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Formation
  ( 2)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
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Formation Breaker
  ( 2)
Creature — Beast
(2/1)
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.
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Formless Genesis
  ( 3)
Kindred Sorcery — Shapeshifter
Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Formless Nurturing
  ( 4)
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Fury Storm
   ( 4)
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Galvanic Giant
  ( 4)
Creature — Giant Wizard
(3/3)
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
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Gaseous Form
  ( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Genesis Storm
   ( 6)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
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Ghostform
  ( 2)
Sorcery
Up to two target creatures can't be blocked this turn.
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Gigantiform
   ( 5)
Enchantment — Aura
Kicker  Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
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Gorm the Great
  ( 4)
Legendary Creature — Giant Warrior
(2/7)
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
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Gravestorm
   ( 3)
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
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Gríma Wormtongue
  ( 3)
Legendary Creature — Human Advisor
(1/4)
Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
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Grisly Transformation
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Gruesome Deformity
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Guildpact Informant
  ( 3)
Creature — Faerie Rogue
(1/1)
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Hail Storm
   ( 3)
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
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Hailstorm Valkyrie
  ( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample  : This creature gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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Harness the Storm
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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Harnesser of Storms
  ( 3)
Creature — Otter Wizard
(1/4)
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
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Herald of Torment
   ( 3)
Enchantment Creature — Demon
(3/3)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Hormagaunt Horde
  ( 1)
Creature — Tyranid
(1/1)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay  . If you do, return this card from your graveyard to your hand.
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Hydroform
  ( 2)
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
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Ichormoon Gauntlet
  ( 3)
Artifact
Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
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Illusionary Informant
  ( 2)
Creature — Bird Illusion
(1/3)
Draft this card face up. During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice. Flying
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Imotekh the Stormlord
   ( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Indulgent Tormentor
   ( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Information Dealer
  ( 2)
Creature — Human Wizard
(1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
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Insidious Bookworms
 ( 1)
Creature — Worm
(1/1)
When this creature dies, you may pay  . If you do, target player discards a card at random.
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Ion Storm
  ( 3)
Enchantment
 , Remove a +1/+1 counter or a charge counter from a permanent you control: This enchantment deals 2 damage to any target.
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Joyful Stormsculptor
   ( 5)
Creature — Human Shaman
(2/3)
When this creature enters, create two 1/1 blue and red Elemental creature tokens. Whenever you cast a spell that has convoke, this creature deals 1 damage to each opponent and each battle they protect.
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Kalamax, the Stormsire
    ( 4)
Legendary Creature — Elemental Dinosaur
(4/4)
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
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Kaya's Ghostform
 ( 1)
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
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Kenrith's Transformation
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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Keranos, God of Storms
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Kolaghan Stormsinger
 ( 1)
Creature — Human Shaman
(1/1)
Haste Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, target creature gains haste until end of turn.
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Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kormus Bell
 ( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Lava Storm
   ( 5)
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
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Leading Performance
  ( 2)
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
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Leyline of Transformation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Lightform
   ( 3)
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
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Lightning Storm
   ( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Lightning Stormkin
  ( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Lingering Tormentor
  ( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lithoform Blight
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has " : Add " and " , Pay 1 life: Add one mana of any color."
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Lynde, Cheerful Tormentor
    ( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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Manaform Hellkite
   ( 4)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
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Memory Worm
  ( 2)
Creature — Alien Worm
(1/1)
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
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Mercenary Informer
  ( 3)
Creature — Human Rebel Mercenary
(2/1)
This creature can't be the target of black spells or abilities from black sources.  : Put target nontoken Mercenary on the bottom of its owner's library.
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Mercurial Transformation
  ( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
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Metropolis Reformer
  ( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever this creature is dealt damage, you gain that much life.
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Mindstorm Crown
 ( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, this artifact deals 1 damage to you.
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Mirrormade
   ( 3)
Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
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Mirrormere Guardian
  ( 3)
Creature — Dwarf Soldier
(4/2)
When this creature dies, the Ring tempts you.
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Misinformation
 ( 1)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
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Mistform Dreamer
  ( 3)
Creature — Illusion
(2/1)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Mask
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
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Mistform Seaswift
  ( 4)
Creature — Illusion
(3/1)
Flying : This creature becomes the creature type of your choice until end of turn.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistform Skyreaver
   ( 7)
Creature — Illusion
(6/6)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Sliver
  ( 2)
Creature — Illusion Sliver
(1/1)
All Slivers have " : This permanent becomes the creature type of your choice in addition to its other types until end of turn."
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Mistform Ultimus
  ( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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Mistform Wall
  ( 3)
Creature — Illusion Wall
(1/4)
This creature has defender as long as it's a Wall. : This creature becomes the creature type of your choice until end of turn.
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Mistform Warchief
  ( 3)
Creature — Illusion
(1/3)
Creature spells you cast that share a creature type with this creature cost less to cast. : This creature becomes the creature type of your choice until end of turn.
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Mjölnir, Storm Hammer
 ( 4)
Legendary Artifact — Equipment
When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip 
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Mole Worms
  ( 3)
Creature — Worm
(1/1)
You may choose not to untap this creature during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
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Nahiri, Storm of Stone
   ( 4)
Legendary Planeswalker — Nahiri
(6)
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri deals X damage to target tapped creature.
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Nahiri's Lithoforming
   ( 2)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
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Najal, the Storm Runner
    ( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
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Needle Storm
  ( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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Neoform
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
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Neriv, Heart of the Storm
    ( 4)
Legendary Creature — Spirit Dragon
(4/5)
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
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Neverending Torment
   ( 6)
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Nezumi Informant
  ( 2)
Creature — Rat Rogue
(1/1)
When this creature enters, each opponent discards a card.
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Oakenform
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3.
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Oblivious Bookworm
  ( 2)
Creature — Human Wizard
(2/3)
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
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Ormendahl, the Corrupter
( 0)
Legendary Creature — Demon
(6/6)
Flying, trample, lifelink Sacrifice another creature: Draw a card.
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Ormos, Archive Keeper
   ( 6)
Legendary Creature — Sphinx
(5/5)
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.   , Discard three cards with different names: Draw five cards.
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Orvar, the All-Form
  ( 4)
Legendary Creature — Shapeshifter
(3/3)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
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Paranormal Analyst
  ( 2)
Creature — Human Detective
(1/3)
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
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Pawpatch Formation
  ( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Phalanx Formation
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phantasmal Form
  ( 3)
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
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