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Topan Freeblade
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Topiary Stomper
   ( 3)
Creature — Plant Dinosaur
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
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Topography Tracker
  ( 3)
Creature — Merfolk Scout
(2/2)
When this creature enters, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again.
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Top-Secret Tunnel
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature can't be blocked this turn.
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Topsy Turvy
  ( 3)
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
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Tor Wauki the Younger
   ( 5)
Legendary Creature — Human Archer
(3/3)
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
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Toralf, God of Fury
   ( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
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Toralf's Disciple
  ( 3)
Creature — — Human Warrior
(3/3)
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
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Torbran, Thane of Red Fell
    ( 4)
Legendary Creature — Dwarf Noble
(2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Torch Breath
  ( 1)
Instant
This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
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Torch Courier
 ( 1)
Creature — Goblin
(1/1)
Haste Sacrifice this creature: Another target creature gains haste until end of turn.
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Torch Drake
  ( 4)
Creature — Drake
(2/2)
Flying  : This creature gets +1/+0 until end of turn.
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Torch Fiend
  ( 2)
Creature — Devil
(2/1)
, Sacrifice this creature: Destroy target artifact.
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Torch Gauntlet
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Torch Song
  ( 3)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.  , Sacrifice this enchantment: It deals X damage to any target, where X is the number of verse counters on this enchantment.
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Torch the Tower
 ( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
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Torch the Witness
  ( 1)
Sorcery
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Torchling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap this creature.
: Target creature blocks this creature this turn if able.
: Change the target of target spell that targets only this creature.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Torens, Fist of the Angels
   ( 3)
Legendary Creature — Human Cleric
(2/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
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Torgaar, Famine Incarnate
   ( 8)
Legendary Creature — Avatar
(7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.
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Tori D'Avenant, Fury Rider
    ( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Torii Watchward
  ( 5)
Creature — Spirit
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Torment
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0.
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Torment of Hailfire
   ( 2)
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
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Torment of Scarabs
  ( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Torment of Venom
   ( 4)
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent of their choice or discard a card.
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Tormented Hero
 ( 1)
Creature — Human Warrior
(2/1)
This creature enters tapped. Heroic — Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
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Tormented Pariah
  ( 4)
Creature — Human Warrior Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Tormented Soul
 ( 1)
Creature — Spirit
(1/1)
This creature can't block and can't be blocked.
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Tormented Thoughts
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
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Tormenting Voice
  ( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
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Tormentor Exarch
  ( 4)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn.
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Tormentor's Helm
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Tormentor's Trident
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and attacks each combat if able. Equip 
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Tormod, the Desecrator
  ( 4)
Legendary Creature — Zombie Wizard
(4/2)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
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Tormod's Crypt
 ( 0)
Artifact
, Sacrifice this artifact: Exile target player's graveyard.
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Tormod's Cryptkeeper
 ( 3)
Artifact Creature — Golem
(3/2)
Vigilance , Sacrifice this creature: Exile target player's graveyard.
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Tornado
  ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)  , Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
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Tornado Elemental
   ( 7)
Creature — Elemental
(6/6)
When this creature enters, it deals 6 damage to each creature with flying. You may have this creature assign its combat damage as though it weren't blocked.
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Torpid Moloch
 ( 1)
Creature — Lizard
(3/2)
Defender (This creature can't attack.) Sacrifice three lands: This creature loses defender until end of turn.
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Torpor Dust
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Torpor Orb
 ( 2)
Artifact
Creatures entering don't cause abilities to trigger.
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Torrent Elemental
  ( 5)
Creature — Elemental
(3/5)
Flying Whenever this creature attacks, tap all creatures defending player controls.   : Put this card from exile onto the battlefield tapped. Activate only as a sorcery.
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Torrent of Fire
   ( 5)
Sorcery
Torrent of Fire deals damage to any target equal to the greatest mana value among permanents you control.
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Torrent of Lava
   ( 2)
Sorcery
Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has " : Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
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Torrent of Stone
  ( 4)
Instant — Arcane
Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Torrent Sculptor
   ( 4)
Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on this creature equal to half that card's mana value, rounded up.
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Torrential Gearhulk
   ( 6)
Artifact Creature — Construct
(5/6)
Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Torsten, Founder of Benalia
   ( 7)
Legendary Creature — Human Soldier
(7/7)
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
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Tortoise Formation
  ( 4)
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Torture
 ( 1)
Enchantment — Aura
Enchant creature  : Put a -1/-1 counter on enchanted creature.
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Torture Chamber
 ( 3)
Artifact
At the beginning of your upkeep, put a pain counter on this artifact. At the beginning of your end step, this artifact deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from this artifact: It deals damage to target creature equal to the number of pain counters removed this way.
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Spiked Corridor // Torture Pit (Torture Pit)
  ( 4)
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Tortured Existence
 ( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
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Toshiro Umezawa
   ( 3)
Legendary Creature — Human Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
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Toski, Bearer of Secrets
  ( 4)
Legendary Creature — Squirrel
(1/1)
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
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Total War
  ( 4)
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
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Totem Speaker
  ( 5)
Creature — Elf Druid
(3/3)
Whenever a Beast enters, you may gain 3 life.
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Totem-Guide Hartebeest
  ( 5)
Creature — Antelope
(2/5)
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Totentanz, Swarm Piper
   ( 3)
Legendary Creature — Human Warlock Bard
(2/3)
Whenever Totentanz or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This token can't block."  : Target attacking Rat you control gains deathtouch until end of turn.
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Touch of Darkness
 ( 1)
Instant
One or more target creatures become black until end of turn.
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Touch of the Eternal
   ( 7)
Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
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Touch the Spirit Realm
  ( 3)
Enchantment
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel —  , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Tourach, Dread Cantor
  ( 2)
Legendary Creature — Human Cleric
(2/1)
Kicker  (You may pay an additional  as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
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Tourach's Canticle
  ( 4)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
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Tourach's Chant
   ( 3)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay . Whenever a player puts a Forest onto the battlefield, this enchantment deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
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Tourach's Gate
   ( 3)
Enchantment — Aura
Enchant land you control Sacrifice a Thrull: Put three time counters on this Aura. At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
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Tovolar, Dire Overlord
   ( 3)
Legendary Creature — Human Werewolf
(3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.   : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
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Tovolar's Huntmaster
   ( 6)
Creature — Human Werewolf
(6/6)
When this creature enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tovolar's Magehunter
( 0)
Creature — Werewolf
(5/5)
Whenever an opponent casts a spell, this creature deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.   : Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Towashi Songshaper
  ( 2)
Artifact Creature — Human Artificer
(2/2)
Whenever another artifact you control enters, this creature gets +1/+0 until end of turn.
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Tower Above
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
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Tower Defense
  ( 2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
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Tower Drake
  ( 3)
Creature — Drake
(2/1)
Flying : This creature gets +0/+1 until end of turn.
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Tower Geist
  ( 4)
Creature — Spirit
(2/2)
Flying When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Tower of Coireall
 ( 2)
Artifact
: Target creature can't be blocked by Walls this turn.
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Tower Winder
  ( 2)
Creature — Snake
(1/1)
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Towering Gibbon
  ( 4)
Creature — Ape
(*/4)
Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.
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