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Scout the Wilderness
Scout the Wilderness 2Green (3)
Sorcery

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

Dominaria United (Common)
Scouting Hawk
Scouting Hawk 2White (3)
Creature — Bird (1/1)

Flying

Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Scouting Trek
Scouting Trek 1Green (2)
Sorcery

Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

Invasion (Uncommon)
Scout's Warning
Scout's Warning White (1)
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Future Sight (Rare)
Seton's Scout
Seton's Scout 1Green (2)
Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)

Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.

Torment (Uncommon)
Shardless Outlander
Shardless Outlander 7 (7)
Artifact Creature — Construct Scout (6/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jumpstart 2025 (Common)
Shoreline Scout
Shoreline Scout Blue (1)
Creature — — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.

As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

Jumpstart: Historic Horizons (Uncommon)
Shroofus Sproutsire
Shroofus Sproutsire 2Green (3)
Legendary Creature — Saproling (1/1)

Trample

Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Jumpstart 2025 (Rare)
Silkwing Scout
Silkwing Scout 2Blue (3)
Creature — Faerie Scout (2/1)

Flying

Green, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Dissension (Common)
Siren Lookout
Siren Lookout 2Blue (3)
Creature — Siren Pirate (1/2)

Flying

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Skirk Outrider
Skirk Outrider 3Red (4)
Creature — Goblin (2/2)

As long as you control a Beast, this creature gets +2/+2 and has trample.

Legions (Common)
Skyline Scout
Skyline Scout 1White (2)
Creature — Human Scout (2/1)

Whenever this creature attacks, you may pay 1White. If you do, it gains flying until end of turn.

Guilds of Ravnica (Common)
Skyshroud Lookout
Skyshroud Lookout 1Green (2)
Creature — — Elf Archer (1/1)

Reach

When Skyshroud Lookout enters the battlefield, seek an Elf card.

Jumpstart: Historic Horizons (Uncommon)
Slip Out the Back
Slip Out the Back Blue (1)
Instant

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Ravnica Clue Edition (Uncommon)
Other Versions
Streets of New Capenna (Uncommon)
Snuff Out
Snuff Out 3Black (4)
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Mercadian Masques (Common)
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Doctor Who Commander (Uncommon)
Southern Elephant
Southern Elephant 3Green (4)
Creature — Elephant (3/4)

Masters Edition IV (Common)
Other Versions
Starter 1999 (Common)
Portal Three Kingdoms (Common)
Southern Paladin
Southern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target red permanent.

Weatherlight (Rare)
Other Versions
Seventh Edition (Rare)
Space Marine Scout
Space Marine Scout 2White (3)
Creature — Astartes Scout (2/1)

First strike, vigilance

Concealed Position — When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Warhammer 40,000 Commander (Uncommon)
Spin Out
Spin Out 1BlackBlack (3)
Instant

Destroy target creature or Vehicle.

Aetherdrift (Common)
Spotcycle Scouter
Spotcycle Scouter 1White (2)
Artifact — Vehicle (3/2)

When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Aetherdrift (Common)
Sprout
Sprout Green (1)
Instant

Create a 1/1 green Saproling creature token.

Time Spiral (Common)
Sprout Swarm
Sprout Swarm 1Green (2)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.

Future Sight (Common)
Sproutback Trudge
Sproutback Trudge 7GreenGreen (9)
Creature — Fungus Beast (9/7)

This spell costs Variable Colorless less to cast, where X is the amount of life you gained this turn.

Trample

At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.

Commander 2021 (Rare)
Sprouting Goblin
Sprouting Goblin 1Red (2)
Creature — Goblin Druid (2/2)

Kicker Green (You may pay an additional Green as you cast this spell.)

When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

Red, Tap, Sacrifice a land: Draw a card.

Dominaria United (Uncommon)
Sprouting Phytohydra
Sprouting Phytohydra 4Green (5)
Creature — Plant Hydra (0/2)

Defender (This creature can't attack.)

Whenever this creature is dealt damage, you may create a token that's a copy of this creature.

Dissension (Rare)
Sprouting Renewal
Sprouting Renewal 2Green (3)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose one —

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.

Ravnica Remastered (Common)
Other Versions
Guilds of Ravnica (Uncommon)
Sprouting Thrinax
Sprouting Thrinax BlackRedGreen (3)
Creature — Lizard (3/3)

When this creature dies, create three 1/1 green Saproling creature tokens.

Double Masters 2022 (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Commander 2013 Edition (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Sprouting Vines
Sprouting Vines 2Green (3)
Instant

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Commander 2013 Edition (Common)
Other Versions
Scourge (Common)
Stall Out
Stall Out 1Blue (2)
Sorcery

Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Cycling 2 (2, Discard this card: Draw a card.)

