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Twinmaw Stormbrood
  ( 6)
Creature — Dragon
(5/4)
Flying When this creature enters, you gain 5 life.
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Twins of Discord
 ( 7)
Creature — Eldrazi
(8/6)
Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. (Zero is even.) Each other colorless creature you control has bloodthirst 2. (If an opponent was dealt damage this turn, that creature enters with two additional +1/+1 counters on it.)
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Twins of Maurer Estate
  ( 5)
Creature — Vampire
(3/5)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Twinshot Sniper
  ( 4)
Artifact Creature — Goblin Archer
(2/3)
Reach When this creature enters, it deals 2 damage to any target. Channel —  , Discard this card: It deals 2 damage to any target.
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Twin-Silk Spider
  ( 3)
Creature — Spider
(1/2)
Reach When this creature enters, create a 1/2 green Spider creature token with reach.
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Twinstrike
   ( 5)
Instant
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
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Twist Reality
   ( 3)
Instant
Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Twisted Embrace
   ( 4)
Enchantment — Aura
Enchant artifact or creature you control When this Aura enters, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
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Twisted Reflection
  ( 2)
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Twisted Riddlekeeper
 ( 8)
Creature — Eldrazi Sphinx
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flying
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Twisted Sewer-Witch
   ( 5)
Creature — Human Warlock
(3/4)
When this creature enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Twists and Turns
 ( 1)
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores. When this enchantment enters, target creature you control explores. When a land you control enters, if you control seven or more lands, transform this enchantment.
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Two by Four (playtest)
  ( 2)
Instant
Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.
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Two-Headed Cerberus
   ( 3)
Creature — Dog
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Two-Headed Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Menace (This creature can't be blocked except by two or more creatures.) This creature can block an additional creature each combat.  : This creature gets +2/+0 until end of turn.
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Two-Headed Hunter
  ( 5)
Creature — Giant
(5/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Two-Headed Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
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Tymaret Calls the Dead
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
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Tymaret, Chosen from Death
  ( 2)
Legendary Enchantment Creature — Demigod
(2/*)
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)  : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
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Tymna the Weaver
   ( 3)
Legendary Creature — Human Cleric
(2/2)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
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Tymora's Invoker
  ( 2)
Creature — Orc Rogue
(1/3)
Sleight of Hand — : Draw two cards.
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Typhoid Rats
 ( 1)
Creature — Rat
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Tyranid Harridan
   ( 6)
Creature — Tyranid
(4/4)
Flying, ward  Shrieking Gargoyles — Whenever this creature or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
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Tyranid Invasion
  ( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
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Tyranid Prime
   ( 3)
Creature — Tyranid
(0/4)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve.
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Tyrannical Pitlord
   ( 6)
Creature — Demon
(6/6)
Flying, trample As this creature enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When this creature leaves the battlefield, sacrifice the chosen creature.
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Tyrannize
   ( 5)
Sorcery
Target player discards their hand unless they pay 7 life.
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Tyrant Guard
   ( 3)
Creature — Tyranid
(3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
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Tyrant of Discord
    ( 7)
Creature — Elemental
(7/7)
When this creature enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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Tyrant of Kher Ridges
   ( 6)
Creature — Dragon
(4/5)
Flying When this creature enters, it deals 4 damage to any target. : This creature gets +1/+0 until end of turn.
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Tyrant of Valakut
   ( 7)
Creature — Dragon
(5/4)
Surge   (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When this creature enters, if its surge cost was paid, it deals 3 damage to any target.
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Tyrant's Choice
  ( 2)
Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Tyrant's Familiar
   ( 7)
Creature — Dragon
(5/5)
Flying, haste Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."
