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Boilerbilges Ripper
  ( 5)
Creature — Human Assassin
(4/4)
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Bola Slinger
  ( 4)
Creature — Cat Soldier
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, tap target artifact or creature an opponent controls.
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Bola Warrior
  ( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Bold Impaler
 ( 1)
Creature — Vampire Knight
(1/2)
 : This creature gets +2/+0 until end of turn.
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Bold Plagiarist
  ( 4)
Creature — Vampire Rogue
(2/2)
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
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Boldwyr Heavyweights
   ( 4)
Creature — Giant Warrior
(8/8)
Trample When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Bolrac-Clan Crusher
   ( 5)
Creature — Ogre Warrior
(4/4)
, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
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Bolshack Dragon (playtest)
  ( 6)
Creature — — Armored Dragon
(6/6)
Double <s>breaker</s> strike While attacking, this creature gets +1<s>000</s> power for each <s>fire</s> red card in your graveyard.
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Bolt of Keranos
   ( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Boltfire (playtest)
 ( 1)
Sorcery
Boltfire deals 2 damage to any target. Flashforward  (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
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Boltwing Marauder
   ( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
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Bomat Bazaar Barge
 ( 4)
Artifact — Vehicle
(5/5)
When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bomat Courier
 ( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice this creature: Put all cards exiled with this creature into their owners' hands.
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Bombard
  ( 3)
Instant
Bombard deals 4 damage to target creature.
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Bombardment (playtest)
 ( 1)
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
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Bomber Corps
  ( 2)
Creature — Human Soldier
(1/2)
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 1 damage to any target.
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Bond of Flourishing
  ( 2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
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Bond of Revival
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
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Bonded Construct
 ( 1)
Artifact Creature — Construct
(2/1)
This creature can't attack alone.
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Bonded Horncrest
  ( 4)
Creature — Dinosaur
(5/5)
This creature can't attack or block alone.
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Bonder's Ornament
 ( 3)
Artifact
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
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Bonds of Mortality
  ( 2)
Enchantment
When this enchantment enters, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn.
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Bonds of Quicksilver
  ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Bone Dancer
   ( 3)
Creature — Zombie
(2/2)
Whenever this creature attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, this creature assigns no combat damage this turn.
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Bone Devourer
  ( 4)
Creature — Dragon
(2/2)
Flash Flying This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
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Bone Dragon
   ( 5)
Creature — Dragon Skeleton
(5/4)
Flying   , Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
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Bone Harvest
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
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Bone Miser
  ( 5)
Creature — Zombie Wizard
(4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add  . Whenever you discard a noncreature, nonland card, draw a card.
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Altar of Bhaal (Bone Offering)
  ( 3)
Sorcery — Adventure
Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
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Bone Picker
  ( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
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Bone Pit Brute
   ( 6)
Creature — Cyclops
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature gets +4/+0 until end of turn.
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Bone Rattler (playtest)
   ( 5)
Creature — — Skeleton
(4/4)
When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
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Bone Sabres
  ( 3)
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bone Shards
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.
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Bone Shredder
  ( 3)
Creature — Phyrexian Minion
(1/1)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target nonartifact, nonblack creature.
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Bone Splinters
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Bonebind Orator
  ( 2)
Creature — Squirrel Warlock Bard
(2/2)
 , Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
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Bonecache Overseer
 ( 1)
Creature — Squirrel Warlock
(1/1)
, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
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Bone-Cairn Butcher
    ( 4)
Creature — Demon
(4/4)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.
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Bonecaller Cleric
  ( 2)
Creature — Human Cleric
(2/1)
 , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Boneclad Necromancer
   ( 5)
Creature — Human Wizard
(3/3)
When this creature enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
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Bonecrusher Giant
  ( 3)
Creature — Giant
(4/3)
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
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Bonehoard
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip 
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Bonehoard Dracosaur
   ( 5)
Creature — Dinosaur Dragon
(5/5)
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
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Bonepicker Skirge
  ( 3)
Creature — Phyrexian Imp
(2/2)
Flying Corrupted — As long as an opponent has three or more poison counters, this creature has deathtouch and lifelink.
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Bonescythe Sliver
  ( 4)
Creature — Sliver
(2/2)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
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Boneshard Slasher
  ( 2)
Creature — Horror
(1/1)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Bonesplitter
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip 
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Bonethorn Valesk
  ( 5)
Creature — Beast
(4/2)
Whenever a permanent is turned face up, this creature deals 1 damage to any target.
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Boneyard Aberration
  ( 5)
Creature — — Skeleton Dog
(3/3)
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
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Boneyard Desecrator
  ( 4)
Creature — Zombie Mercenary
(3/4)
Menace  , Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Boneyard Lurker
   ( 4)
Creature — Nightmare Beast
(4/4)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
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Boneyard Parley
   ( 7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
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Boneyard Scourge
   ( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to the battlefield.
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Boneyard Wurm
  ( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Bonfire of the Damned
   ( 1)
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Bonny Pall, Clearcutter
    ( 6)
Legendary Creature — Giant Scout
(6/5)
Reach When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
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Bontu the Glorified
  ( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn.  , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Bontu's Last Reckoning
   ( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
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Bonus Round
   ( 3)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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Booby Trap
 ( 6)
Artifact
As this artifact enters, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
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Book Burning
  ( 2)
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
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Book Devourer
  ( 6)
Creature — Beast
(4/5)
Trample Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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Book of Mazarbul
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
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Bookwurm
  ( 8)
Creature — Wurm
(7/7)
Trample When this creature enters, you gain 3 life and draw a card.  : Put this card from your graveyard into your library third from the top.
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Boomer Scrapper
   ( 3)
Creature — Human Soldier
(1/1)
Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.
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Boomerang
  ( 2)
Instant
Return target permanent to its owner's hand.
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Boomflinger
( 0)
Artifact — Contraption
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.
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Boomstacker
  ( 3)
Creature — Goblin Artificer
(0/0)
As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.
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Boon of Emrakul
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Boon of Erebos
 ( 1)
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
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Boon of the Spirit Realm
   ( 5)
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.
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Boon Reflection
  ( 5)
Enchantment
If you would gain life, you gain twice that much life instead.
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Boon Satyr
   ( 3)
Enchantment Creature — Satyr
(4/2)
Flash Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
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Boon-Bringer Valkyrie
   ( 5)
Creature — Angel Warrior
(4/4)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink
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Boonweaver Giant
  ( 7)
Creature — Giant Monk
(4/4)
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
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Booster Tutor
 ( 1)
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
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Boot Nipper
  ( 2)
Creature — Beast
(2/1)
This creature enters with your choice of a deathtouch counter or a lifelink counter on it.
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Borborygmos
     ( 7)
Legendary Creature — Cyclops
(6/7)
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
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Borborygmos and Fblthp
    ( 5)
Legendary Creature — Cyclops Homunculus
(6/5)
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.  : Put Borborygmos and Fblthp into its owner's library third from the top.
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Borborygmos Enraged
     ( 8)
Legendary Creature — Cyclops
(7/6)
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Border Guardian
 ( 4)
Artifact Creature — Knight
(1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
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Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample This creature gets +4/+4 for each other Giant you control.
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