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Phyrexian Triniform
 ( 9)
Artifact Creature — Phyrexian Golem
(9/9)
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Pigment Storm
   ( 5)
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
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Possibility Storm
   ( 5)
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
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Pre-War Formalwear
  ( 3)
Artifact — Equipment
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip 
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Purging Stormbrood
  ( 5)
Creature — Dragon
(4/4)
Flying Ward—Pay 2 life. When this creature enters, remove all counters from up to one target creature.
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Purple Worm
   ( 7)
Creature — Worm
(8/7)
This spell costs less to cast if a creature died this turn. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Pyrotechnic Performer
  ( 2)
Creature — Lizard Assassin
(3/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Radiant Performer
   ( 5)
Creature — Human Wizard
(2/2)
Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
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Radstorm
  ( 4)
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Raffine's Informant
  ( 2)
Creature — Human Wizard
(2/1)
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Rageform
   ( 4)
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Raiyuu, Storm's Edge
   ( 4)
Legendary Creature — Human Samurai
(3/3)
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Ral, Caller of Storms
   ( 6)
Legendary Planeswalker — Ral
(4)
+1: Draw a card. −2: Ral deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.
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Ral, Storm Conduit
   ( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Ravenform
  ( 3)
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Razormane Masticore
 ( 5)
Artifact Creature — Masticore
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice this creature unless you discard a card. At the beginning of your draw step, you may have this creature deal 3 damage to target creature.
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Rebel Informer
  ( 3)
Creature — Human Mercenary Rebel
(1/2)
This creature can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Reckless Stormseeker
  ( 3)
Creature — Human Werewolf
(2/3)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Redoubled Stormsinger
  ( 3)
Creature — Orc Wizard
(3/3)
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
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Reef Worm
  ( 4)
Creature — Worm
(0/1)
When this creature dies, create a 3/3 blue Fish creature token with "When this token dies, create a 6/6 blue Whale creature token with ‘When this token dies, create a 9/9 blue Kraken creature token.'"
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Riddleform
  ( 2)
Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.  : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
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Roiling Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
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Rooftop Storm
  ( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Runescale Stormbrood
  ( 4)
Creature — Dragon
(2/4)
Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
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Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Crasher
  ( 4)
Creature — Minotaur Berserker Wizard
(3/4)
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
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Sandstorm Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Sandstorm Salvager
  ( 3)
Creature — Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Dread Linnorm (Scale Deflection)
  ( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Scalestorm Summoner
  ( 3)
Creature — Human Warlock
(3/3)
Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
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Sea Gate Stormcaller
  ( 2)
Creature — Human Wizard
(2/1)
Kicker   When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
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Seize the Storm
  ( 5)
Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shade's Form
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
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Shadowstorm
 ( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
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Shadowstorm Vizier
  ( 2)
Creature — Human Cleric
(1/3)
Flying Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
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Shatterstorm
   ( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
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Shay Cormac
  ( 2)
Legendary Creature — Human Knight Rogue
(1/1)
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
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Siani, Eye of the Storm
  ( 4)
Legendary Creature — Djinn Monk
(3/2)
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
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Silverstorm Samurai
   ( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Sire of the Storm
   ( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Siren Stormtamer
 ( 1)
Creature — Siren Pirate Wizard
(1/1)
Flying , Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
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Skull of Orm
 ( 3)
Artifact
, : Return target enchantment card from your graveyard to your hand.
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Skull Storm
   ( 9)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
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Skullslither Worm
  ( 4)
Creature — Worm
(3/3)
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
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Slagstorm
   ( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Snakeform
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Starstorm
   ( 2)
Instant
Starstorm deals X damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Steelform Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control get +0/+1.
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Storm Caller
  ( 3)
Creature — Ogre Shaman
(3/2)
When this creature enters, it deals 2 damage to each opponent.
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Storm Cauldron
 ( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Crow
  ( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Storm Elemental
  ( 6)
Creature — Elemental
(3/4)
Flying , Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
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Storm Entity
  ( 2)
Creature — Elemental
(1/1)
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
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Storm Fleet Aerialist
  ( 2)
Creature — Human Pirate
(1/2)
Flying Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
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Storm Fleet Arsonist
  ( 5)
Creature — Orc Pirate
(4/4)
Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
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Storm Fleet Negotiator
  ( 3)
Creature — Siren Pirate
(2/2)
Flying Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Storm Fleet Pyromancer
  ( 5)
Creature — Human Pirate Wizard
(3/2)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
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Storm Fleet Spy
  ( 3)
Creature — Human Pirate
(2/2)
Raid — When this creature enters, if you attacked this turn, draw a card.
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Storm Fleet Swashbuckler
  ( 2)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has double strike as long as you have the city's blessing.
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Storm Front
 ( 1)
Enchantment
 : Tap target creature with flying.
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Storm God's Oracle
   ( 3)
Enchantment Creature — Human Shaman
(1/3)
: This creature gets +1/-1 until end of turn.
When this creature dies, it deals 3 damage to any target.
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Storm Herald
  ( 3)
Creature — Human Shaman
(3/2)
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
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Storm Herd
   ( 10)
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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Storm King's Thunder
    ( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
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Storm of Forms
  ( 4)
Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. Return target nonland permanent to its owner's hand.
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Storm of Saruman
   ( 6)
Enchantment
Ward  Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Storm of Souls
   ( 6)
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
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Galvanic Giant (Storm Reading)
   ( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Storm Sculptor
  ( 4)
Creature — Merfolk Wizard
(3/2)
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
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Storm Seeker
  ( 4)
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
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Storm Shaman
  ( 3)
Creature — Human Cleric Shaman
(0/4)
: This creature gets +1/+0 until end of turn.
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Storm Skreelix
   ( 5)
Creature — Drake Horror
(2/4)
Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
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Storm Spirit
    ( 6)
Creature — Elemental Spirit
(3/3)
Flying : This creature deals 2 damage to target creature.
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Storm Strike
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Storm the Citadel
  ( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Storm the Seedcore
   ( 4)
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
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Storm the Vault
   ( 4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
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Storm World
 ( 1)
World Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.
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Stormbeacon Blade
  ( 2)
Artifact — Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Stormbind
   ( 3)
Enchantment
, Discard a card at random: This enchantment deals 2 damage to any target.
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Stormblood Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormbound Geist
   ( 3)
Creature — Spirit
(2/2)
Flying This creature can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Stormbreath Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormcaller of Keranos
  ( 3)
Creature — Human Shaman
(2/2)
Haste  : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Stormcaller's Boon
   ( 4)
Enchantment
Sacrifice this enchantment: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Stormcarved Coast
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Stormcatch Mentor
  ( 2)
Creature — Otter Wizard
(1/1)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.
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Storm-Charged Slasher
( 0)
Creature — Werewolf
(3/4)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stormchaser Chimera
   ( 4)
Creature — Chimera
(2/3)
Flying   : Scry 1, then reveal the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Stormchaser Drake
  ( 2)
Creature — Drake
(2/1)
Flying Whenever this creature becomes the target of a spell you control, draw a card.
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