Aetherdrift (Common)
Stallion of Ashmouth
Stallion of Ashmouth 3Black (4)
Creature — Nightmare Horse (3/3)

Delirium — 1Black: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Stone Haven Outfitter
Stone Haven Outfitter 1White (2)
Creature — Kor Artificer Ally (2/2)

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

Jumpstart 2025 (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Stormshriek Feral
Stormshriek Feral 4Red (5)
Creature — Dragon (3/3)

Flying, haste

1Red: This creature gets +1/+0 until end of turn.

Tarkir: Dragonstorm (Common)
Strix Lookout
Strix Lookout 1Blue (2)
Creature — Bird (1/2)

Flying, vigilance (Attacking doesn't cause this creature to tap.)

1Blue, Tap: Draw a card, then discard a card.

Magic: The Gathering Foundations (Common)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When this creature enters, target creature with power 2 or less can't be blocked this turn.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Jumpstart 2022 (Common)
Swooping Lookout
Swooping Lookout White (1)
Artifact Creature — Phyrexian Construct (1/2)

Flying, vigilance

Phyrexia: All Will Be One (Uncommon)
Take Out the Trash
Take Out the Trash 1Red (2)
Instant

Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.

Bloomburrow (Common)
Talas Lookout
Talas Lookout 2BlueBlue (4)
Creature — Human Pirate (3/2)

Flying

When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Dominaria United (Common)
Talas Scout
Talas Scout 1Blue (2)
Creature — Human Pirate Scout (1/2)

Flying

Portal Second Age (Common)
Tandem Lookout
Tandem Lookout 2Blue (3)
Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Tanglespan Lookout
Tanglespan Lookout 2Green (3)
Creature — Satyr (2/3)

Whenever an Aura you control enters, draw a card.

Wilds of Eldraine (Uncommon)
Tel-Jilad Outrider
Tel-Jilad Outrider 3Green (4)
Creature — Elf Warrior (3/1)

Protection from artifacts

Darksteel (Common)
Thalakos Scout
Thalakos Scout 2Blue (3)
Creature — Thalakos Soldier Scout (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Discard a card: Return this creature to its owner's hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
The Mouth of Sauron
The Mouth of Sauron 3BlueBlack (5)
Legendary Creature — Human Advisor (3/4)

When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Ring Goes South
The Ring Goes South 3Green (4)
Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

The Lord of the Rings: Tales of Middle Earth (Rare)
Tidespout Tyrant
Tidespout Tyrant 5BlueBlueBlue (8)
Creature — Djinn (5/5)

Flying

Whenever you cast a spell, return target permanent to its owner's hand.

Ravnica Remastered (Rare)
Other Versions
Dissension (Rare)
Battlebond (Rare)
Tiefling Outcasts
Tiefling Outcasts Red (1)
Creature — — Tiefling Peasant (1/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

Alchemy Horizons: Baldur's Gate (Rare)
Time Out
Time Out 4Blue (5)
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Timin, Youthful Geist
Timin, Youthful Geist 4Blue (5)
Legendary Creature — Spirit (3/4)

Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.)

Flying

At the beginning of each combat, tap up to one target creature.

Innistrad: Crimson Vow Commander (Rare)
Trade Route Envoy
Trade Route Envoy 3Green (4)
Creature — Dog Soldier (4/3)

When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.

Tarkir: Dragonstorm (Common)
Trade Routes
Trade Routes 1Blue (2)
Enchantment

1: Return target land you control to its owner's hand.

1, Discard a land card: Draw a card.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Trailtracker Scout
Trailtracker Scout 1Green (2)
Creature — Raccoon Scout (1/3)

Tap: Add one mana of any color.

Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)

Bloomburrow Commander (Rare)
Traverse the Outlands
Traverse the Outlands 4Green (5)
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander 2017 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Treetop Scout
Treetop Scout Green (1)
Creature — Elf Scout (1/1)

This creature can't be blocked except by creatures with flying.

Scourge (Common)
Trufflesnout
Trufflesnout 2Green (3)
Creature — Boar (2/2)

When this creature enters, choose one —

• Put a +1/+1 counter on this creature.

• You gain 4 life.

