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________ Bird Gets the Worm
   ( 5)
Creature — Bird Guest
(2/4)
Flying When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
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Abnormal Endurance
  ( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Purging Stormbrood (Absorb Essence)
  ( 2)
Instant — Omen
Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
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Adarkar Windform
  ( 5)
Snow Creature — Illusion
(3/3)
Flying  : Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)
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Aerial Formation
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
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Aetherstorm Roc
   ( 4)
Creature — Bird
(3/3)
Flying Whenever this creature or another creature you control enters, you get (an energy counter). Whenever this creature attacks, you may pay  . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Alania, Divergent Storm
   ( 5)
Legendary Creature — Otter Wizard
(3/5)
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
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Ambling Stormshell
   ( 5)
Creature — Turtle
(5/9)
Ward  Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature.
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Aqueous Form
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Arachnoform
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
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Arrow Storm
   ( 5)
Sorcery
Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
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Artisan of Forms
  ( 2)
Creature — Human Wizard
(1/1)
Heroic — Whenever you cast a spell that targets this creature, you may have this creature become a copy of target creature, except it has this ability.
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Assault Formation
  ( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender.
 : Creatures you control get +0/+1 until end of turn.
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Barkform Harvester
 ( 3)
Artifact Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) Reach : Put target card from your graveyard on the bottom of your library.
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Stormkeld Vanguard (Bear Down)
  ( 2)
Sorcery — Adventure
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Brainstorm
 ( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Breaching Dragonstorm
  ( 5)
Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.
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Burrowing Razormaw
  ( 3)
Creature — Beast
(4/2)
When this creature dies, mill four cards. (Put the top four cards of your library into your graveyard.)
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Captain Lannery Storm
  ( 3)
Legendary Creature — Human Pirate
(2/2)
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
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Captain Storm, Cosmium Raider
  ( 2)
Legendary Creature — Human Pirate
(2/2)
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
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Chainer's Torment
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Chaotic Transformation
  ( 6)
Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
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Chatterstorm
  ( 2)
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Cinder Storm
  ( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Clawing Torment
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Cloudform
   ( 3)
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.
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Coiling Woodworm
  ( 3)
Creature — Insect Worm
(*/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
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Comet Storm
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
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Command Performance
  ( 2)
Sorcery
Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get  . • You may put a sticker on a nonland permanent you own.
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Contortionist Otter Storm
( 0)
Stickers
2 — : Target creature gains haste until end of turn. 4 — Deathtouch, lifelink 2 — 5/1 3 — 3/5
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Corroding Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.
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Crow Storm
  ( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Curse of Conformity
  ( 5)
Enchantment — Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
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Daxos's Torment
  ( 4)
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
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Deadeye Tormentor
  ( 3)
Creature — Human Pirate
(2/2)
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
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Deceiver of Form
  ( 7)
Creature — Eldrazi
(8/8)
( represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
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Defensive Formation
 ( 1)
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
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Demonic Torment
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
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Descendant of Storms
 ( 1)
Creature — Human Soldier
(2/1)
Whenever this creature attacks, you may pay  . If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Dimir Informant
  ( 3)
Creature — Human Rogue
(1/4)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discover the Formula
   ( 6)
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs less to cast."
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Disinformation Campaign
   ( 3)
Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
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Disruptive Stormbrood
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, destroy up to one target artifact or enchantment.
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Divergent Transformations
  ( 7)
Instant
Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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Dormant Gomazoa
   ( 3)
Creature — Jellyfish
(5/5)
Flying This creature enters tapped. This creature doesn't untap during your untap step. Whenever you become the target of a spell, you may untap this creature.
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Dormant Grove
  ( 4)
Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
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Dormant Sliver
   ( 4)
Creature — Sliver
(2/2)
All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."
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Dormant Volcano
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add  .
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Dragonstorm
  ( 9)
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Dragonstorm Forecaster
 ( 1)
Creature — Human Scout
(0/3)
, : Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
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Dragonstorm Globe
 ( 3)
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. : Add one mana of any color.
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Dread Linnorm
  ( 7)
Creature — Snake Dragon
(7/6)
This creature can't be blocked by creatures with power 3 or less.
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Dreadful as the Storm
  ( 3)
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
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Echo Storm
   ( 5)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
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Elspeth, Storm Slayer
   ( 5)
Legendary Planeswalker — Elspeth
(5)
If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.
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Elusive Tormentor
   ( 4)
Creature — Vampire Wizard
(4/4)
, Discard a card: Transform this creature.
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Empyrial Storm
   ( 6)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
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Encroaching Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
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Energy Storm
  ( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
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Enormous Energy Blade
  ( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Entirely Normal Armchair
( 0)
Artifact
During your turn, if this card is in your hand, you may hide it on the battlefield. : Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact.
, Sacrifice this artifact: Destroy target attacking creature.
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Epiphany Storm
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " , , Discard a card: Draw a card."
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Eris, Roar of the Storm
   ( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Eruth, Tormented Prophet
   ( 3)
Legendary Creature — Human Wizard
(2/4)
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
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Esper Stormblade
  ( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
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Etali, Primal Storm
   ( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
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Everlasting Torment
  ( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Evil Eye of Orms-by-Gore
  ( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
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Eye of the Storm
   ( 7)
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
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Faerie Formation
  ( 5)
Creature — Faerie
(5/4)
Flying  : Create a 1/1 blue Faerie creature token with flying. Draw a card.
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Feast of Worms
   ( 5)
Sorcery — Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
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Finch Formation
  ( 3)
Creature — Bird Scout
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.
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Fire-Rim Form
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
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Firestorm
 ( 1)
Instant
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
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Firestorm Hellkite
   ( 6)
Creature — Dragon
(6/6)
Flying, trample Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Firestorm Phoenix
   ( 6)
Creature — Phoenix
(3/2)
Flying If this creature would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
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Flickerform
  ( 2)
Enchantment — Aura
Enchant creature   : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
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Flusterstorm
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Form a Posse
   ( 2)
Sorcery
Create X 1/1 red Mercenary creature tokens with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Form of the Approach of the Second Sun
  ( 5)
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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Form of the Dinosaur
   ( 6)
Enchantment
When this enchantment enters, your life total becomes 15. At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
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Form of the Dragon
    ( 7)
Enchantment
At the beginning of your upkeep, this enchantment deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Form of the Mulldrifter (playtest)
  ( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
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Form of the Squirrel
 ( 1)
Enchantment
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
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