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Favored of Iroas
  ( 3)
Creature — Human Soldier
(2/2)
Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Ferrovore
  ( 3)
Creature — Beast
(2/2)
, Sacrifice an artifact: This creature gets +3/+0 until end of turn.
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Fiery Encore
  ( 5)
Sorcery
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Firemind's Foresight
   ( 7)
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
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Flailing Manticore
  ( 4)
Creature — Manticore
(3/3)
Flying, first strike : This creature gets +1/+1 until end of turn. Any player may activate this ability.
: This creature gets -1/-1 until end of turn. Any player may activate this ability.
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Flooded Shoreline
  ( 2)
Enchantment
 , Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
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Forbidden Lore
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gets +2/+1 until end of turn."
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Forebear's Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip 
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Foreboding Fruit
  ( 3)
Sorcery
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Foreboding Ruins
( 0)
Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. : Add or .
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Foreboding Statue
 ( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
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Foreboding Steamboat
   ( 5)
Artifact — Vehicle
(5/7)
When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield. Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
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Forensic Gadgeteer
  ( 3)
Creature — Vedalken Artificer Detective
(2/3)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Forensic Researcher
  ( 3)
Creature — Merfolk Detective
(1/3)
: Untap another target permanent you control.
, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Forerunner of Slaughter
  ( 2)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.
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Forerunner of the Coalition
  ( 3)
Creature — Human Pirate
(2/2)
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.
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Forerunner of the Empire
  ( 4)
Creature — Human Soldier
(1/3)
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
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Forerunner of the Heralds
  ( 4)
Creature — Merfolk Scout
(3/2)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
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Forerunner of the Legion
  ( 3)
Creature — Vampire Knight
(2/2)
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
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Foresee
  ( 4)
Sorcery
Scry 4, then draw two cards.
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Foreshadow
  ( 2)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Foresight
  ( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Forest
( 0)
Basic Land — Forest
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Forethought Amulet
 ( 5)
Artifact
At the beginning of your upkeep, sacrifice this artifact unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
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Forever Young
  ( 2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Forgeborn Oreads
   ( 4)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever this creature or another enchantment you control enters, this creature deals 1 damage to any target.
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Forgotten Lore
 ( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
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Frenzied Gorespawn
   ( 5)
Creature — Horror
(4/4)
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
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Frontier Explorer (playtest)
 ( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Furious Forebear
  ( 2)
Creature — Spirit Warrior
(3/1)
Whenever a creature you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to your hand.
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Gahiji, Honored One
    ( 5)
Legendary Creature — Beast
(4/4)
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
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Gallifrey Falls // No More (Gallifrey Falls)
   ( 6)
Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
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Geist-Honored Monk
   ( 5)
Creature — Human Monk
(*/*)
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
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Ghave, Guru of Spores
    ( 5)
Legendary Creature — Fungus Shaman
(0/0)
Ghave enters with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
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Glimpse the Core
  ( 2)
Sorcery
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When this creature dies, each opponent sacrifices an artifact or creature of their choice.
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Glowspore Shaman
  ( 2)
Creature — Elf Shaman
(3/1)
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Goblin Lore
  ( 2)
Sorcery
Draw four cards, then discard three cards at random.
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God-Favored General
  ( 2)
Creature — Human Soldier
(1/1)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create two 1/1 white Soldier enchantment creature tokens.
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Gore Vassal
  ( 3)
Creature — Phyrexian Dog
(2/1)
Sacrifice this creature: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
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Goreclaw, Terror of Qal Sisma
  ( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Gorehorn Minotaurs
   ( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Gorehorn Raider
  ( 5)
Creature — Minotaur Pirate
(4/4)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
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Gore-House Chainwalker
  ( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Goremand
   ( 6)
Creature — Demon
(5/5)
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
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Goretusk Firebeast
  ( 6)
Creature — Elemental Boar Beast
(2/2)
When this creature enters, it deals 4 damage to target player or planeswalker.
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Gorex, the Tombshell
   ( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Grolnok, the Omnivore
   ( 4)
Legendary Creature — Frog
(3/3)
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.