Core Set 2021 (Common)
Trustworthy Scout
Trustworthy Scout 1White (2)
Creature — Human Scout (2/2)

1White, Exile this card from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

Modern Horizons (Common)
Turn Inside Out
Turn Inside Out Red (1)
Instant

Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Common)
Turnabout
Turnabout 2BlueBlue (4)
Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Ravnica Remastered (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Vintage Masters (Uncommon)
Dominaria Remastered (Uncommon)
Valeron Outlander
Valeron Outlander GreenWhite (2)
Creature — Human Scout (2/2)

Protection from black

Conflux (Common)
Vampire Outcasts
Vampire Outcasts 2BlackBlack (4)
Creature — Vampire (2/2)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Vedalken Outlander
Vedalken Outlander WhiteBlue (2)
Artifact Creature — Vedalken Scout (2/2)

Protection from red

Conflux (Common)
Venomspout Brackus
Venomspout Brackus 6Green (7)
Creature — Beast (5/5)

1Green, Tap: This creature deals 5 damage to target attacking or blocking creature with flying.

Morph 3GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Verdant Outrider
Verdant Outrider 2Green (3)
Creature — Human Knight (4/2)

1Green: This creature can't be blocked by creatures with power 2 or less this turn.

Wilds of Eldraine (Common)
Viashino Bladescout
Viashino Bladescout 1RedRed (3)
Creature — Lizard Scout (2/1)

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gains first strike until end of turn.

Time Spiral (Common)
Viashino Outrider
Viashino Outrider 2Red (3)
Creature — Lizard (4/3)

Echo 2Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Common)
Viashino Sandscout
Viashino Sandscout 1Red (2)
Creature — Lizard Scout (2/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)

Tenth Edition (Common)
Other Versions
Urza's Legacy (Common)
Vildin-Pack Outcast
Vildin-Pack Outcast 4Red (5)
Creature — Werewolf Horror (4/4)

Trample

Red: This creature gets +1/-1 until end of turn.

5RedRed: Transform this creature.

Eldritch Moon (Common)
Violent Outburst
Violent Outburst 1RedGreen (3)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

Jumpstart 2025 (Common)
Other Versions
Alara Reborn (Common)
Viridian Scout
Viridian Scout 3Green (4)
Creature — Elf Warrior Scout (1/2)

2Green, Sacrifice this creature: It deals 2 damage to target creature with flying.

Fifth Dawn (Common)
Volcanic Fallout
Volcanic Fallout 1RedRed (3)
Instant

This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

Commander Legends (Uncommon)
Other Versions
Conflux (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Jumpstart (Uncommon)
Wash Out
Wash Out 3Blue (4)
Sorcery

Return all permanents of the color of your choice to their owners' hands.

Double Masters 2022 (Uncommon)
Other Versions
Invasion (Uncommon)
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Waterspout Djinn
Waterspout Djinn 2BlueBlue (4)
Creature — Djinn (4/4)

Flying

At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Visions (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Waterspout Elemental
Waterspout Elemental 3BlueBlue (5)
Creature — Elemental (3/4)

Kicker Blue (You may pay an additional Blue as you cast this spell.)

Flying

When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.

Planeshift (Rare)
Waterspout Warden
Waterspout Warden 2Blue (3)
Creature — Frog Soldier (3/2)

Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.

Bloomburrow (Common)
Waterspout Weavers
Waterspout Weavers 3BlueBlue (5)
Creature — Merfolk Wizard (3/3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.

Morningtide (Uncommon)
Waterwind Scout
Waterwind Scout 2Blue (3)
Creature — Merfolk Scout (2/2)

Flying

When this creature enters, create a Map token. (It's an artifact with "1, Tap, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Wei Scout
Wei Scout 1Black (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Whiteout
Whiteout 1Green (2)
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return this card from your graveyard to your hand.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Ice Age (Uncommon)
Masters Edition II (Common)
Windscouter
Windscouter 3Blue (4)
Creature — Human Scout (3/3)

Flying

When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Prophecy (Uncommon)
Without Weakness
Without Weakness 1Black (2)
Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Common)
Wolfkin Outcast
Wolfkin Outcast 5Green (6)
Creature — Human Werewolf (5/4)

This spell costs 2 less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Wu Scout
Wu Scout 1Blue (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When this creature enters, look at target opponent's hand.

Portal Three Kingdoms (Common)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Throne of Eldraine (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Youthful Scholar
Youthful Scholar 3Blue (4)
Creature — Human Wizard (2/2)

When this creature dies, draw two cards.

Dragons of Tarkir (Uncommon)
Youthful Valkyrie
Youthful Valkyrie 1White (2)
Creature — Angel (1/3)

Flying

Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Jumpstart 2025 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Magic: The Gathering Foundations (Uncommon)
Zombie Outlander
Zombie Outlander BlueBlack (2)
Creature — Zombie Scout (2/2)

Protection from green

Conflux (Common)
123 >
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