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Tyrant's Scorn
  ( 2)
Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
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Tyrranax Atrocity
   ( 5)
Creature — Phyrexian Dinosaur
(4/4)
Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
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Tyrranax Rex
    ( 7)
Creature — Phyrexian Dinosaur
(8/8)
This spell can't be countered. Trample, ward , haste Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
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Blessed Hippogriff (Tyr's Blessing)
 ( 1)
Instant — Adventure
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Tyvar Kell
   ( 4)
Legendary Planeswalker — Tyvar
(3)
Elves you control have " : Add ." +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. 0: Create a 1/1 green Elf Warrior creature token. −6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
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Tyvar the Bellicose
   ( 4)
Legendary Creature — Elf Warrior
(5/4)
Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
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Tyvar, Jubilant Brawler
   ( 3)
Legendary Planeswalker — Tyvar
(3)
You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
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Tyvar, the Pummeler
   ( 3)
Legendary Creature — Elf Warrior
(3/3)
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.   : Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Tyvar's Stand
  ( 1)
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Tzaangor Shaman
   ( 4)
Creature — Mutant Shaman
(3/3)
Flying Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
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Ubul Sar Gatekeepers
  ( 4)
Creature — Zombie Soldier
(2/4)
When this creature enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
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Uchbenbak, the Great Mistake
   ( 5)
Legendary Creature — Skeleton Horror
(6/4)
Vigilance, menace Descend 8 —   : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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Ugin, Eye of the Storms
 ( 7)
Legendary Planeswalker — Ugin
(7)
When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add   . −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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Ugin, the Spirit Dragon
 ( 8)
Legendary Planeswalker — Ugin
(7)
+2: Ugin deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Ugin's Conjurant
 ( 0)
Creature — Spirit Monk
(0/0)
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
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Ugin's Construct
 ( 4)
Artifact Creature — Construct
(4/5)
When this creature enters, sacrifice a permanent that's one or more colors.
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Ugin's Mastery
 ( 4)
Enchantment
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
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Uktabi Drake
 ( 1)
Creature — Drake
(2/1)
Flying, haste Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Uktabi Efreet
   ( 4)
Creature — Efreet
(5/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Uktabi Faerie
  ( 2)
Creature — Faerie
(1/1)
Flying  , Sacrifice this creature: Destroy target artifact.
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Uktabi Orangutan
  ( 3)
Creature — Ape
(2/2)
When this creature enters, destroy target artifact.
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Ukud Cobra
  ( 4)
Creature — Snake
(2/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Ulamog, the Ceaseless Hunger
 ( 10)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
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Ulamog, the Defiler
 ( 10)
Legendary Creature — Eldrazi
(7/7)
When you cast this spell, target opponent exiles the top half of their library, rounded up. Ward—Sacrifice two permanents. Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile. Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
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Ulamog, the Infinite Gyre
 ( 11)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Ulamog's Crusher
 ( 8)
Creature — Eldrazi
(8/8)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
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Ulamog's Despoiler
 ( 6)
Creature — Eldrazi Processor
(5/5)
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
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Ulamog's Dreadsire
 ( 10)
Creature — Eldrazi
(10/10)
Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. : Create a 10/10 colorless Eldrazi creature token.
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Ulamog's Nullifier
   ( 4)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
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Ulamog's Reclaimer
  ( 5)
Creature — Eldrazi Processor
(2/5)
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
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Ulcerate
 ( 1)
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
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Ulder Ravengard, Marshal
   ( 3)
Legendary Creature — — Human Noble Soldier
(3/3)
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
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Ulrich of the Krallenhorde
   ( 5)
Legendary Creature — Human Werewolf
(4/4)
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
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Ulrich, Uncontested Alpha
( 0)
Legendary Creature — Werewolf
(6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
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Ulrich's Kindred
  ( 3)
Creature — Wolf
(3/2)
Trample  : Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ultra Magnus, Armored Carrier
( 0)
Legendary Artifact — Vehicle
(4/7)
Living metal (During your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
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Ultramarines Honour Guard
  ( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
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Ulvenwald Bear
  ( 3)
Creature — Bear
(2/2)
Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
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Ulvenwald Hydra
   ( 6)
Creature — Hydra
(*/*)
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Ulvenwald Mysteries
  ( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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Ulvenwald Observer
   ( 6)
Creature — Treefolk
(6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Ulvenwald Primordials
( 0)
Creature — Werewolf
(5/5)
: Regenerate this creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Umara Entangler
  ( 2)
Creature — Merfolk Rogue Ally
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Umara Mystic
   ( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
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Umara Raptor
  ( 3)
Creature — Bird Ally
(1/1)
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Umara Wizard
  ( 5)
Creature — Merfolk Wizard
(4/3)
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
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Umbra Mystic
  ( 3)
Creature — Human Wizard
(2/2)
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Umbra Stalker
    ( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
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Umbral Juke
  ( 3)
Instant
Choose one — • Target player sacrifices a creature or planeswalker of their choice. • Create a 2/1 white and black Inkling creature token with flying.
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Umbris, Fear Manifest
   ( 5)
Legendary Creature — Nightmare Horror
(1/1)
Umbris gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
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Umezawa's Charm
  ( 2)
Instant
Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
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Umori, the Collector
   ( 4)
Legendary Creature — Ooze
(4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost less to cast.
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