Shaman (4/4)

Vigilance

A player losing unspent mana causes that player to lose that much life.

1, Tap: Each player adds BlackRedGreen.

Commander Legends (Rare)
Zulaport Enforcer
Zulaport Enforcer Black (1)
Creature — Human Warrior (1/1)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

This creature can't be blocked except by black creatures.

Rise of the Eldrazi (Common)
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