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Stormchaser Mage
  ( 2)
Creature — Human Wizard
(1/3)
Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Stormchaser's Talent
 ( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 1/1 blue and red Otter creature token with prowess.  : Level 2
//Level_2// When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.  : Level 3
//Level_3// Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
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Stormclaw Rager
   ( 3)
Creature — Ogre Warrior
(2/2)
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature and draw a card. Activate only as a sorcery.
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Stormcloud Djinn
  ( 5)
Creature — Djinn
(3/3)
Flying This creature can block only creatures with flying.  : This creature gets +2/+0 until end of turn and deals 1 damage to you.
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Stormcloud Spirit
   ( 5)
Creature — Spirit
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Stormfist Crusader
  ( 2)
Creature — Human Knight
(2/2)
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
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Stormfront Riders
  ( 5)
Creature — Human Soldier
(4/3)
Flying When this creature enters, return two creatures you control to their owner's hand. Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Stormkeld Prowler
  ( 2)
Creature — Human Rogue
(2/1)
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.
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Stormkeld Vanguard
   ( 6)
Creature — Giant Warrior
(6/7)
This creature can't be blocked by creatures with power 2 or less.
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Storm-Kiln Artist
  ( 4)
Creature — Dwarf Shaman
(2/2)
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
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Stormplain Detainment
  ( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Stormrider Rig
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip 
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Storm's Wrath
   ( 4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
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Stormscale Scion
   ( 6)
Creature — Dragon
(4/4)
Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
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Stormscape Familiar
  ( 2)
Creature — Bird
(1/1)
Flying White spells and black spells you cast cost less to cast.
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Stormshriek Feral
  ( 5)
Creature — Dragon
(3/3)
Flying, haste  : This creature gets +1/+0 until end of turn.
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Stormsplitter
  ( 4)
Creature — Otter Wizard
(1/4)
Haste Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.
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Stormsurge Kraken
   ( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
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Stormtide Leviathan
    ( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Stormwatch Eagle
  ( 4)
Creature — Bird
(2/1)
Flying Sacrifice a land: Return this creature to its owner's hand.
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Stormwild Capridor
  ( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way.
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Stormwing Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Stormwing Entity
   ( 5)
Creature — Elemental
(3/3)
This spell costs  less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
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Sudden Storm
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Supplant Form
   ( 6)
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Swirling Sandstorm
  ( 4)
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
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Taunting Arbormage
  ( 3)
Creature — Elf Wizard
(2/3)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.
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Tectonic Reformation
  ( 2)
Enchantment
Each land card in your hand has cycling . Cycling ( , Discard this card: Draw a card.)
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Teeming Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
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Telemin Performance
   ( 5)
Sorcery
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.
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Terraformer
  ( 3)
Creature — Human Wizard
(2/2)
: Choose a basic land type. Each land you control becomes that type until end of turn.
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The Master, Formed Anew
  ( 2)
Legendary Creature — Time Lord Rogue
(0/1)
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.
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The Torment of Gollum
  ( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Thousand-Year Storm
   ( 6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
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Thryx, the Sudden Storm
   ( 5)
Legendary Creature — Elemental Giant
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.
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Tibalt, Wicked Tormentor
   ( 5)
Legendary Planeswalker — — Tibalt
+1: Add  . Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card. +1: Tibalt, Wicked Tormentor deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw a card. −X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
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Torment
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0.
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Torment of Hailfire
   ( 2)
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
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Torment of Scarabs
  ( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Torment of Venom
   ( 4)
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent of their choice or discard a card.
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Tormented Hero
 ( 1)
Creature — Human Warrior
(2/1)
This creature enters tapped. Heroic — Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
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Tormented Pariah
  ( 4)
Creature — Human Warrior Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Tormented Soul
 ( 1)
Creature — Spirit
(1/1)
This creature can't block and can't be blocked.
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Tormented Thoughts
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
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Tormenting Voice
  ( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
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Tormentor Exarch
  ( 4)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn.
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Tormentor's Helm
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Tormentor's Trident
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and attacks each combat if able. Equip 
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Tormod, the Desecrator
  ( 4)
Legendary Creature — Zombie Wizard
(4/2)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
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Tormod's Crypt
 ( 0)
Artifact
, Sacrifice this artifact: Exile target player's graveyard.
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Tormod's Cryptkeeper
 ( 3)
Artifact Creature — Golem
(3/2)
Vigilance , Sacrifice this creature: Exile target player's graveyard.
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Tortoise Formation
  ( 4)
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Transforming Flourish
  ( 3)
Instant
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
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Tropical Storm
  ( 1)
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
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Twinmaw Stormbrood
  ( 6)
Creature — Dragon
(5/4)
Flying When this creature enters, you gain 5 life.
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Ugin, Eye of the Storms
 ( 7)
Legendary Planeswalker — Ugin
(7)
When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add   . −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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Unbreakable Formation
  ( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Undercity Informer
  ( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Venerated Stormsinger
  ( 4)
Creature — Orc Cleric
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Voltstorm Angel
   ( 5)
Creature — Angel
(4/4)
Flying When this creature enters, you get   (three energy counters). At the beginning of combat on your turn, you may pay  . When you do, choose one — • This creature gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
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Vow of Torment
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
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Warstorm Surge
  ( 6)
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
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Weather the Storm
  ( 2)
Instant
You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Whirlwing Stormbrood
  ( 5)
Creature — Dragon
(4/3)
Flash Flying You may cast sorcery spells and Dragon spells as though they had flash.
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Windstorm
  ( 1)
Instant
Windstorm deals X damage to each creature with flying.
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Windstorm Drake
  ( 5)
Creature — Drake
(3/3)
Flying Other creatures you control with flying get +1/+0.
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Wing Storm
  ( 3)
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
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Withering Torment
  ( 3)
Instant
Destroy target creature or enchantment. You lose 2 life.
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Worm Harvest
    ( 5)
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Wormfang Behemoth
   ( 5)
Creature — Nightmare Fish Beast
(5/5)
When this creature enters, exile all cards from your hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
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Wormfang Crab
  ( 4)
Creature — Nightmare Crab
(3/6)
This creature can't be blocked. When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Wormfang Drake
  ( 3)
Creature — Nightmare Drake
(3/4)
Flying When this creature enters, sacrifice it unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Wormfang Manta
   ( 7)
Creature — Nightmare Fish Beast
(6/1)
Flying When this creature enters, you skip your next turn. When this creature leaves the battlefield, you take an extra turn after this one.
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Wormfang Newt
  ( 2)
Creature — Nightmare Salamander Beast
(2/2)
When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Wormfang Turtle
  ( 3)
Creature — Nightmare Turtle Beast
(2/4)
When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Wormhole Serpent
  ( 5)
Creature — Serpent
(3/5)
 : Target creature can't be blocked this turn.
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Wormhole Warp (playtest)
  ( 3)
Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
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Worms of the Earth
    ( 5)
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
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Wormwood Dryad
  ( 3)
Creature — Dryad
(3/1)
: This creature gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)
: This creature gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
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Xyris, the Writhing Storm
    ( 5)
Legendary Creature — Snake Leviathan
(3/5)
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
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Yamabushi's Storm
  ( 2)
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Zurgo Stormrender
   ( 3)
Legendary Creature — Orc Warrior
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
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