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Gruesome Encore
  ( 3)
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Hazoret the Fervent
  ( 4)
Legendary Creature — God
(5/4)
Indestructible, haste Hazoret can't attack or block unless you have one or fewer cards in hand.  , Discard a card: Hazoret deals 2 damage to each opponent.
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Hazoret, Godseeker
  ( 2)
Legendary Creature — God
(5/3)
Indestructible, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) , : Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
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Hazoret's Favor
  ( 3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Hazoret's Monument
 ( 3)
Legendary Artifact
Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
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Hazoret's Undying Fury
   ( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
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Highland Forest
( 0)
Snow Land — Mountain Forest
( : Add or .) This land enters tapped.
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Homarid Explorer
  ( 4)
Creature — Homarid Scout
(3/3)
When this creature enters, target player mills four cards.
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Honored Crop-Captain
  ( 2)
Creature — Human Warrior
(3/2)
Whenever this creature attacks, other attacking creatures get +1/+0 until end of turn.
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Honored Dreyleader
  ( 3)
Creature — Squirrel Warrior
(1/1)
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
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Honored Heirloom
 ( 3)
Artifact
: Add one mana of any color.
, : Exile target card from a graveyard.
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Honored Hierarch
 ( 1)
Creature — Human Druid
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and " : Add one mana of any color."
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Hua Tuo, Honored Physician
   ( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
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Hungry for More
  ( 2)
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Hydra Omnivore
   ( 6)
Creature — Hydra
(8/8)
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
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Icatian Store
( 0)
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. , Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Insatiable Frugivore
  ( 4)
Creature — Rat Berserker
(2/4)
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.  , Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
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Invading Manticore
  ( 6)
Creature — Zombie Manticore
(4/5)
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Ioreth of the Healing House
  ( 3)
Legendary Creature — Human Cleric
(1/4)
: Untap another target permanent.
: Untap two other target legendary creatures.
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Ixalli's Lorekeeper
 ( 1)
Creature — Human Druid
(1/1)
: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
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Jaheira, Friend of the Forest
  ( 3)
Legendary Creature — Human Elf Druid
(2/3)
Tokens you control have " : Add ." Choose a Background (You can have a Background as a second commander.)
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Jasmine Boreal of the Seven
   ( 3)
Legendary Creature — Human Druid
(2/4)
: Add  . Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
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Jem Lightfoote, Sky Explorer
   ( 4)
Legendary Creature — Human Scout
(3/3)
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
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Jin-Gitaxias, Core Augur
   ( 10)
Legendary Creature — Phyrexian Praetor
(5/4)
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
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Kami of the Honored Dead
   ( 7)
Creature — Spirit
(3/5)
Flying Whenever this creature is dealt damage, you gain that much life. Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Kitsune Loreweaver
  ( 2)
Creature — Fox Cleric
(2/1)
 : This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
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Kolaghan Forerunners
  ( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Krosan Restorer
  ( 3)
Creature — Human Druid
(1/2)
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
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Lavacore Elemental
  ( 3)
Creature — Elemental
(5/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on this creature.
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Leinore, Autumn Sovereign
   ( 4)
Legendary Creature — Human Noble
(0/4)
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
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Lesser Masticore
 ( 2)
Artifact Creature — Masticore
(2/2)
As an additional cost to cast this spell, discard a card. : This creature deals 1 damage to target creature.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lexivore
  ( 4)
Creature — Beast
(2/3)
Whenever this creature deals damage to a player, destroy target permanent other than this creature with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
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Lightning-Core Excavator
 ( 1)
Artifact Creature — Golem
(0/3)
, , Sacrifice this creature: It deals 3 damage to any target.
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Living Lore
  ( 4)
Creature — Avatar
(*/*)
As this creature enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
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Lore Broker
  ( 2)
Creature — Human Rogue
(1/2)
: Each player draws a card, then discards a card.
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Lore Drakkis
   ( 3)
Creature — Lizard Beast
(2/3)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
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